Card name
|
Code
|
Card text
|
Invitational
|
Notes
|
Skyknight
|
CW01
|
Summon Knight
Flying, flanking
1/1
|
1999
|
|
Banding Licid
|
CW02
|
Summon Licid
W,T: Banding Licid loses this ability and becomes a creature enchantment that reads "Enchanted creature gains banding." Enchant target creature with Banding Licid. You may pay W to end this effect.
1/1
|
1999
|
|
Soltari Sergeant
|
CW03
|
Instant
Banding, shadow
2/2
|
1999
|
|
Flanking Knight
|
CW04
|
Summon Knight
Banding 1W: Each creature without flanking blocking Flanking Knight gets -1/-1 until end of turn.
1/1
|
1999
|
|
Spirit Leech
|
CW05
|
Instant
Buyback 3, cycling: 2 Remove one of the following abilities from all creatures for the remainder of the turn: banding, first strike, flanking, flying, landwalk, protection, regeneration, shadow, or trample.
1/1
|
1999
|
|
Phasing Licid
|
CU01
|
Summon Licid
U,T: Phasing Licid loses this ability and becomes a creature enchantment that reads "UU: Enchanted creature phases out." Enchant target creature with Phasing Licid. You may pay U to end this effect.
1/1
|
1999
|
|
Teferi's Thalakos Subjects
|
CU02
|
Summon Soldiers
Shadow, phasing
3/2
|
1999
|
|
Thalakos Lancer
|
CU03
|
Summon Knight
First strike, flanking, phasing
2/2
|
1999
|
|
Teacher
|
CU04
|
Summon Wizard
Flying Whenever Teacher becomes the target of a spell or ability, phase out target creature. v1.0 ©1999 WotC 1/1
1/1
|
1999
|
|
Ripple
|
CU05
|
Instant
Buyback 3, cycling 2 Target permanent phases out.
3/4
|
1999
|
|
Speedy Zombie
|
CB01
|
Summon Zombie
Shadow Speedy Zombie ignores summoning sickness.
3/1
|
1999
|
|
Shadow Licid
|
CB02
|
Summon Licid
B,T: Shadow Licid loses this ability and becomes a creature enchantment that reads "Enchanted creature gains shadow." Enchant target creature with Shadow Licid. You may pay B to end this effect.
1/1
|
1999
|
|
Dauthi Shade
|
CB03
|
Summon Shade
Cumulative upkeep 1 Shadow B: Dauthi Shade gets +1/+1 until end of turn.
2/2
|
1999
|
|
Dauthi Knight
|
CB04
|
Summon Knight
Flanking, shadow
2/1
|
1999
|
|
Dark Transformation
|
CB05
|
Instant
Buyback 1B and 1 life, cycling: 2 Switch power and toughness of target creature until end of turn. Effects that alter that creature’s power alter its toughness instead, and vice versa, until end of turn.
|
1999
|
|
Flanking Licid
|
CR01
|
Summon Licid
R,T: Flanking Licid loses this ability and becomes a creature enchantment that reads "Enchanted creature gains flanking." Enchant target creature with Flanking Licid. You may pay R to end this effect.
1/1
|
1999
|
|
Suq'Ata Cavalier
|
CR02
|
Summon Knight
Echo, flanking Suq’Ata Cavalier ignores summoning sickness.
3/2
|
1999
|
|
Mogg Bomb Squad
|
CR03
|
Summon Goblin
Echo R,T, Sacrifice Mogg Bomb Squad: Mogg Bomb Squad deals 2 damage to target creature or player.
2/2
|
1999
|
|
Fuming Giant
|
CR04
|
Summon Giant
Flanking Fuming Giant cannot block.
4/1
|
1999
|
|
Charge!
|
CR05
|
Instant
Buyback 1R, cycling: 2 Creatures target player controls gain flanking until end of turn.
|
1999
|
|
Slippery Licid
|
CG01
|
Instant
G,T: Slippery Licid loses this ability and becomes a creature enchantment that reads "Enchanted creature cannot be the target of spells or abilities." Enchant creature with Slippery Licid. You may pay G to end this effect.
|
1999
|
|
Enchanted Steeds
|
CG02
|
Summon Horses
Echo, flanking Enchanted Steeds cannot be the target of spells or abilities.
4/2
|
1999
|
|
Verdant Guardian
|
CG03
|
Summon Elf
Echo Verdant Guardian can block creatures as though it had flying and shadow. 1G: Regenerate Verdant Guardian.
