Geth: Difference between revisions

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* <c>Devour in Shadow</c>
* <c>Devour in Shadow</c>
* <c>Disciple of the Vault</c>
* <c>Disciple of the Vault</c>
* <c>Necrotic Ooze</c>
* <c>Terror</c> (''[[Mirrodin]]'')
* <c>Terror</c> (''[[Mirrodin]]'')
* <c>Vault of Whispers</c>
* <c>Vault of Whispers</c>

Revision as of 09:48, 16 September 2010

Template:Character Geth is a lich-head who was instrumental in the fall of Memnarch.

Before the Green Sun

Geth ruled the Mephidross from the throne in the Vault of Whispers, owing his power to having control over the only Vampire in the Dross. This would eventually, however, lead to his downfall. One of his many subjects ended up allying with Glissa Sunseeker during her trip into the Dross. She slaughtered the man's Reaper, a very powerful zombie, and then felt sorry when he broke down crying as a result. He agreed to help her achieve her goals so long as she would help him get a new zombie to control. Geth, angered at Glissa's impertinence, ordered his pet vampire to attack, causing the man's death. He did not stay dead, rising as a vampire himself and overthrowing Geth and beheading him. Geth, however, managed to preserve his head as a Lich and agreed to help Glissa acquire the Shield of Kaldra from the new vampire scourge that was sweeping the Dross from his former throne. In exchange for his help though, he wished them to help him acquire a new body. After Karn’s return to Mirrodin, Geth became one of the guardians of the Mirari and was placed upon a Memnite which would serve as his new appendage.

Scars of Mirrodin

It was revealed that, after Glissa Sunseeker disappeared following the events of Fifth Dawn, Geth returned to the Mephidross in his new state, where he struggled to recover control over the nim. During this time, the Phyrexian corrosion of Mirrodin began in earnest, and Geth was offered a new, Phyrexian body - arachnoid, repulsive and unnaturally strong. Using this power, he wiped out contenders to the Vault of Whispers, claiming it back as his own. Now, he rests in Ish Sah, controlling the black lacuna, bidding his time and learning about the Phyrexian invaders. He knows that soon, he will have to repay them for his powers, but for now, they - and he too - are content to wait.[1]

In-Game References

Represented in cards:

Associated cards:

Quoted or referenced:

References

  1. Doug Beyer (Wednesday, September 08, 2010). "Phyrexia and the Vaultlord". magicthegathering.com. Wizards of the Coast.