Animate: Difference between revisions

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(Mishra's Factory is from Antiquities, not Alpha)
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*<c>Balduvian Conjurer</c>
*<c>Balduvian Conjurer</c>
*<c>Clan Guildmage</c>
*<c>Clan Guildmage</c>
*<c>Corrupted Zendikon</c>
*<c>Crackling Emergence</c>
*<c>Crackling Emergence</c>
*<c>Crusher Zendikon</c>
*<c>Cyclone Sire</c>
*<c>Cyclone Sire</c>
*<c>Destiny Spinner</c>
*<c>Destiny Spinner</c>
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*<c>Genju of the Realm</c>
*<c>Genju of the Realm</c>
*<c>Genju of the Spires</c>
*<c>Genju of the Spires</c>
*<c>Guardian Zendikon</c>
*<c>Harmonious Emergence</c>
*<c>Harmonious Emergence</c>
*<c>Hunting Wilds</c>
*<c>Hunting Wilds</c>
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*<c>Nissa, Who Shakes the World</c>
*<c>Nissa, Who Shakes the World</c>
*<c>Nissa, Worldwaker</c>
*<c>Nissa, Worldwaker</c>
*<c>Nissa's Zendikon</c>
*<c>Noyan Dar, Roil Shaper</c>
*<c>Noyan Dar, Roil Shaper</c>
*<c>Obuun, Mul Daya Ancestor</c>
*<c>Obuun, Mul Daya Ancestor</c>
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*<c>Spike Tiller</c>
*<c>Spike Tiller</c>
*<c>Vastwood Animist</c>
*<c>Vastwood Animist</c>
*<c>Vastwood Zendikon</c>
*<c>Verdant Touch</c>
*<c>Verdant Touch</c>
*<c>Vivify</c>
*<c>Vivify</c>
*<c>Waker of the Wilds</c>
*<c>Waker of the Wilds</c>
*<c>Wakeroot Elemental</c>
*<c>Wakeroot Elemental</c>
*<c>Wall of Resurgence</c>
*<c>Wind Zendikon</c>
*<c>Woodwraith Corrupter</c>
*<c>Woodwraith Corrupter</c>
*<c>Wall of Resurgence</c>
}}
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If the land is self-animating, it is called a [[manland]].
If the land is self-animating, it is called a [[manland]].

Revision as of 17:41, 5 May 2022

An animate effect or spell is one that turns a non-creature into a creature, most of the times for a certain amount of time. The mechanic was first introduced in Alpha with Animate Artifact and Animate Dead.[1]

Examples

Animated Artifacts

Self-animating
Animate others

Animating artifacts (target/all non-creature artifact(s) you control becomes an artifact creature) is primary in Blue and secondary in Green.[2]

Animated creature cards in the graveyard

This category is thin due to the inability of the rules engine to handle such effects - simple under game actions, but messy in order to preserve the rules of card types. Effects of this type are unlikely to be printed going forward.

Animated Enchantments

Self-animating
Animate others

Animating enchantments (target/all non-aura enchantment(s) you control becomes an enchantment creature) is primary in White and secondary in Blue.[2]

Animated Instants and Sorceries

Animated Lands

Land is the most popular card type to be animated. Green, as the color connected most closely to lands and creatures, is the color most likely to turn lands into creatures — usually still keeping them lands. The mechanic is secondary in red and tertiary in all other colors.[3][4]

If the land is self-animating, it is called a manland.

Animated Planeswalkers

Animated Library

Variants

"Artifact-ize"

There are spells or effects that turn non-artifacts into artifacts.

References

  1. Magic Arcana (June 17, 2004). "The animating principle". magicthegathering.com. Wizards of the Coast.
  2. a b Mark Rosewater (October 18, 2021). "Mechanical Color Pie 2021". magicthegathering.com. Wizards of the Coast.
  3. Mark Rosewater (June 5, 2017). "Mechanical Color Pie 2017". magicthegathering.com. Wizards of the Coast.
  4. Mark Rosewater (October 18, 2021). "Mechanical Color Pie 2021 Changes". magicthegathering.com. Wizards of the Coast.
  5. Mark Rosewater (November 27, 2017). "Unstable Scraps, Part 1". magicthegathering.com. Wizards of the Coast.