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{{About||the mechanic "Cycling" introduced in ''[[Urza's Saga]]''|Cycling|the new point calculation system in 2018-19 season's Pro Players Club|Pro Players Club#Cycles}}
{{About||the mechanic "Cycling" introduced in ''[[Urza's Saga]]''|Cycling}}


A '''cycle''' is a collection of cards that have one or more relationships with one another or share a common theme (such as creature type or a particular game mechanic). A cycle can be made of any number of cards; the most common cycles consist of five cards, one for each color or pair of [[Enemy color|enemy]] or [[allied color]]s, or three cards of different rarities.<ref name="Even More R&D">{{DailyRef|making-magic/even-more-words-rd-2022-01-10|Even More Words From R&D|[[Mark Rosewater]]|January 10, 2022}}</ref>  Cycles are widely applicable and easy-to-use design tools and are very prevalent in practically every set.
A '''cycle''' is a collection of cards that have one or more relationships with one another or share a common theme (such as creature type or a particular game mechanic). A cycle can be made of any number of cards; the most common cycles consist of five cards, one for each color or pair of [[Enemy color|enemy]] or [[allied color]]s, or three cards of different rarities.<ref name="Even More R&D">{{DailyRef|making-magic/even-more-words-rd-2022-01-10|Even More Words From R&D|[[Mark Rosewater]]|January 10, 2022}}</ref>  Cycles are widely applicable and easy-to-use design tools and are very prevalent in practically every set.
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[[Image:Commandcycle.jpg|thumb|right|400px|The "Command" horizontal cycle.]]
[[Image:Commandcycle.jpg|thumb|right|400px|The "Command" horizontal cycle.]]
What characterizes "'''horizontal cycles'''" is that the cards range among the different [[colors]] of '''Magic''', or in some cases, [[color identity]]. A horizontal cycle can be made of:
What characterizes "'''horizontal cycles'''" is that the cards range among the different [[colors]] of '''Magic''', or in some cases, [[color identity]]. A horizontal cycle can be made of:
* one card of each of the five colors (such as the "Command cycle" in ''[[Lorwyn]]'' or the "Titan cycle" in ''[[Magic 2011]]'');
*one card of each of the five colors (such as the "Command cycle" in ''[[Lorwyn]]'' or the "Titan cycle" in ''[[Magic 2011]]'');
* one card of each of the five two-color allied pairs (such as the "XMN uncommon cycle" in ''[[Mirage]]'' or the "two-color bears" in ''[[Invasion]]'');
*one card of each of the five two-color allied pairs (such as the "XMN uncommon cycle" in ''[[Mirage]]'' or the "two-color bears" in ''[[Invasion]]'');
* one card of each of the five two-color enemy pairs (such as the "Mimic cycle" from ''[[Eventide]]'');
*one card of each of the five two-color enemy pairs (such as the "Mimic cycle" from ''[[Eventide]]'');
* one card of each of the ten two-color pairs (the ten signpost uncommons in most expansion sets);
*one card of each of the ten two-color pairs (the ten signpost uncommons in most expansion sets);
* one card of each of the five three-color enemy (''[[wedge]]'') sets (such as the "Khan Leader cycle" from ''[[Khans of Tarkir]]'');
*one card of each of the five three-color enemy (''[[wedge]]'') sets (such as the "Khan Leader cycle" from ''[[Khans of Tarkir]]'');
* one card of each of the five three-color allied (''[[arc]]'') sets (such as the "Elder Dragon cycle" in ''[[Legends]]'');
*one card of each of the five three-color allied (''[[arc]]'') sets (such as the "Elder Dragon cycle" in ''[[Legends]]'');
* one card of each of the ten three-color sets (such as the Legendary Dragons from ''[[Invasion]]'' and ''[[Planar Chaos]]'', which form a mega-mega-cycle);
*one card of each of the ten three-color sets (such as the Legendary Dragons from ''[[Invasion]]'' and ''[[Planar Chaos]]'', which form a mega-mega-cycle);
* one card of each of the five four-color sets (the "Nephilim cycle" in ''[[Guildpact]]'').
*one card of each of the five four-color sets (the "Nephilim cycle" in ''[[Guildpact]]'').
Cycles of ten cards are sometimes called "double cycles", especially when appearing in a single set.
Cycles of ten cards are sometimes called "double cycles", especially when appearing in a single set.


