Talk:Typal
Why is Ally only "quiasi-tribal"? It's as tribal as it can get. Actually it was an attampt to do an other version of Slivers. Also, there is Avanger of Zendikar, which is kind of Plant tribal.
And for the last few blocks: Tarkir had a Warrior Theme, Dragons of Tarkir a Dragon Theme. Battle for Zendikar block had Allies and Eldrazi. Shadows block had not only the Innistrad tribes but also Eldrazi.
Amonkhet touches on Minotaur as well. 94.236.188.169
Wiki standard - "Typal" vs "Tribal"
With R&D moving away from "tribal" to "typal" internally, should the Wiki stick to using "tribal" as short-hand for creature-type-matters mechanics and themes? MaRo has said that the move is only an internal thing, not a player-facing thing but I assume its only a matter of time before that changes if they continue using it internally. -- RivalRowan (talk) 08:21, 28 June 2023 (UTC)
- As with most "considerate language" changes (to give it a less charged category name) it should probably be dependent on how well the community takes to it. It has the benefit of being a better descriptor and doesn't cause a clash of ambiguity with the previous term, and I suspect this wiki is cited enough that having a page for it would be beneficial in spreading its adoption. It could be boiled down to whether the wiki is meant to be at the forefront of changes, adding things as they come out, or as a retroactive archive of events once they're played out. 114.76.200.191 01:52, 26 July 2023 (UTC)
- Now that Kindred has replaced the "other Tribal", I think it is also the time to move this page. Kindred seems to be quickly accepted, but I see multiple posts from thinking thinking that the word is also replacing Typal. We should go with the flow and leave the "tribal confusion" behind. --Hunterofsalvation (talk) 07:08, 4 November 2023 (UTC)
Tabulation vs prose
Having updated each quarter or so with each set's typal offerings, I'm now considering whether or not there's any point writing whole sentences and paragraphs as it's less clear compared to a table that lists out "major theme" "minor theme" or "singletons". Some of this is from trying to find a new way to outline the typal themes each time and failing. Shield (talk) 02:16, 5 March 2025 (UTC)
- When you put an article into a table, you impose a schema: you say that the data must always follow this shape. If you have exceptions in your data, if you have stories to tell, a table would be a poor choice. I think the biggest strike against the article right now is that the text is very long but not very varied. I'm also not sure what the reasoning was for choosing the headings that you did—they seem to be arbitrary blocks of time? Is there a unifying narrative within each heading? Would it work to instead have headings for each block or set or design era? Are there images you can bring in to break up the text? Iconic examples, or pie charts of type distribution? Were there typal treatments that stood out in the game's history for their impact (either on play or design), and would it make sense to feature those with some sort of insert? --Corveroth (talk) 04:59, 5 March 2025 (UTC)
- Initially the blocks were supposed to start when a release was touted as being a typal set, which would've followed for Onslaught, Lorwyn, Innistrad, Ixalan, and Bloomburrow. I put Throne in was because of the unusual and not-repeated theme of "non-Human" for it and Ikoria. However, that fell into another pitfall in that being a typal set doesn't actually become notable after a while, which was obvious for the Midnight Hunt heading: it was on Innistrad, sure, but nothing particularly stood out about its typal design apart from a stronger lean into factionalization. A brief peruse for Bloomburrow promos shows a surprising lack of official material that outlines color pairs and types, so that may need to be original work. Finally, does it seem that the page should be trimmed down to major typal sets? The exhaustive approach does not seem to be practical. Shield (talk) 06:11, 5 March 2025 (UTC)
- Oh hey, I've actually been working on a revision of the History section (User:Inktog/Typal history draft), focused on being less of a tabulation and more hitting the major trends, innovations, and firsts. For headings, my idea was basically to divide it in two: pre-Onslaught (typal is present but only in small amounts) and Onslaught–present (Maro becomes an advocate for typal themes, and it becomes a much bigger part of the game)—though maybe that second half (which I haven't started yet) contains enough distinct "eras" for another heading or two. Curious how people feel about this approach. I think the tabulated elements do have a place, but they might be better in a "List of typal themes by set" or something like that. Here are some table mockups (User:Inktog/Typal tables draft) (missing, for now, the one-offs and "Warriors in Tarkir" level of typal). This article might also benefit from a heading on typal sets? Comparing and contrasting Onslaught, Lorwyn, Innistrad, etc. without needing to fit it into a historical narrative. --Inktog (talk) 14:02, 5 March 2025 (UTC)