Bloodthirst
Bloodthirst is a keyword ability. It appeared in the Ravnica block as the ability associated with the Gruul guild of the Guildpact set [1], and later also appeared in Magic 2012. It works by putting a number of +1/+1 counters on a permanent (so far only creatures) as it enters the battlefield, if an opponent has been dealt damage that turn.
From the ()
Rulings
- Bloodthirst checks for any kind of damage, including combat damage.
- Life loss that isn't caused by damage (for example, the life loss caused by Blood Seeker's ability) doesn't cause a creature with bloodthirst to get counters, but damage from a source with infect (a mechanic from the Scars of Mirrodin block) does, even though it doesn't cause loss of life.
- It doesn't matter who controlled the source of the damage dealt to your opponent. If an opponent was dealt damage by a source he or she controlled (such as Manabarbs, for example), creatures with bloodthirst that enter the battlefield under your control later that turn will get +1/+1 counters.
- The creature with bloodthirst enters the battlefield with the +1/+1 counters already on it. For example, a 1/1 creature that enters the battlefield with two +1/+1 counters on it will enter as a 3/3 creature, not as a 1/1 creature that then becomes 3/3.
- "Bloodthirst X" doesn't appear on any Magic 2012 cards.
Examples
Color percentages
There is a total of 22 cards that involve bloodthirst, which divide by color as such:
- Red = 36 %
- Green = 32 %
- Black = 18 %
- Multicolor = 14 %
References
- ↑ Aaron Forsythe (February 03, 2006). "Gruuling Workout". magicthegathering.com. Wizards of the Coast.