Duplicate Sealed/Cards

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Revision as of 09:07, 20 September 2023 by >RudleyDudley (Organizing 1999 cards by code)
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Duplicate Sealed/Cards
 
 

The Duplicate Sealed event included multiple cards created or rebalanced by Magic R&D, often Mark Rosewater.[1] The Autumn 2000 event featured only rebalanced cards. The newly created cards are listed below.

Card list

Card name Code Card text Invitational Notes
Skyknight CW01 {2}{W}

Summon Knight
Flying, flanking
1/1

1999
Banding Licid CW02 {1}{W}

Summon Licid
W,T: Banding Licid loses this ability and becomes a creature enchantment that reads "Enchanted creature gains banding." Enchant target creature with Banding Licid. You may pay W to end this effect.
1/1

1999
Soltari Sergeant CW03 {2}{W}{W}

Instant
Banding, shadow
2/2

1999
Flanking Knight CW04 {1}{W}{W}

Summon Knight
Banding 1W: Each creature without flanking blocking Flanking Knight gets -1/-1 until end of turn.
1/1

1999
Spirit Leech CW05 {1}{W}

Instant
Buyback 3, cycling: 2 Remove one of the following abilities from all creatures for the remainder of the turn: banding, first strike, flanking, flying, landwalk, protection, regeneration, shadow, or trample.
1/1

1999
Phasing Licid CU01 {1}{U}

Summon Licid
U,T: Phasing Licid loses this ability and becomes a creature enchantment that reads "UU: Enchanted creature phases out." Enchant target creature with Phasing Licid. You may pay U to end this effect.
1/1

1999
Teferi's Thalakos Subjects CU02 {1}{U}{U}

Summon Soldiers
Shadow, phasing
3/2

1999
Thalakos Lancer CU03 {1}{U}

Summon Knight
First strike, flanking, phasing
2/2

1999
Teacher CU04 {3}{U}{U}

Summon Wizard
Flying Whenever Teacher becomes the target of a spell or ability, phase out target creature. v1.0 ©1999 WotC 1/1
1/1

1999
Ripple CU05 {3}{U}

Instant
Buyback 3, cycling 2 Target permanent phases out.
3/4

1999
Speedy Zombie CB01 {3}{B}{B}

Summon Zombie
Shadow Speedy Zombie ignores summoning sickness.
3/1

1999
Shadow Licid CB02 {1}{B}

Summon Licid
B,T: Shadow Licid loses this ability and becomes a creature enchantment that reads "Enchanted creature gains shadow." Enchant target creature with Shadow Licid. You may pay B to end this effect.
1/1

1999
Dauthi Shade CB03 {2}{B}

Summon Shade
Cumulative upkeep 1 Shadow B: Dauthi Shade gets +1/+1 until end of turn.
2/2

1999
Dauthi Knight CB04 {1}{B}{B}

Summon Knight
Flanking, shadow
2/1

1999
Dark Transformation CB05 {1}{B}

Instant
Buyback 1B and 1 life, cycling: 2 Switch power and toughness of target creature until end of turn. Effects that alter that creature’s power alter its toughness instead, and vice versa, until end of turn.

1999
Flanking Licid CR01 {1}{R}

Summon Licid
R,T: Flanking Licid loses this ability and becomes a creature enchantment that reads "Enchanted creature gains flanking." Enchant target creature with Flanking Licid. You may pay R to end this effect.
1/1

1999
Suq'Ata Cavalier CR02 {3}{R}{R}

Summon Knight
Echo, flanking Suq’Ata Cavalier ignores summoning sickness.
3/2

1999
Mogg Bomb Squad CR03 {2}{R}

Summon Goblin
Echo R,T, Sacrifice Mogg Bomb Squad: Mogg Bomb Squad deals 2 damage to target creature or player.
2/2

1999
Fuming Giant CR04 {4}{R}

Summon Giant
Flanking Fuming Giant cannot block.
4/1

1999
Charge! CR05 {2}{R}

Instant
Buyback 1R, cycling: 2 Creatures target player controls gain flanking until end of turn.

1999
Slippery Licid CG01 {1}{G}

Instant
G,T: Slippery Licid loses this ability and becomes a creature enchantment that reads "Enchanted creature cannot be the target of spells or abilities." Enchant creature with Slippery Licid. You may pay G to end this effect.

