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==Lorwyn-Shadowmoor Giants==
==Lorwyn-Shadowmoor Giants==
===Lorwyn giants===
===Lorwyn giants===
In the plane known as [[Lorwyn (plane)|Lorwyn]], giants are associated with white and red mana. They are reclusive and lonely. They are known to take long sleep periods after which they arise with a new purpose in life and name. Some are prone to have prophetic visions of the future.
In the plane known as [[Lorwyn (plane)|Lorwyn]], giants are associated with white and red mana. They are reclusive and lonely. They are known to take long sleep periods after which they arise with a new purpose in life and name. Giants are a race of hermits, arbiters, explorers, and oracles (some are prone to have prophetic visions of the future). Their long life spans give them a particular perception of time, and wisdom that other races respect. <ref>{{DailyRef|mtgcom/daily/db8|Lorwyn Survival Guide|[[Doug Beyer]]|October 31, 2007}}</ref>


Their long life spans give them a particular perception of time, and wisdom that other races respect.
Some Lorwyn giants huddle in mountain caves; you can spot a giant's lair by the enormous, rugged dolmen stones built up around the entrance. <ref>{{DailyRef|mtgcom/arcana/1463|Dolmens|[[Magic Arcana]]|November 15, 2007}}</ref> Others range over Lorwyn with long, loping steps. You can tell a giant's travel route by the man-sized, earth-compressed footprints and lack of vegetation.


===Shadowmoor giants===
===Shadowmoor giants===

Revision as of 07:11, 1 November 2014

Giants are massive creatures resembling gigantic humans. Most are known for being dimwitted and violent. Giants are associated with all colors of mana, but are most strongly aligned with red. They are not to be confused with creatures from other races that by magical or artificial circumstances have grown to giant sizes. Cards with the creature type Giant first appeared in Alpha: Hill Giant, Stone Giant and Two-Headed Giant of Foriys .

Lorwyn-Shadowmoor Giants

Lorwyn giants

In the plane known as Lorwyn, giants are associated with white and red mana. They are reclusive and lonely. They are known to take long sleep periods after which they arise with a new purpose in life and name. Giants are a race of hermits, arbiters, explorers, and oracles (some are prone to have prophetic visions of the future). Their long life spans give them a particular perception of time, and wisdom that other races respect. [1]

Some Lorwyn giants huddle in mountain caves; you can spot a giant's lair by the enormous, rugged dolmen stones built up around the entrance. [2] Others range over Lorwyn with long, loping steps. You can tell a giant's travel route by the man-sized, earth-compressed footprints and lack of vegetation.

Shadowmoor giants

In the Shadowmoor aspect of the plane however, giants are more brutish and associated with red and green mana. During their long sleep periods plants and moss grow over them, and they never bother to remove them.

Giants are viewed by other races as a problem, because they seldom stop in their path, even if a village is on their way.

Ravnican Giants

In the plane of Ravnican, giants are usually members of the Boros Legion guild, although the Cult of Rakdos and Golgari Swarm are known to zombify their remains.

Notable giants

Tribal - Giant

Lorwyn block featured four Tribal - Giant cards, which could be fetched by Giant Harbinger:

Giant tokens

Giant Creature tokens are produced by:

Trivia

References

  1. Doug Beyer (October 31, 2007). "Lorwyn Survival Guide". magicthegathering.com. Wizards of the Coast.
  2. Magic Arcana (November 15, 2007). "Dolmens". magicthegathering.com. Wizards of the Coast.
  3. Magic Arcana (October 23, 2007). "Favor of the Mighty". magicthegathering.com. Wizards of the Coast.
  4. Mark Rosewater (March 10, 2008). "They Might Be Giants". magicthegathering.com. Wizards of the Coast.