Direct damage: Difference between revisions

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'''Direct damage''' or '''burn''' refers to a [[spell]] or [[ability]] that deals [[damage]] to a [[target]] [[player]] or [[creature]], not through [[combat]], but rather by [[spells]] or [[effects]] of cards already in play.<ref>{{NewRef|latest-developments/feel-burn-2005-06-03|Feel the Burn|[[Aaron Forsythe]]|June 3, 2005}}</ref>  
{{TOCright}}
'''Direct damage''' or '''burn''' refers to a [[spell]] or [[ability]] that deals [[damage]] to a [[target]] [[player]], [[creature]] or [[planeswalker]]. That is, not through [[combat]], but by other means.<ref>{{DailyRef|latest-developments/feel-burn-2005-06-03|Feel the Burn|[[Aaron Forsythe]]|June 3, 2005}}</ref>  


==Red==
==Red==
[[Red]] is [[primary]] in direct damage and has it in many forms, including the most straightforward versions.<ref name="Color Pie 2017">{{NewRef|making-magic/mechanical-color-pie-2017-2017-06-05|Mechanical Color Pie 2017|[[Mark Rosewater]]|June 5, 2017}}</ref><ref>{{TumblrRef|author=[[Mark Rosewater]]|URL=http://markrosewater.tumblr.com/post/164241880518/hey-mark-in-what-order-are-the-colors-able-to|title=In what order are the colors able to deal direct damage (i.e. burn)?|tumblr-title=Blogatog|date=August 16, 2017}}</ref> The accompanying [[flavor]] and imagery of fire and electricty is responsible for the ''burn'' teminology.<ref>{{TumblrRef|author=[[Mark Rosewater]]|URL=http://markrosewater.tumblr.com/post/85384504573/how-did-direct-damage-get-the-nickname-burn-all|title=How did direct damage get the nickname burn?|tumblr-title=Blogatog|date=May 10, 2014}}</ref><ref>{{TumblrRef|author=[[Mark Rosewater]]|URL=http://markrosewater.tumblr.com/post/75292900127/i-feel-kind-of-bad-that-red-doing-ice-themed-stuff|title=Fire is cool and all, but I feel that this sort of thing could limit Red's repertoire, as far as flavour goes.|tumblr-title=Blogatog|date=February 01, 2014}}</ref> Red will occasionally deal damage to all or a subset of creatures, sometimes dealing a small amount (1 or 2 damage, killing small creatures), sometimes doing larger amounts that kill most creatures. Red's damage in this area most often hits all creatures, including its own.<ref name="Color Pie 2017"/>
[[Red]] is [[primary]] in direct damage and has it in effectively all forms, with the most straightforward and unconditional versions.<ref name="Color Pie 2017">{{DailyRef|making-magic/mechanical-color-pie-2017-2017-06-05|Mechanical Color Pie 2017|[[Mark Rosewater]]|June 5, 2017}}</ref><ref>{{EzTumblr|http://markrosewater.tumblr.com/post/164241880518/hey-mark-in-what-order-are-the-colors-able-to|title=In what order are the colors able to deal direct damage (i.e. burn)?|August 16, 2017}}</ref> The accompanying [[flavor]] and imagery of fire and electricity is responsible for the ''burn'' teminology.<ref>{{EzTumblr|http://markrosewater.tumblr.com/post/85384504573/how-did-direct-damage-get-the-nickname-burn-all|title=How did direct damage get the nickname burn?|May 10, 2014}}</ref><ref>{{EzTumblr|http://markrosewater.tumblr.com/post/75292900127/i-feel-kind-of-bad-that-red-doing-ice-themed-stuff|title=Fire is cool and all, but I feel that this sort of thing could limit Red's repertoire, as far as flavour goes.|February 01, 2014}}</ref> Red will occasionally deal damage to all or a subset of creatures, and some will also deal damage to planeswalkers in the same spell. The damage number can be any number, though the most common is the 2-4 range.<ref name="Color Pie 2017"/>


Red may also deal damage to a creature that's been damaged earlier (preying on the weak). It also may [[sacrifice]] a creature and deal damage to creature/player equal to the sacrificed creature's power/toughness.<ref name="Color Pie 2017"/>
Red may also deal damage to a creature that's been damaged earlier (preying on the weak). It also may [[sacrifice]] a creature and deal damage to creature/player equal to the sacrificed creature's power/toughness.<ref name="Color Pie 2017"/> It may also deal damage to planeswalkers directly, due to the planeswalker redirection rules change.