1/1
|
1999
|
|
Hippo Compatriot
|
CG04
|
Summon Hippo
G: Hippo Compatriot gains banding until end of turn.
3/4
|
1999
|
|
Healing Soil
|
CG05
|
Instant
Buyback 4, cycling 2 Regenerate target creature.
1/1
|
1999
|
|
Æther Fart
|
|
Sorcery
Volcanic Puff deals X damage divided as you choose among any number of target creatures other than Goblins, where X is the number of enchant creatures in play.
|
2000 Spring
|
|
Avalanche of Squirrels
|
|
Creature — Squirrels
Echo (At the beginning of your next upkeep after this permanent comes under your control, sacrifice it unless you pay its mana cost.) Avalanche of Squirrels can't attack if a Goblin or Insect is in play.
3/3
|
2000 Spring
|
|
Being an Evil Minion Sucks
|
|
Sorcery
As an additional cost to play Being an Evil Minion Sucks, sacrifice a creature. Destroy target creature other than a Wizard. If Volrath ever summons you by name, run! — Stronghold graffiti
2/2
|
2000 Spring
|
|
Bunch of Elephants
|
|
Creature — Elephants
Trample Sacrifice a permanent: Prevent all damage Bunch of Elephants would deal this turn. Any player may play this ability. "Sure I've heard of elephants..."
8/8
|
2000 Spring
|
|
Cloudchaser Monk
|
|
Creature — Cleric
When Cloudchaser Monk comes into play, destroy target enchantment. Monks have a love/hate relationship when it comes to enchantments.
3/3
|
2000 Spring
|
|
Finicky Mob
|
|
Creature — Minions
BR: Finicky Mob can't be blocked by Merfolk, Walls, or Wizards this turn. A mob is simply a force of nature like a tornado or typhoon.
2/2
|
2000 Spring
|
|
Goblin Apprentice
|
|
Creature — Goblin
2R,T: Goblin Apprentice deals 3 damage to target Wizard. There is much discussion as to what skills best suit a goblin. Handling explosive magical devices is not one.
1/1
|
2000 Spring
|
|
I don't think so
|
|
Instant
Reveal your hand. If no creature cards are in it, counter target spell. "As if..."
|
2000 Spring
|
|
Leave my Stuff Alone
|
|
Enchantment
1WU: Return a black or green creature you control to its owner's hand. Rule #1 when working with wizards — don't touch their stuff. — Apprentice Handbook
|
2000 Spring
|
|
Mutated Cockroach
|
|
Creature — Mercenary Insect
At the beginning of your upkeep, target opponent chooses a color other than black. You sacrifice all creatures of the chosen color. "It was the size of a house. No really."
5/4
|
2000 Spring
|
|
Never Trust a Blue Mage
|
|
Enchant Creature
Enchanted creature has flying and can't attack. UU: Return Never Trust a Blue Mage to its owner's hand. How can you tell when a blue mage is lying? He opens his mouth.
|
2000 Spring
|
|
Share my Pain
|
|
Enchantment
Whenever you draw a card, Share My Pain deals 1 damage to you. 2R, Discard an enchantment card from your hand: Share My Pain deals 2 damage to target creature or player.
|
2000 Spring
|
|
That Stings
|
|
Enchant Creature
Sacrifice two lands: Regenerate enchanted creature. "If they don't scream, you really weren't putting their heart into it." — Phyrexian credo
|
2000 Spring
|
|
Too... Many... Words...
|
|
Enchant Creature
Enchanted creature's text box is blank. If enchanted creature's power or toughness is undefined, treat it as 0. "Not... enough... flavor... text..."
|
2000 Spring
|
|
Undercover Disguise
|
|
Enchant Creature
You may play Undercover Disguise any time you could play an instant. As Undercover Disguise comes into play, choose a creature type. Enchanted creature is that type.
|
2000 Spring
|
|
Very Strict Tutor
|
|
Enchantment
1W, Sacrifice Very Strict Tutor: Search your library for a blue or green enchantment. Reveal that card, put it into your hand, then shuffle your library. "If they don't scream, you really weren't putting their heart into it." — Phyrexian credo
|
2000 Spring
|
|
Wall of Schizophrenia
|
|
Creature — Wall
Trample Wall of Schizophrenia may block any number of Goblins and/or Wizards each combat. Wall of Schizophrenia can't block Carnivores, Elephants, or Walls.
