Fight: Difference between revisions

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{{Infobox action
{{Infobox action
| first_mech = HarperPrism{{!}}HarperPrism promo
| first = Innistrad  
| first = Innistrad  
| last = Evergreen
| last = Evergreen

Revision as of 15:26, 11 April 2019

Fight
Keyword Action
Introduced HarperPrism promo (mechanic)
Innistrad (keyword)
Last used Evergreen
Reminder Text No official reminder text
Statistics
53 cards
{R} 11.3% {G} 54.7% {R/G} 15.1% {G/W} 5.7% {B/G} 1.9% {G/U} 1.9% {M} 1.9% {artifact symbol} 3.8% {land symbol} 3.8%
Scryfall Search
keyword:"Fight"

Fight is a keyword action introduced in Innistrad. The word appears in a phrase like "[Cardname] fights target creature." and it means that both creatures deal damage equal to their Power to each other.[1][2] Cards using fight appear primary in green and secondary in red.[3] They carry the flavor of an altercation.

Description

Fight is similar to the mechanic originally introduced with the Land Arena, though slightly altered. A few old cards (including Arena) with the same functionality received updated Oracle wording using the new terminology. Cards with similar, but not identical, functionality do not use the word "fight".

Rules

Template:Keyword CR

Rulings

  • The damage is dealt simultaneously, and it is dealt by the creatures themselves, so abilities like deathtouch, lifelink, and infect will work as normal.
  • Damage dealt while fighting is not combat damage, so abilities like first strike won't have any effect.
  • Fighting itself does not cause the creatures to become tapped.[1]
  • Only creatures can fight.
  • No more than two creatures can fight.
  • If a creature somehow fights itself, it will deal damage to itself equal to its power twice simultaneously.

Example

Example

Blood Feud {4}{R}{R}
Sorcery
Target creature fights another target creature. (Each deals damage equal to its power to the other.)

Fighting cards before the keyword action

Some cards have abilities similar, but not identical, to fight and have not received errata:

One-sided fight

Green needed answers to creatures, but R&D wanted to make sure the solution to creatures involves creatures. Fight was the first step in that direction. The next step, as first seen in Oath of the Gatewatch, was one-sided fighting for green.[4][5]

References

Template:Keywords and abilities