===Famous burn spells===
===Famous burn spells===
Burn spells are most commonly used in red [[aggro]] decks, and have a low [[mana cost]]. A typical Burn Deck is a deck that seeks to reduce an opponent's life total from 20 to 0 as fast as possible, usually in the form of instant and sorceries and a few creatures, doing direct damage and with very little interaction. Pure burn decks tend to suffer in the mid-game, when spells have been used up, a hand size is minimal, and there are no creatures to block with.<ref>{{NewRef|feature/feel-burn-2010-11-15|Feel the Burn|[[Mark Rosewater]]|November 15, 2010}}</ref>
Burn spells are most commonly used in red [[aggro]] decks, and have a low [[mana cost]]. A typical Burn Deck is a deck that seeks to reduce an opponent's life total from 20 to 0 as fast as possible, usually in the form of twenty or more instant and sorceries and a few creatures. Pure burn decks tend to suffer in the mid-game, when spells have been used up, a hand size is minimal, and there are no creatures to block with.<ref>{{DailyRef|feature/feel-burn-2010-11-15|Feel the Burn|[[Mark Rosewater]]|November 15, 2010}}</ref>


{{columns-list|colwidth=15em|
{{columns-list|colwidth=15em|
*<c>Burst Lightning</c>
*<c>Chain Lightning</c>
*<c>Chain Lightning</c>
*<c>Lightning Bolt</c>
*<c>Char</c>
*<c>Disintegrate</c>
*<c>Fireball</c>
*<c>Fireball</c>
*<c>Fireblast</c>
*<c>Firebolt</c>
*<c>Flamebreak</c>
*<c>Flamebreak</c>
*<c>Incinerate</c>
*<c>Kaervek's Torch</c>
*<c>Kaervek's Torch</c>
*<c>Disintegrate</c>
*<c>Incinerate</c>
*<c>Fireblast</c>
*<c>Firebolt</c>
*<c>Burst Lightning</c>
*<c>Kindle</c>
*<c>Kindle</c>
*<c>Char</c>, although <c>Flame Javelin</c> is better in mono red.
*<c>Lightning Bolt</c>
*<c>Shock</c>
}}
}}


==Black==
==Black==
Black is secondary, it will do direct damage to creatures or players and then gain life ([[drain]]).<ref name="Color Pie 2017"/> Black will sometimes deal damage to players as a punishment. Black used to mostly do [[life loss]] to players, but as [[R&D]] has been trying to give black more answers to [[planeswalkers]], they have been shifting this more into damage.
Black is secondary, it will do direct damage to creatures or players and then gain life ([[drain]]).<ref name="Color Pie 2017"/> Black will sometimes deal damage to players as a punishment. Black used to mostly do [[life loss]] to players, but as [[R&D]] has been trying to give black more answers to [[planeswalker]]s, they have been shifting this more into damage. With black getting direct destruction, the life-loss/damage design difference is still nebulous. Black's ending-the-game player damage tends to template as "each opponent" whereas red will more often use "target opponent/player or planeswalker".


Like red, black may deal damage to a creature that's been damaged earlier or sacrifice a creature to deal damage. <ref name="Color Pie 2017"/>
Like red, black may deal damage to a creature that's been damaged earlier or sacrifice a creature to deal damage.<ref name="Color Pie 2017"/>


==White==
==White==
White's direct damage only shows up in combat.<ref name="Color Pie 2017"/> It is primary in dealing damage to target attacking or blocking creature.  White will also occasionally deal damage to multiple creatures or all attackers or blockers.
White's direct damage only used to show up in combat.<ref name="Color Pie 2017"/> It is primary in dealing damage to target attacking or blocking creature, occasionally to multiple or all attackers or blockers. It also has damage to tapped creatures on the premise that such a creature probably attacked. White used to have access to damage redirection and damage based on color hate, but these are not in the current design pool. Relatively new, is that white can do N damage where N is the number of creatures you control.<ref name="Pie Changes">{{DailyRef|making-magic/mechanical-color-pie-2021-changes-2021-10-18|Mechanical Color Pie 2021 Changes|[[Mark Rosewater]]|October 18, 2021}}</ref>


==Green==
==Green==
Green may deal damage to a creature with [[flying]].<ref name="Color Pie 2017"/>
Green may deal damage to a creature with [[flying]].<ref name="Color Pie 2017"/> Green also gets [[fight]] and [[biting]] spells that have damage effects, albeit with a creature proxy instead of the spell. <c>Charge of the Forever-Beast</c> and <c>Monstrous Onslaught</c> have different templating that require creatures but have the spell doing the damage. There are a handful of Green direct damage spells including <c>Hornet Sting</c> and <c>Unyaro Bee Sting</c>, but these are considered mistakes and color pie breaks.<ref>{{EzTumblr|https://markrosewater.tumblr.com/post/90236491278/would-you-consider-hornet-sting-appropriately-in}}</ref> Green has had some forms of player damage, but those are not considered part of the modern color pie; it has, however, started to damage planeswalkers with their bite spells.
 
==Colorless==
As always, colorless cards present a way to get effects in decks that might otherwise not have access to them<ref>{{EzTumblr|https://markrosewater.tumblr.com/post/28912900605/is-hornet-sting-worse-than-gut-shot-in-terms-of}}</ref> at rates overcosted relative to colors that are normally able to produce them.
 