5/3
|
2000 Spring
|
|
Aladdin
|
|
Creature — Aladdin
1RR,T: Gain control of target artifact as long as you control Aladdin.
1/1
|
2000 Autumn
|
|
Animate Dead
|
|
Enchantment
When Animate Dead comes into play, put target creature card from a graveyard into play under your control. Animate Dead becomes an enchant creature enchanting that creature. Enchanted creature gets -1/-0. When Animate Dead leaves play, destroy enchanted creature. It can't be regenerated.
|
2000 Autumn
|
|
Arctic Wolves
|
|
Creature — Wolf
Cumulative upkeep — 2 When Artic Wolves comes into play, draw a card.
4/5
|
2000 Autumn
|
|
Argivian Archeologist
|
|
Creature — Archaeologist
WW,T: Return target artifact card from your graveyard to your hand.
1/1
|
2000 Autumn
|
|
Avalanche Riders
|
|
Creature — Nomad
Haste (This creature may attack and T the turn it comes under your control.) Echo (At the beginning of your next upkeep after this permanent comes under your control, sacrifice it unless you pay its mana cost.) When Avalanche Riders comes into play, destroy target land.
2/2
|
2000 Autumn
|
|
Bazaar of Wonders
|
|
Enchant World
When Bazaar of Wonders comes into play, remove all cards in all graveyards from the game. Whenever a spell is played, counter it if a card with the same name is in play or in a graveyard.
|
2000 Autumn
|
|
Aladdin
|
|
Creature — Aladdin
1RR,T: Gain control of target artifact as long as you control Aladdin.
1/1
|
2000 Autumn
|
|
Aladdin
|
|
Creature — Aladdin
1RR,T: Gain control of target artifact as long as you control Aladdin.
1/1
|
2000 Autumn
|
|
Aladdin
|
|
Creature — Aladdin
1RR,T: Gain control of target artifact as long as you control Aladdin.
1/1
|
2000 Autumn
|
|
Aladdin
|
|
Creature — Aladdin
1RR,T: Gain control of target artifact as long as you control Aladdin.
1/1
|
2000 Autumn
|
|
Aladdin
|
|
Creature — Aladdin
1RR,T: Gain control of target artifact as long as you control Aladdin.
1/1
|
2000 Autumn
|
|
Aladdin
|
|
Creature — Aladdin
1RR,T: Gain control of target artifact as long as you control Aladdin.
1/1
|
2000 Autumn
|
|
Aladdin
|
|
Creature — Aladdin
1RR,T: Gain control of target artifact as long as you control Aladdin.
1/1
|
2000 Autumn
|
|
Aladdin
|
|
Creature — Aladdin
1RR,T: Gain control of target artifact as long as you control Aladdin.
1/1
|
2000 Autumn
|
|
Aladdin
|
|
Creature — Aladdin
1RR,T: Gain control of target artifact as long as you control Aladdin.
1/1
|
2000 Autumn
|
|
Aladdin
|
|
Creature — Aladdin
1RR,T: Gain control of target artifact as long as you control Aladdin.
1/1
|
2000 Autumn
|
|
Aladdin
|
|
Creature — Aladdin
1RR,T: Gain control of target artifact as long as you control Aladdin.
1/1
|
2000 Autumn
|
|
Aladdin
|
|
Creature — Aladdin
1RR,T: Gain control of target artifact as long as you control Aladdin.
1/1
|
2000 Autumn
|
|
Aladdin
|
|
Creature — Aladdin
1RR,T: Gain control of target artifact as long as you control Aladdin.
1/1
|
2000 Autumn
|
|
Aladdin
|
|
Creature — Aladdin
1RR,T: Gain control of target artifact as long as you control Aladdin.
1/1
|
2000 Autumn
|
|
Aladdin
|
|
Creature — Aladdin
1RR,T: Gain control of target artifact as long as you control Aladdin.
1/1
|
2000 Autumn
|
|
Aladdin
|
|
Creature — Aladdin
1RR,T: Gain control of target artifact as long as you control Aladdin.
1/1
|
2000 Autumn
|
|
Aladdin
|
|
Creature — Aladdin
1RR,T: Gain control of target artifact as long as you control Aladdin.
1/1
|
2000 Autumn
|
|
Aladdin
|
|
Creature — Aladdin
1RR,T: Gain control of target artifact as long as you control Aladdin.