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===Other cycles===
===Other cycles===
There are several kinds of cycles that do not belong necessarily to one of the previous categories. Typical examples are the following.
There are several kinds of cycles that do not belong necessarily to one of the previous categories. Typical examples are the following.
* [[Tribal (theme)|Tribal]] cycles, such as the "harbingers" in ''[[Lorwyn]]'' (for creature/tribal types).
*[[Typal]] cycles, such as the "Harbingers" in ''[[Lorwyn]].'' These cycles span across typals rather than colors
*Flavour-based cycles, such as the "Join up" rares in ''[[Outlaws of Thunder Junction]].''<ref>{{EzTumblr|https://markrosewater.tumblr.com/post/746334842720075776|title=How would you describe the "Join up" cycle?|March 29, 2024}}</ref> These cycles have a strong mechanical and thematic link, but they are not evenly distributed across all colors.


=====Other color-based cycles=====
=====Other color-based cycles=====
Besides horizontal cycles, color-based cycles can refer to the five colors but do not consist of one card per color.  
Besides horizontal cycles, color-based cycles can refer to the five colors but do not consist of one card per color.  
* Color-based cycles within its color; for example the "[[ward]] cycle" from ''[[Beta]]'', or the "runes cycle" from ''[[Urza's Saga]]'' (they are all white [[aura]]s).
*Color-based cycles within its color; for example the "[[ward]] cycle" from ''[[Beta]]'', or the "runes cycle" from ''[[Urza's Saga]]'' (they are all white [[aura]]s).
* [[Artifact]] cycles, for example the [[lucky charm]] cycle from ''[[Beta]]'', or the "talisman cycle" from ''[[Mirrodin]]''.
*[[Artifact]] cycles, for example the [[lucky charm]] cycle from ''[[Beta]]'', or the "talisman cycle" from ''[[Mirrodin]]''.
* [[Land]] cycles, for example [[basic land]]s, [[dual land]]s, [[triple land]]s or other land cycles on colors.
*[[Land]] cycles, for example [[basic land]]s, [[dual land]]s, [[triple land]]s or other land cycles on colors.


=====Two-card cycles=====
=====Two-card cycles=====
[[Pair]]s can sometimes refer to as a two-card cycle.
[[Pair]]s can sometimes refer to as a two-card cycle.
* Mirrored pairs, which can be either in allied or enemy colors; for example "<c>White Knight</c> and <c>Black Knight</c>" or "<c>Earthquake</c> and <c>Hurricane</c>" from ''[[Alpha]]''.
*Mirrored pairs, which can be either in allied or enemy colors; for example "<c>White Knight</c> and <c>Black Knight</c>" or "<c>Earthquake</c> and <c>Hurricane</c>" from ''[[Alpha]]''.
* Parallel pairs, a special kind of mirrored pairs, where the cards are in the same color, but the ability usually refers to an enemy color, and its counterpart in its mirror; for example "<c>Lawbringer</c> and <c>Lightbringer</c>" from ''[[Nemesis]]'' or "<c>Phyrexian Slayer</c> and <c>Phyrexian Reaper</c>" from ''[[Invasion]]''.
*Parallel pairs, a special kind of mirrored pairs, where the cards are in the same color, but the ability usually refers to an enemy color, and its counterpart in its mirror; for example "<c>Lawbringer</c> and <c>Lightbringer</c>" from ''[[Nemesis]]'' or "<c>Phyrexian Slayer</c> and <c>Phyrexian Reaper</c>" from ''[[Invasion]]''.


=====Three-card cycles=====
=====Three-card cycles=====
Besides vertical cycles, three-card cycles (mini-cycles) can also be found.
Besides vertical cycles, three-card cycles (mini-cycles) can also be found.  
* Three-card cycles which are incomplete because two colors are isolated for flavor reasons; for example the "[[Naya]] [[druid]]s" from ''[[Shards of Alara]]'', or the "[[Esper]] scepters" from ''[[Conflux]]''.
*Three-card cycles which are incomplete because two colors are isolated for flavor reasons; for example the "[[Naya]] [[druid]]s" from ''[[Shards of Alara]]'', or the "[[Esper]] scepters" from ''[[Conflux]]''.


