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===Shadowmoor giants===
===Shadowmoor giants===
In the [[Shadowmoor (plane)|Shadowmoor]] aspect of the plane however, giants are more brutish and associated with red and green mana. During their long sleep periods [[plants]] and moss grow over them, and they never bother to remove them.
In the [[Shadowmoor (plane)|Shadowmoor]] aspect of the plane however, giants are more brutish and associated with red and green mana. <ref>{{DailyRef|mtgcom/daily/db40|Allies in Conflict|[[Doug Beyer]]|June 11, 2008}}</ref> During their long sleep periods [[plants]] and moss grow over them, and they never bother to remove them.


Giants are viewed by other races as a problem, because they seldom stop in their path, even if a village is on their way.
Giants are viewed by other races as a problem, because they seldom stop in their path, even if a village is on their way.

Revision as of 07:21, 26 April 2015

Giants are massive creatures resembling gigantic humans. Most are known for being dimwitted and violent. Giants are associated with all colors of mana, but are most strongly aligned with red. They are not to be confused with creatures from other races that by magical or artificial circumstances have grown to giant sizes. Cards with the creature type Giant first appeared in Alpha: Hill Giant, Stone Giant and Two-Headed Giant of Foriys .

Lorwyn-Shadowmoor Giants

Lorwyn giants

In the plane known as Lorwyn, giants are associated with white and red mana. They are reclusive and lonely, and are known to take long sleep periods after which they arise with a new purpose in life and name. [1] Giants are a race of hermits, arbiters, explorers, and oracles (some are prone to have prophetic visions of the future). Their long life spans give them a particular perception of time, and wisdom that other races respect. [2]

Some Lorwyn giants huddle in mountain caves; you can spot a giant's lair by the enormous, rugged dolmen stones built up around the entrance. [3] Others range over Lorwyn with long, loping steps. You can tell a giant's travel route by the man-sized, earth-compressed footprints and lack of vegetation.

Shadowmoor giants

In the Shadowmoor aspect of the plane however, giants are more brutish and associated with red and green mana. [4] During their long sleep periods plants and moss grow over them, and they never bother to remove them.

Giants are viewed by other races as a problem, because they seldom stop in their path, even if a village is on their way.

Ravnican Giants

In the plane of Ravnican, giants are usually members of the Boros Legion guild, although the Cult of Rakdos and Golgari Swarm are known to zombify their remains.

Zendikar Giants

On Zendikar, a docile species of Giants called Hurda are used as pack animals. [5]

Notable Giants

Tribal - Giant

Lorwyn block featured four Tribal - Giant cards, which could be fetched by Giant Harbinger:

Giant tokens

Giant Creature tokens are produced by:

Giant related artifacts and enchantments

Giants are also created by:

  • Forisyan Totem (4/4 red Giant artifact creature with Trample).
  • Opal Titan is an enchantment that can become a 4/4 white Giant creature with protection from certain colors.

Trivia

References

  1. Doug Beyer (March 12, 2008). "Tall Tales". magicthegathering.com. Wizards of the Coast.
  2. Doug Beyer (October 31, 2007). "Lorwyn Survival Guide". magicthegathering.com. Wizards of the Coast.
  3. Magic Arcana (November 15, 2007). "Dolmens". magicthegathering.com. Wizards of the Coast.
  4. Doug Beyer (June 11, 2008). "Allies in Conflict". magicthegathering.com. Wizards of the Coast.
  5. Magic Arcana (February 01, 2010). "The Lowly Hurda". magicthegathering.com. Wizards of the Coast.
  6. Magic Arcana (October 23, 2007). "Favor of the Mighty". magicthegathering.com. Wizards of the Coast.
  7. Monty Ashley (June 30, 2010). "The Titans of M11". magicthegathering.com. Wizards of the Coast.
  8. Mark Rosewater (March 10, 2008). "They Might Be Giants". magicthegathering.com. Wizards of the Coast.