1/1
|
2000 Autumn
|
|
Aladdin
|
|
Creature — Aladdin
1RR,T: Gain control of target artifact as long as you control Aladdin.
1/1
|
2000 Autumn
|
|
Aladdin
|
|
Creature — Aladdin
1RR,T: Gain control of target artifact as long as you control Aladdin.
1/1
|
2000 Autumn
|
|
Aladdin
|
|
Creature — Aladdin
1RR,T: Gain control of target artifact as long as you control Aladdin.
1/1
|
2000 Autumn
|
|
Aladdin
|
|
Creature — Aladdin
1RR,T: Gain control of target artifact as long as you control Aladdin.
1/1
|
2000 Autumn
|
|
Aladdin
|
|
Creature — Aladdin
1RR,T: Gain control of target artifact as long as you control Aladdin.
1/1
|
2000 Autumn
|
|
Aladdin
|
|
Creature — Aladdin
1RR,T: Gain control of target artifact as long as you control Aladdin.
1/1
|
2000 Autumn
|
|
Aladdin
|
|
Creature — Aladdin
1RR,T: Gain control of target artifact as long as you control Aladdin.
1/1
|
2000 Autumn
|
|
Aladdin
|
|
Creature — Aladdin
1RR,T: Gain control of target artifact as long as you control Aladdin.
1/1
|
2000 Autumn
|
|
Aladdin
|
|
Creature — Aladdin
1RR,T: Gain control of target artifact as long as you control Aladdin.
1/1
|
2000 Autumn
|
|
Aladdin
|
|
Creature — Aladdin
1RR,T: Gain control of target artifact as long as you control Aladdin.
1/1
|
2000 Autumn
|
|
Aladdin
|
|
Creature — Aladdin
1RR,T: Gain control of target artifact as long as you control Aladdin.
1/1
|
2000 Autumn
|
|
Aladdin
|
|
Creature — Aladdin
1RR,T: Gain control of target artifact as long as you control Aladdin.
1/1
|
2000 Autumn
|
|
Aladdin
|
|
Creature — Aladdin
1RR,T: Gain control of target artifact as long as you control Aladdin.
1/1
|
2000 Autumn
|
|
Aladdin
|
|
Creature — Aladdin
1RR,T: Gain control of target artifact as long as you control Aladdin.
1/1
|
2000 Autumn
|
|
Aladdin
|
|
Creature — Aladdin
1RR,T: Gain control of target artifact as long as you control Aladdin.
1/1
|
2000 Autumn
|
|
Aladdin
|
|
Creature — Aladdin
1RR,T: Gain control of target artifact as long as you control Aladdin.
1/1
|
2000 Autumn
|
|
Aladdin
|
|
Creature — Aladdin
1RR,T: Gain control of target artifact as long as you control Aladdin.
1/1
|
2000 Autumn
|
|
Aladdin
|
|
Creature — Aladdin
1RR,T: Gain control of target artifact as long as you control Aladdin.
1/1
|
2000 Autumn
|
|
Aladdin
|
|
Creature — Aladdin
1RR,T: Gain control of target artifact as long as you control Aladdin.
1/1
|
2000 Autumn
|
|
Aladdin
|
|
Creature — Aladdin
1RR,T: Gain control of target artifact as long as you control Aladdin.
1/1
|
2000 Autumn
|
|
Aladdin
|
|
Creature — Aladdin
1RR,T: Gain control of target artifact as long as you control Aladdin.
1/1
|
2000 Autumn
|
|
Aladdin
|
|
Creature — Aladdin
1RR,T: Gain control of target artifact as long as you control Aladdin.
1/1
|
2000 Autumn
|
|
Aladdin
|
|
Creature — Aladdin
1RR,T: Gain control of target artifact as long as you control Aladdin.
1/1
|
2000 Autumn
|
|
Aladdin
|
|
Creature — Aladdin
1RR,T: Gain control of target artifact as long as you control Aladdin.
1/1
|
2000 Autumn
|
|
Aladdin
|
|
Creature — Aladdin
1RR,T: Gain control of target artifact as long as you control Aladdin.
1/1
|
2000 Autumn
|
|
Aladdin
|
|
Creature — Aladdin
1RR,T: Gain control of target artifact as long as you control Aladdin.
1/1
|
2000 Autumn
|
|
Aladdin
|
|
Creature — Aladdin
1RR,T: Gain control of target artifact as long as you control Aladdin.