{{columns-list|colwidth=15em|
*<c>Acorn Catapult</c>
*<c>Aeolipile</c>
*<c>Bullwhip</c>
*<c>Goblin Cannon</c>
*<c>Granite Shard</c>
*<c>Magma Mine</c>
*<c>Rocket Launcher</c>
*<c>Rod of Ruin</c>
*<c>Razortip Whip</c>
*<c>Scepter of Empires</c>
*<c>Staff of Nin</c>
*<c>Vial of Dragonfire</c>
}}


==In Un-sets==
==In Un-sets==
* ''[[Unstable]]'' 's <c>Super-Duper Death Ray</c> is the first card to combine direct damage with [[trample]].<ref>{{TumblrRef|author=[[Mark Rosewater]]|URL=http://markrosewater.tumblr.com/post/167568331168/thank-you-for-super-duper-death-ray-it-makes-me|title=Thank you for Super Duper Death Ray. |tumblr-title=Blogatog|date=November 16, 2017}}</ref>
* ''[[Unstable]]'' 's <c>Super-Duper Death Ray</c> combines direct damage with [[trample]].<ref>{{EzTumblr|http://markrosewater.tumblr.com/post/167568331168/thank-you-for-super-duper-death-ray-it-makes-me|title=Thank you for Super Duper Death Ray. |November 16, 2017}}</ref> Mark Rosewater tried for years to get trample on direct damage spells in black border, resulting in <c>Liquid Fire</c>. <ref>{{EzTumblr|https://markrosewater.tumblr.com/post/183578388383/some-time-ago-you-mentioned-that-the-rules-cant}}</ref><ref>{{EzTumblr|https://markrosewater.tumblr.com/post/40998795270/why-not-just-put-trample-on-a-burn-spell-the}}</ref> The rules issues were later smoothed out and so <c>Flame Spill</c> was printed in [[Ikoria: Lair of Behemoths]] and <c>Pigment Storm</c> in [[Strixhaven: School of Mages]].


==References==
==References==
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[[Category:Magic slang]]
[[Category:Magic slang]]
[[Category:Miscellaneous mechanics]]
[[Category:Miscellaneous mechanics]]
[[category:Deck archetypes]]
[[Category:Deck archetypes]]

Latest revision as of 09:08, 24 January 2024

Direct damage or burn refers to a spell or ability that deals damage to a target player, creature or planeswalker. That is, not through combat, but by other means.[1]

Red

Red is primary in direct damage and has it in effectively all forms, with the most straightforward and unconditional versions.[2][3] The accompanying flavor and imagery of fire and electricity is responsible for the burn teminology.[4][5] Red will occasionally deal damage to all or a subset of creatures, and some will also deal damage to planeswalkers in the same spell. The damage number can be any number, though the most common is the 2-4 range.[2]

Red may also deal damage to a creature that's been damaged earlier (preying on the weak). It also may sacrifice a creature and deal damage to creature/player equal to the sacrificed creature's power/toughness.[2] It may also deal damage to planeswalkers directly, due to the planeswalker redirection rules change.

Famous burn spells

Burn spells are most commonly used in red aggro decks, and have a low mana cost. A typical Burn Deck is a deck that seeks to reduce an opponent's life total from 20 to 0 as fast as possible, usually in the form of twenty or more instant and sorceries and a few creatures. Pure burn decks tend to suffer in the mid-game, when spells have been used up, a hand size is minimal, and there are no creatures to block with.[6]

Black

Black is secondary, it will do direct damage to creatures or players and then gain life (drain).[2] Black will sometimes deal damage to players as a punishment. Black used to mostly do life loss to players, but as R&D has been trying to give black more answers to planeswalkers, they have been shifting this more into damage. With black getting direct destruction, the life-loss/damage design difference is still nebulous. Black's ending-the-game player damage tends to template as "each opponent" whereas red will more often use "target opponent/player or planeswalker".

Like red, black may deal damage to a creature that's been damaged earlier or sacrifice a creature to deal damage.[2]

White

White's direct damage only used to show up in combat.[2] It is primary in dealing damage to target attacking or blocking creature, occasionally to multiple or all attackers or blockers. It also has damage to tapped creatures on the premise that such a creature probably attacked. White used to have access to damage redirection and damage based on color hate, but these are not in the current design pool. Relatively new, is that white can do N damage where N is the number of creatures you control.[7]

Green

Green may deal damage to a creature with flying.[2] Green also gets fight and biting spells that have damage effects, albeit with a creature proxy instead of the spell. Charge of the Forever-Beast and Monstrous Onslaught have different templating that require creatures but have the spell doing the damage. There are a handful of Green direct damage spells including Hornet Sting and Unyaro Bee Sting, but these are considered mistakes and color pie breaks.[8] Green has had some forms of player damage, but those are not considered part of the modern color pie; it has, however, started to damage planeswalkers with their bite spells.

Colorless

As always, colorless cards present a way to get effects in decks that might otherwise not have access to them[9] at rates overcosted relative to colors that are normally able to produce them.

In Un-sets

References