=====Four-card cycles=====
=====Four-card cycles=====
* Four-card cycles based on the interaction of a single color with each of the other; for example the [[tainted land]]s from ''[[Torment]]'', or the "counterspell mega-cycle" in the [[Invasion block]].
*Four-card cycles based on the interaction of a single color with each of the other; for example the [[tainted land]]s from ''[[Torment]]'', or the "counterspell mega-cycle" in the [[Invasion block]].
* Four-card cycles which are incomplete because one color is isolated for flavor reasons; for example the "[[efreet]]s and [[djinn]]s" from ''[[Arabian Nights]]'', or several "[[miracle]]s cycles" in ''[[Avacyn Restored]]''.
*Four-card cycles which are incomplete because one color is isolated for flavor reasons; for example the "[[efreet]]s and [[djinn]]s" from ''[[Arabian Nights]]'', or several "[[miracle]]s cycles" in ''[[Avacyn Restored]]''.
* Four-card cycles can be made by two mirrored pairs, creating a "doubled mirror" effect; for example the  [[elemental]]s representing classical elements can be found in ''[[Alpha]]'': <c>Fire Elemental</c>, <c>Water Elemental</c>, <c>Earth Elemental</c>, and <c>Air Elemental</c>.
*Four-card cycles can be made by two mirrored pairs, creating a "doubled mirror" effect; for example the  [[elemental]]s representing classical elements can be found in ''[[Alpha]]'': <c>Fire Elemental</c>, <c>Water Elemental</c>, <c>Earth Elemental</c>, and <c>Air Elemental</c>.


===Trivia===
===Trivia===
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*The Elder Dragon Legends from ''[[Legends]]'' were the first gold-colored cycle and the first creature cycle {{-}} <c>Chromium</c>, <c>Arcades Sabboth</c>, <c>Palladia-Mors</c>, <c>Nicol Bolas</c> and <c>Vaevictis Asmadi</c>.
*The Elder Dragon Legends from ''[[Legends]]'' were the first gold-colored cycle and the first creature cycle {{-}} <c>Chromium</c>, <c>Arcades Sabboth</c>, <c>Palladia-Mors</c>, <c>Nicol Bolas</c> and <c>Vaevictis Asmadi</c>.
*The first Legendary Land cycle was from ''[[Legends]]'' {{-}} <c>Karakas</c>, <c>Tolaria</c>, <c>Urborg</c>, <c>Hammerheim</c>, <c>Pendelhaven</c>.
*The first Legendary Land cycle was from ''[[Legends]]'' {{-}} <c>Karakas</c>, <c>Tolaria</c>, <c>Urborg</c>, <c>Hammerheim</c>, <c>Pendelhaven</c>.
*The oldest apparently-incomplete [[mega-mega cycle]] comprises the [[Mirran swords]], a ten-card, [[Ravnican_guild#The_ten_guilds|two-color]] horizontal cycle of [[Artifact]] [[Equipment]] that began with the the printing of {{card|Sword of Fire and Ice|Darksteel}} ({{mana|UR}}) and {{card|Sword of Light and Shadow|Darksteel}} ({{mana|WB}}) in 2004. Only six of the eight remaining swords have seen print in the years since; those representing the [[House Dimir|Dimir]] ({{mana|BU}}) and [[Gruul Clans|Gruul]] ({{mana|GR}}) [[Ravnican_guild#The_ten_guilds|color pairs]] remain absent.
*The oldest/longest [[mega-mega cycle]] comprises the [[Mirran swords]], a ten-card, [[Ravnican_guild#The_ten_guilds|two-color]] horizontal cycle of [[Artifact]] [[Equipment]] that began with the the printing of {{card|Sword of Fire and Ice|Darksteel}} ({{mana|UR}}) and {{card|Sword of Light and Shadow|Darksteel}} ({{mana|WB}}) in 2004 and ended with the printing of {{card|Sword of Once and Future||MOM}} ({{mana|UB}}) in 2023.


==External links==
==External links==

Latest revision as of 02:19, 31 March 2024

For the mechanic "Cycling" introduced in Urza's Saga, see Cycling.

A cycle is a collection of cards that have one or more relationships with one another or share a common theme (such as creature type or a particular game mechanic). A cycle can be made of any number of cards; the most common cycles consist of five cards, one for each color or pair of enemy or allied colors, or three cards of different rarities.[1] Cycles are widely applicable and easy-to-use design tools and are very prevalent in practically every set.