1/1
|
2000 Autumn
|
|
Aladdin
|
|
Creature — Aladdin
1RR,T: Gain control of target artifact as long as you control Aladdin.
1/1
|
2000 Autumn
|
|
Aladdin
|
|
Creature — Aladdin
1RR,T: Gain control of target artifact as long as you control Aladdin.
1/1
|
2000 Autumn
|
|
Aladdin
|
|
Creature — Aladdin
1RR,T: Gain control of target artifact as long as you control Aladdin.
1/1
|
2000 Autumn
|
|
Aladdin
|
|
Creature — Aladdin
1RR,T: Gain control of target artifact as long as you control Aladdin.
1/1
|
2000 Autumn
|
|
Aladdin
|
|
Creature — Aladdin
1RR,T: Gain control of target artifact as long as you control Aladdin.
1/1
|
2000 Autumn
|
|
Aladdin
|
|
Creature — Aladdin
1RR,T: Gain control of target artifact as long as you control Aladdin.
1/1
|
2000 Autumn
|
|
Aladdin
|
|
Creature — Aladdin
1RR,T: Gain control of target artifact as long as you control Aladdin.
1/1
|
2000 Autumn
|
|
Aladdin
|
|
Creature — Aladdin
1RR,T: Gain control of target artifact as long as you control Aladdin.
1/1
|
2000 Autumn
|
|
Aladdin
|
|
Creature — Aladdin
1RR,T: Gain control of target artifact as long as you control Aladdin.
1/1
|
2000 Autumn
|
|
Aladdin
|
|
Creature — Aladdin
1RR,T: Gain control of target artifact as long as you control Aladdin.
1/1
|
2000 Autumn
|
|
Aladdin
|
|
Creature — Aladdin
1RR,T: Gain control of target artifact as long as you control Aladdin.
1/1
|
2000 Autumn
|
|
Aladdin
|
|
Creature — Aladdin
1RR,T: Gain control of target artifact as long as you control Aladdin.
1/1
|
2000 Autumn
|
|
Aladdin
|
|
Creature — Aladdin
1RR,T: Gain control of target artifact as long as you control Aladdin.
1/1
|
2000 Autumn
|
|
Aladdin
|
|
Creature — Aladdin
1RR,T: Gain control of target artifact as long as you control Aladdin.
1/1
|
2000 Autumn
|
|
Aladdin
|
|
Creature — Aladdin
1RR,T: Gain control of target artifact as long as you control Aladdin.
1/1
|
2000 Autumn
|
|
Aladdin
|
|
Creature — Aladdin
1RR,T: Gain control of target artifact as long as you control Aladdin.
1/1
|
2000 Autumn
|
|
Aladdin
|
|
Creature — Aladdin
1RR,T: Gain control of target artifact as long as you control Aladdin.
1/1
|
2000 Autumn
|
|
Aladdin
|
|
Creature — Aladdin
1RR,T: Gain control of target artifact as long as you control Aladdin.
1/1
|
2000 Autumn
|
|
Aladdin
|
|
Creature — Aladdin
1RR,T: Gain control of target artifact as long as you control Aladdin.
1/1
|
2000 Autumn
|
|
Aladdin
|
|
Creature — Aladdin
1RR,T: Gain control of target artifact as long as you control Aladdin.
1/1
|
2000 Autumn
|
|
Aladdin
|
|
Creature — Aladdin
1RR,T: Gain control of target artifact as long as you control Aladdin.
1/1
|
2000 Autumn
|
|
Aladdin
|
|
Creature — Aladdin
1RR,T: Gain control of target artifact as long as you control Aladdin.
1/1
|
2000 Autumn
|
|
Aladdin
|
|
Creature — Aladdin
1RR,T: Gain control of target artifact as long as you control Aladdin.
1/1
|
2000 Autumn
|
|
Aladdin
|
|
Creature — Aladdin
1RR,T: Gain control of target artifact as long as you control Aladdin.
1/1
|
2000 Autumn
|
|
Aladdin
|
|
Creature — Aladdin
1RR,T: Gain control of target artifact as long as you control Aladdin.
1/1
|
2000 Autumn
|
|
Aladdin
|
|
Creature — Aladdin
1RR,T: Gain control of target artifact as long as you control Aladdin.
1/1
|
2000 Autumn
|
|
Aladdin
|
|
Creature — Aladdin
1RR,T: Gain control of target artifact as long as you control Aladdin.
