Nuts & Bolts
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- For the Fifth Dawn theme deck, see Nuts and Bolts.
Nuts & Bolts is an annual article series on Magicthegathering.com started by Mark Rosewater in 2009. In the series, he presents practical advice to people interested in designing their own Magic set. While the primary audience for these articles mainly includes amateur Magic designers, they also give a technical behind-the-scenes perspective on how Wizards of the Coast R&D make Magic sets.
Article list
# | Year | Subject | Article | Content |
---|---|---|---|---|
1 | 2009 | Card codes | link | Explains the system R&D uses to make sure everyone is talking about the same card. |
2 | 2010 | Design skeleton | link | Introduces the most important tool in designing a set: the design skeleton. It makes use of card codes. |
3 | 2011 | Commons | link | Filling in the design skeleton, starting with the common cards. |
4 | 2012 | Higher rarities | link | Filling in all the other rarities. |
5 | 2013 | Playtesting | link | How best to use playtesting to gather feedback and make improvements on a set. |
6 | 2014 | Iteration | link | Discusses the concept of iteration and how to incrementally improve a set. |
7 | 2015 | Stages of Design | link | Explains the three different stages of design (Vision Design, Set Design, and Play Design), pointing out how priorities shift as the set evolves. |
8 | 2016 | Troubleshooting | link | Answers several questions about common problems that can happen in the early to mid-design stages. |
9 | 2017 | Evaluation | link | How to look at a set as a whole and figure out what fine-tuning it still needs. |
10 | 2018 | Creative elements | link | How you interweave mechanical and creative elements into a cohesive set. Discusses top-down and bottom-up design. Detailing how to handle card names, creature types, and flavor text. |
11 | 2019 | Art | link | Talks about the importance of using art in later playtests and how to incorporate it into a set. |
12 | 2020 (1) | Limited (mechanics) | link | Making sure mechanics work for Limited play. |
13 | 2020 (2) | Limited (themes) | link | Building out themes for Limited play. |
14 | 2021 | Design skeleton revisited | link | Discussing the updated design skeleton used for every Magic set. |
15 | 2022 | Initial Ideation | link | Covers how to build the initial ideas for Magic sets. |
16 | 2023 | Structural support | link | Make sure sets have all the elements they need to work properly, especially in Limited play. |
17 | 2024 | Play Boosters | link | All the changes to the design skeleton came about because of the shift from Draft Boosters to Play Boosters. |
18 | 2025 (1) | Finding Your Mechanics, Part 1 | link | How to make a mechanic from scratch. How to tell how much design space it has. |
19 | 2025 (2) | Finding Your Mechanics, Part 2 | link | How much space a mechanic should take up in a set. What rarities it should be at. How to balance it or get a rough estimate to playtest with. |