1999
Enchanted Steeds CG02 {2}{G}{G}

Summon Horses
Echo, flanking Enchanted Steeds cannot be the target of spells or abilities.
4/2

1999
Verdant Guardian CG03 {2}{G}

Summon Elf
Echo Verdant Guardian can block creatures as though it had flying and shadow. 1G: Regenerate Verdant Guardian.
1/1

1999
Hippo Compatriot CG04 {4}{G}{G}

Summon Hippo
G: Hippo Compatriot gains banding until end of turn.
3/4

1999
Healing Soil CG05 {1}{G}

Instant
Buyback 4, cycling 2 Regenerate target creature.
1/1

1999
Æther Fart {4}{R}{R}

Sorcery
Volcanic Puff deals X damage divided as you choose among any number of target creatures other than Goblins, where X is the number of enchant creatures in play.

2000 Spring
Avalanche of Squirrels {1}{G}

Creature — Squirrels
Echo (At the beginning of your next upkeep after this permanent comes under your control, sacrifice it unless you pay its mana cost.) Avalanche of Squirrels can't attack if a Goblin or Insect is in play.
3/3

2000 Spring
Being an Evil Minion Sucks {3}{B}{B}

Sorcery
As an additional cost to play Being an Evil Minion Sucks, sacrifice a creature. Destroy target creature other than a Wizard. If Volrath ever summons you by name, run! — Stronghold graffiti
2/2

2000 Spring
Bunch of Elephants {7}{G}{G}

Creature — Elephants
Trample Sacrifice a permanent: Prevent all damage Bunch of Elephants would deal this turn. Any player may play this ability. "Sure I've heard of elephants..."
8/8

2000 Spring
Cloudchaser Monk {3}{W}

Creature — Cleric
When Cloudchaser Monk comes into play, destroy target enchantment. Monks have a love/hate relationship when it comes to enchantments.
3/3

2000 Spring
Finicky Mob {2}{B}{R}

Creature — Minions
BR: Finicky Mob can't be blocked by Merfolk, Walls, or Wizards this turn. A mob is simply a force of nature like a tornado or typhoon.
2/2

2000 Spring
Goblin Apprentice {2}{R}

Creature — Goblin
2R,T: Goblin Apprentice deals 3 damage to target Wizard. There is much discussion as to what skills best suit a goblin. Handling explosive magical devices is not one.
1/1

2000 Spring
I don't think so {1}{U}{U}

Instant
Reveal your hand. If no creature cards are in it, counter target spell. "As if..."

2000 Spring
Leave my Stuff Alone {2}{W}{U}

Enchantment
1WU: Return a black or green creature you control to its owner's hand. Rule #1 when working with wizards — don't touch their stuff. — Apprentice Handbook

2000 Spring
Mutated Cockroach {4}{B}{B}{B}

Creature — Mercenary Insect
At the beginning of your upkeep, target opponent chooses a color other than black. You sacrifice all creatures of the chosen color. "It was the size of a house. No really."
5/4

2000 Spring
Never Trust a Blue Mage {2}{U}{U}

Enchant Creature
Enchanted creature has flying and can't attack. UU: Return Never Trust a Blue Mage to its owner's hand. How can you tell when a blue mage is lying? He opens his mouth.

2000 Spring
Share my Pain {3}{R}{R}

Enchantment
Whenever you draw a card, Share My Pain deals 1 damage to you. 2R, Discard an enchantment card from your hand: Share My Pain deals 2 damage to target creature or player.

2000 Spring
That Stings {1}{B}

Enchant Creature
Sacrifice two lands: Regenerate enchanted creature. "If they don't scream, you really weren't putting their heart into it." — Phyrexian credo

2000 Spring
Too... Many... Words... {2}{W}{W}

Enchant Creature
Enchanted creature's text box is blank. If enchanted creature's power or toughness is undefined, treat it as 0. "Not... enough... flavor... text..."

2000 Spring
Undercover Disguise {4}{U}

Enchant Creature
You may play Undercover Disguise any time you could play an instant. As Undercover Disguise comes into play, choose a creature type. Enchanted creature is that type.

2000 Spring
Very Strict Tutor {4}{W}

Enchantment
1W, Sacrifice Very Strict Tutor: Search your library for a blue or green enchantment. Reveal that card, put it into your hand, then shuffle your library. "If they don't scream, you really weren't putting their heart into it." — Phyrexian credo

2000 Spring
Wall of Schizophrenia {3}{G}{G}

Creature — Wall
Trample Wall of Schizophrenia may block any number of Goblins and/or Wizards each combat. Wall of Schizophrenia can't block Carnivores, Elephants, or Walls.
5/3

2000 Spring
Aladdin {2}{R}

Creature — Aladdin
1RR,T: Gain control of target artifact as long as you control Aladdin.
1/1

2000 Autumn
Animate Dead {3}{B}

Enchantment
When Animate Dead comes into play, put target creature card from a graveyard into play under your control. Animate Dead becomes an enchant creature enchanting that creature. Enchanted creature gets -1/-0. When Animate Dead leaves play, destroy enchanted creature. It can't be regenerated.