1/1
|
2000 Autumn
|
|
Aladdin
|
|
Creature — Aladdin
1RR,T: Gain control of target artifact as long as you control Aladdin.
1/1
|
2000 Autumn
|
|
Aladdin
|
|
Creature — Aladdin
1RR,T: Gain control of target artifact as long as you control Aladdin.
1/1
|
2000 Autumn
|
|
Aladdin
|
|
Creature — Aladdin
1RR,T: Gain control of target artifact as long as you control Aladdin.
1/1
|
2000 Autumn
|
|
Aladdin
|
|
Creature — Aladdin
1RR,T: Gain control of target artifact as long as you control Aladdin.
1/1
|
2000 Autumn
|
|
Aladdin
|
|
Creature — Aladdin
1RR,T: Gain control of target artifact as long as you control Aladdin.
1/1
|
2000 Autumn
|
|
Aladdin
|
|
Creature — Aladdin
1RR,T: Gain control of target artifact as long as you control Aladdin.
1/1
|
2000 Autumn
|
|
Aladdin
|
|
Creature — Aladdin
1RR,T: Gain control of target artifact as long as you control Aladdin.
1/1
|
2000 Autumn
|
|
Aladdin
|
|
Creature — Aladdin
1RR,T: Gain control of target artifact as long as you control Aladdin.
1/1
|
2000 Autumn
|
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Aladdin
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|
Creature — Aladdin
1RR,T: Gain control of target artifact as long as you control Aladdin.
1/1
|
2000 Autumn
|
|
Aladdin
|
|
Creature — Aladdin
1RR,T: Gain control of target artifact as long as you control Aladdin.
1/1
|
2000 Autumn
|
|
Aladdin
|
|
Creature — Aladdin
1RR,T: Gain control of target artifact as long as you control Aladdin.
1/1
|
2000 Autumn
|
|
Aladdin
|
|
Creature — Aladdin
1RR,T: Gain control of target artifact as long as you control Aladdin.
1/1
|
2000 Autumn
|
|
Aladdin
|
|
Creature — Aladdin
1RR,T: Gain control of target artifact as long as you control Aladdin.
1/1
|
2000 Autumn
|
|
Aladdin
|
|
Creature — Aladdin
1RR,T: Gain control of target artifact as long as you control Aladdin.
1/1
|
2000 Autumn
|
|
Aladdin
|
|
Creature — Aladdin
1RR,T: Gain control of target artifact as long as you control Aladdin.
1/1
|
2000 Autumn
|
|
Aura of Need
|
|
Enchant Creature
Whenever any player plays an enchant creature spell, put a +1/+1 counter on the creature Aura of Need enchants.
|
2001
|
|
Death Mage
|
|
Creature — Spellshaper
Shadow B,T, Discard a card from your hand: When target creature attacks this turn, destroy it at end of turn. Play this ability before attackers are declared.
0/1
|
2001
|
|
Elven Enchanter
|
|
Creature — Elf Spellshaper
G,T, Discard a card from your hand: Target creature gets +1/+1 until end of turn for each creature enchantment enchanting it.
1/1
|
2001
|
|
Flying Camel
|
|
Creature — Spirit
Flying, banding All creatures attacking in a band with Flying Camel are immune to damage done by Deserts.
0/1
|
2001
|
|
Goblin Thaumaturgist
|
|
Creature — Spellshaper
R,T, Discard a card from your hand: Switch power and toughness of target creature until end of turn. Effects that alter that creature's power alter its toughness instead, and vice versa, until end of turn.
1/1
|
2001
|
|
Nasty Spite
|
|
Sorcery
Destroy target non-black creature. You lose 4 life.
|
2001
|
|
Partial Recall
|
|
Instant
Name a non-land card. Reveal the top three cards of your library to all players. If at least one of the revealed cards is the named card, put all three cards in your hand. If it is not, put the three cards on the bottom of your library in any order.
|
2001
|
|
Silkwood Armor
|
|
Enchant Creature
Enchanted creature gets +0/+2. Sacrifice Silkwood Armor: Destroy target creature enchantment.
|
2001
|
|
Static Shield
|
|
Enchant Creature
Enchanted creature gets +1/+1. Whenever enchanted creature becomes blocked, Static Shield deals 1 damage to enchanted creature's controller.
|
2001
|
|
Teferi's Pet Serpent
|
|
Creature — Serpent
Phasing Teferi's Pet Serpent can't attack unless defending player controls an island.
3/3
|
2001
|
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