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[[File:Loyalty.svg|100px|thumb|The loyalty symbol (without a numeric value)]] | [[File:Loyalty.svg|100px|thumb|The loyalty symbol (without a numeric value)]] | ||
'''Loyalty''' is a [[characteristics|characteristic]] of a [[Planeswalker]], as introduced in ''[[Lorwyn]]''.<ref>{{DailyRef|making-magic/planeswalk-wild-side-part-i-2007-11-05|Planeswalk on the Wild Side, Part I|[[Mark Rosewater]]|November 05, 2007}}</ref> | '''Loyalty''' is a [[characteristics|characteristic]] of a [[Planeswalker]], as introduced in ''[[Lorwyn]]''.<ref>{{DailyRef|making-magic/planeswalk-wild-side-part-i-2007-11-05|Planeswalk on the Wild Side, Part I|[[Mark Rosewater]]|November 05, 2007}}</ref> It is tracked through [[loyalty counter]]s. | ||
Although mechanically similar to [[life]], it is [[flavor]]wise not the same.<ref>{{DailyRef|savor-flavor/your-mailbox-over-vorthosity-2009-08-26|Your Mailbox is Over Vorthosity|[[Doug Beyer]]|August 26, 2009}}</ref><ref>{{DailyRef|savor-flavor/brooms-planes-and-valakuts-tales-inbox-2009-11-23|Brooms, Planes, and Valakuts: Tales from the Inbox|[[Doug Beyer]]|November 25, 2009}}</ref> [[ | Although mechanically similar to [[life]], it is [[flavor]]wise not the same.<ref>{{DailyRef|savor-flavor/your-mailbox-over-vorthosity-2009-08-26|Your Mailbox is Over Vorthosity|[[Doug Beyer]]|August 26, 2009}}</ref><ref>{{DailyRef|savor-flavor/brooms-planes-and-valakuts-tales-inbox-2009-11-23|Brooms, Planes, and Valakuts: Tales from the Inbox|[[Doug Beyer]]|November 25, 2009}}</ref> Flavorwise, [[damage]] that would otherwise be fatal doesn't "kill" a planeswalker, it just discourages them from helping you and causes them to abandon you.<ref>Rules text of {{card|Teferi, Time Raveler||SLD}} and {{card|Karn, the Great Creator||SLD}}.</ref> | ||
==Rules== | ==Rules== | ||
{{CR+G|Loyalty}} | {{CR+G|Loyalty}} | ||
{{CR|107.7}} | |||
{{CR|120.3c}} | {{CR|120.3c}} | ||
{{CR|704.5i}} | {{CR|704.5i}} | ||
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==Rulings== | ==Rulings== | ||
*Damage dealt to a planeswalker causes that many [[loyalty counter]]s to be removed from it. This is a [[damage|damage result]]; see rule '''119.3c'''. | *Damage dealt to a planeswalker causes that many [[loyalty counter]]s to be removed from it. This is a [[damage|damage result]]; see rule '''119.3c'''. | ||
*A planeswalker with loyalty 0 is put into its | *A planeswalker with loyalty 0 is put into its owner's graveyard. This is a [[state-based effect]]; see rule '''704.5i'''. | ||
==References== | ==References== |
Latest revision as of 20:04, 25 September 2023
Loyalty is a characteristic of a Planeswalker, as introduced in Lorwyn.[1] It is tracked through loyalty counters.
Although mechanically similar to life, it is flavorwise not the same.[2][3] Flavorwise, damage that would otherwise be fatal doesn't "kill" a planeswalker, it just discourages them from helping you and causes them to abandon you.[4]
Rules
From the glossary of the Comprehensive Rules (June 7, 2024—Modern Horizons 3)
- Loyalty
- 1. Part of a card that only planeswalker cards have. A planeswalker card’s loyalty is printed in its lower right corner. See rule 209, “Loyalty.”
- 2. A characteristic that only planeswalkers have. See rule 306.5.
From the Comprehensive Rules (June 7, 2024—Modern Horizons 3)
- 209. Loyalty
- 209.1. Each planeswalker card has a loyalty number printed in its lower right corner. This indicates its loyalty while it’s not on the battlefield, and it also indicates that the planeswalker enters the battlefield with that many loyalty counters on it (see rule 306.5b).
- 209.2. An activated ability with a loyalty symbol in its cost is a loyalty ability. Loyalty abilities follow special rules: A player may activate a loyalty ability of a permanent they control any time they have priority and the stack is empty during a main phase of their turn, but only if none of that permanent’s loyalty abilities have been activated that turn. See rule 606, “Loyalty Abilities.”
From the Comprehensive Rules (June 7, 2024—Modern Horizons 3)
- 107.7. Each activated ability of a planeswalker has a loyalty symbol in its cost. Positive loyalty symbols point upward and feature a plus sign followed by a number. Negative loyalty symbols point downward and feature a minus sign followed by a number or an X. Neutral loyalty symbols don’t point in either direction and feature a 0. [+N] means “Put N loyalty counters on this permanent,” [-N] means “Remove N loyalty counters from this permanent,” and [0] means “Put zero loyalty counters on this permanent.” Loyalty symbols may also appear in abilities that modify loyalty costs.
From the Comprehensive Rules (June 7, 2024—Modern Horizons 3)
- 120.3c Damage dealt to a planeswalker causes that many loyalty counters to be removed from that planeswalker.
From the Comprehensive Rules (June 7, 2024—Modern Horizons 3)
- 704.5i If a planeswalker has loyalty 0, it’s put into its owner’s graveyard.
Rulings
- Damage dealt to a planeswalker causes that many loyalty counters to be removed from it. This is a damage result; see rule 119.3c.
- A planeswalker with loyalty 0 is put into its owner's graveyard. This is a state-based effect; see rule 704.5i.
References
- ↑ Mark Rosewater (November 05, 2007). "Planeswalk on the Wild Side, Part I". magicthegathering.com. Wizards of the Coast.
- ↑ Doug Beyer (August 26, 2009). "Your Mailbox is Over Vorthosity". magicthegathering.com. Wizards of the Coast.
- ↑ Doug Beyer (November 25, 2009). "Brooms, Planes, and Valakuts: Tales from the Inbox". magicthegathering.com. Wizards of the Coast.
- ↑ Rules text of Teferi, Time Raveler and Karn, the Great Creator.