Simple and complex cycles

Simple cycles consist of cards in the same set. Complex cycles consist of cards that don't belong to a single set. Complex cycles include mega cycles (cards in a single block) and mega-mega cycles (cards in different blocks). Ravnica block cycles, mostly based around Ravnica's guild theme, are typical examples of mega-cycles while Mirrodin blocks' "swords cycle" is an example of a mega-mega-cycle.

Tight and Loose cycles

Cycles can be differentiated into tight and loose cycles. A tight cycle tends to have overlap between some of the following: mana cost (with just colored mana swapped), card type, creature type, rules text, and power/toughness. Examples are the Return to Ravnica block guildmages and charms.[2]

A loose cycle is a cycle in which all cards have a thematical link but are not bound to mana costs or effects. An example of a loose cycle is the Praetors of New Phyrexia. They're all legendary creatures who provide a beneficial effect to their controller and the opposite effect to their opponents but vary widely in cost, power/toughness, strength, and type of effects.

Types of cycles

Horizontal cycles

The "Command" horizontal cycle.

What characterizes "horizontal cycles" is that the cards range among the different colors of Magic, or in some cases, color identity. A horizontal cycle can be made of:

  • one card of each of the five colors (such as the "Command cycle" in Lorwyn or the "Titan cycle" in Magic 2011);
  • one card of each of the five two-color allied pairs (such as the "XMN uncommon cycle" in Mirage or the "two-color bears" in Invasion);
  • one card of each of the five two-color enemy pairs (such as the "Mimic cycle" from Eventide);
  • one card of each of the ten two-color pairs (the ten signpost uncommons in most expansion sets);
  • one card of each of the five three-color enemy (wedge) sets (such as the "Khan Leader cycle" from Khans of Tarkir);
  • one card of each of the five three-color allied (arc) sets (such as the "Elder Dragon cycle" in Legends);
  • one card of each of the ten three-color sets (such as the Legendary Dragons from Invasion and Planar Chaos, which form a mega-mega-cycle);
  • one card of each of the five four-color sets (the "Nephilim cycle" in Guildpact).

Cycles of ten cards are sometimes called "double cycles", especially when appearing in a single set.

Most horizontal cycles consist of cards that hold multiple similarities (the same naming scheme, rarity, mana cost, types, abilities, and eventual power and toughness), but only two are typically necessary. Rarity is the most common similarity, though by no means absolute:

  • The "boons" cycle from Alpha share mana cost, mechanical identity, and card type, but not rarity (four commons and a rare).
  • The Throne of Eldraine same-color hoser cycle share only rarity (uncommon), but clearly share a mechanical identity of spells that are superior against their own color. Their card types (two creatures, two instants, and one sorcery), costs (two ones, two fours, a three), and naming schemes are not shared.
  • The legendary creature cycle in War of the Spark share rarity, but nothing else, not even mechanics, but follow a naming scheme by way of being all characters of note in the lore of Ravnica.


The "Bloodfire" vertical cycle.

Vertical cycles

Main article: Vertical cycle

A "vertical cycle" ranges among rarities instead of colors. The cards of a vertical cycle are usually made of three cards that belong to the same color. Examples of such a type of cycle include Apocalypse "Flagbearer" (in white), "Whirlpool" (in blue), "Bloodfire" (in red), "Phyrexian", and "Penumbra" cycles.

Unlike the horizontal cycles, which are made of one card per color (combination), a vertical cycle can have several cards in the same rarity. A typical example is the "Ramosian cycle" in Mercadian Masques.

Since the fourth rarity level has been introduced, there are vertical cycles made of three cards, with one of the rarities (usually uncommon or rare) missing, such as the "planeswalker signature spells" cycles in Magic 2011 and Magic 2012, in which for each color there is a mythic rare planeswalker with two related spells.

Other cycles

There are several kinds of cycles that do not belong necessarily to one of the previous categories. Typical examples are the following.

  • Typal cycles, such as the "Harbingers" in Lorwyn. These cycles span across typals rather than colors
  • Flavour-based cycles, such as the "Join up" rares in Outlaws of Thunder Junction.[3] These cycles have a strong mechanical and thematic link, but they are not evenly distributed across all colors.
Other color-based cycles

Besides horizontal cycles, color-based cycles can refer to the five colors but do not consist of one card per color.

Two-card cycles

Pairs can sometimes refer to as a two-card cycle.

Three-card cycles

Besides vertical cycles, three-card cycles (mini-cycles) can also be found.

Four-card cycles

Trivia

External links

References