2000 Autumn
Arctic Wolves {4}{G}{G}

Creature — Wolf
Cumulative upkeep — 2 When Artic Wolves comes into play, draw a card.
4/5

2000 Autumn
Argivian Archeologist {W}

Creature — Archaeologist
WW,T: Return target artifact card from your graveyard to your hand.
1/1

2000 Autumn
Avalanche Riders {4}{R}

Creature — Nomad
Haste (This creature may attack and T the turn it comes under your control.) Echo (At the beginning of your next upkeep after this permanent comes under your control, sacrifice it unless you pay its mana cost.) When Avalanche Riders comes into play, destroy target land.
2/2

2000 Autumn
Bazaar of Wonders {U}

Enchant World
When Bazaar of Wonders comes into play, remove all cards in all graveyards from the game. Whenever a spell is played, counter it if a card with the same name is in play or in a graveyard.

2000 Autumn
Aladdin {2}{R}

Creature — Aladdin
1RR,T: Gain control of target artifact as long as you control Aladdin.
1/1

2000 Autumn
Aladdin {2}{R}

Creature — Aladdin
1RR,T: Gain control of target artifact as long as you control Aladdin.
1/1

2000 Autumn
Aladdin {2}{R}

Creature — Aladdin
1RR,T: Gain control of target artifact as long as you control Aladdin.
1/1

2000 Autumn
Aladdin {2}{R}

Creature — Aladdin
1RR,T: Gain control of target artifact as long as you control Aladdin.
1/1

2000 Autumn
Aladdin {2}{R}

Creature — Aladdin
1RR,T: Gain control of target artifact as long as you control Aladdin.
1/1

2000 Autumn
Aladdin {2}{R}

Creature — Aladdin
1RR,T: Gain control of target artifact as long as you control Aladdin.
1/1

2000 Autumn
Aladdin {2}{R}

Creature — Aladdin
1RR,T: Gain control of target artifact as long as you control Aladdin.
1/1

2000 Autumn
Aladdin {2}{R}

Creature — Aladdin
1RR,T: Gain control of target artifact as long as you control Aladdin.
1/1

2000 Autumn
Aladdin {2}{R}

Creature — Aladdin
1RR,T: Gain control of target artifact as long as you control Aladdin.
1/1

2000 Autumn
Aladdin {2}{R}

Creature — Aladdin
1RR,T: Gain control of target artifact as long as you control Aladdin.
1/1

2000 Autumn
Aladdin {2}{R}

Creature — Aladdin
1RR,T: Gain control of target artifact as long as you control Aladdin.
1/1

2000 Autumn
Aladdin {2}{R}

Creature — Aladdin
1RR,T: Gain control of target artifact as long as you control Aladdin.
1/1

2000 Autumn
Aladdin {2}{R}

Creature — Aladdin
1RR,T: Gain control of target artifact as long as you control Aladdin.
1/1

2000 Autumn
Aladdin {2}{R}

Creature — Aladdin
1RR,T: Gain control of target artifact as long as you control Aladdin.
1/1

2000 Autumn
Aladdin {2}{R}

Creature — Aladdin
1RR,T: Gain control of target artifact as long as you control Aladdin.
1/1

2000 Autumn
Aladdin {2}{R}

Creature — Aladdin
1RR,T: Gain control of target artifact as long as you control Aladdin.
1/1

2000 Autumn
Aladdin {2}{R}

Creature — Aladdin
1RR,T: Gain control of target artifact as long as you control Aladdin.
1/1

2000 Autumn
Aladdin {2}{R}

Creature — Aladdin
1RR,T: Gain control of target artifact as long as you control Aladdin.
1/1

2000 Autumn
Aladdin {2}{R}

Creature — Aladdin
1RR,T: Gain control of target artifact as long as you control Aladdin.
1/1

2000 Autumn
Aladdin {2}{R}

Creature — Aladdin
1RR,T: Gain control of target artifact as long as you control Aladdin.
1/1

2000 Autumn
Aladdin {2}{R}

Creature — Aladdin
1RR,T: Gain control of target artifact as long as you control Aladdin.
1/1

2000 Autumn
Aladdin {2}{R}

Creature — Aladdin
1RR,T: Gain control of target artifact as long as you control Aladdin.
1/1

2000 Autumn
Aladdin {2}{R}

Creature — Aladdin
1RR,T: Gain control of target artifact as long as you control Aladdin.
1/1

2000 Autumn
Aladdin {2}{R}

Creature — Aladdin
1RR,T: Gain control of target artifact as long as you control Aladdin.
1/1

2000 Autumn
Aladdin {2}{R}

Creature — Aladdin
1RR,T: Gain control of target artifact as long as you control Aladdin.
1/1

2000 Autumn
Aladdin {2}{R}

Creature — Aladdin
1RR,T: Gain control of target artifact as long as you control Aladdin.
1/1

2000 Autumn
Aladdin {2}{R}

Creature — Aladdin
1RR,T: Gain control of target artifact as long as you control Aladdin.
1/1

2000 Autumn
Aladdin {2}{R}

Creature — Aladdin
1RR,T: Gain control of target artifact as long as you control Aladdin.
1/1

2000 Autumn
Aladdin {2}{R}

Creature — Aladdin
1RR,T: Gain control of target artifact as long as you control Aladdin.
1/1

2000 Autumn
Aladdin {2}{R}

Creature — Aladdin
1RR,T: Gain control of target artifact as long as you control Aladdin.
1/1

2000 Autumn
Aladdin {2}{R}

Creature — Aladdin
1RR,T: Gain control of target artifact as long as you control Aladdin.
1/1

2000 Autumn
Aladdin {2}{R}

Creature — Aladdin
1RR,T: Gain control of target artifact as long as you control Aladdin.
1/1

2000 Autumn
Aladdin {2}{R}

Creature — Aladdin
1RR,T: Gain control of target artifact as long as you control Aladdin.
1/1

2000 Autumn
Aladdin {2}{R}

Creature — Aladdin
1RR,T: Gain control of target artifact as long as you control Aladdin.
1/1

2000 Autumn
Aladdin {2}{R}

Creature — Aladdin
1RR,T: Gain control of target artifact as long as you control Aladdin.
1/1

2000 Autumn
Aladdin {2}{R}

Creature — Aladdin
1RR,T: Gain control of target artifact as long as you control Aladdin.
1/1

2000 Autumn
Aladdin {2}{R}

Creature — Aladdin
1RR,T: Gain control of target artifact as long as you control Aladdin.
1/1

2000 Autumn
Aladdin {2}{R}

Creature — Aladdin
1RR,T: Gain control of target artifact as long as you control Aladdin.
1/1

2000 Autumn
Aladdin {2}{R}

Creature — Aladdin
1RR,T: Gain control of target artifact as long as you control Aladdin.
1/1

2000 Autumn
Aladdin {2}{R}

Creature — Aladdin
1RR,T: Gain control of target artifact as long as you control Aladdin.
1/1

2000 Autumn
Aladdin {2}{R}

Creature — Aladdin
1RR,T: Gain control of target artifact as long as you control Aladdin.
1/1

2000 Autumn
Aladdin {2}{R}

Creature — Aladdin
1RR,T: Gain control of target artifact as long as you control Aladdin.
1/1

2000 Autumn
Aladdin {2}{R}

Creature — Aladdin
1RR,T: Gain control of target artifact as long as you control Aladdin.
1/1

2000 Autumn
Aladdin {2}{R}

Creature — Aladdin
1RR,T: Gain control of target artifact as long as you control Aladdin.
1/1

2000 Autumn
Aladdin {2}{R}

Creature — Aladdin
1RR,T: Gain control of target artifact as long as you control Aladdin.
1/1

2000 Autumn
Aladdin {2}{R}

Creature — Aladdin
1RR,T: Gain control of target artifact as long as you control Aladdin.
1/1

2000 Autumn
Aladdin {2}{R}

Creature — Aladdin
1RR,T: Gain control of target artifact as long as you control Aladdin.
1/1

2000 Autumn
Aladdin {2}{R}

Creature — Aladdin
1RR,T: Gain control of target artifact as long as you control Aladdin.
1/1

2000 Autumn
Aladdin {2}{R}

Creature — Aladdin
1RR,T: Gain control of target artifact as long as you control Aladdin.
1/1

2000 Autumn
Aladdin {2}{R}

Creature — Aladdin
1RR,T: Gain control of target artifact as long as you control Aladdin.
1/1

2000 Autumn
Aladdin {2}{R}

Creature — Aladdin
1RR,T: Gain control of target artifact as long as you control Aladdin.
1/1

2000 Autumn
Aladdin {2}{R}

Creature — Aladdin
1RR,T: Gain control of target artifact as long as you control Aladdin.
1/1

2000 Autumn
Aladdin {2}{R}

Creature — Aladdin
1RR,T: Gain control of target artifact as long as you control Aladdin.
1/1

2000 Autumn
Aladdin {2}{R}

Creature — Aladdin
1RR,T: Gain control of target artifact as long as you control Aladdin.
1/1

2000 Autumn
Aladdin {2}{R}

Creature — Aladdin
1RR,T: Gain control of target artifact as long as you control Aladdin.
1/1

2000 Autumn
Aladdin {2}{R}

Creature — Aladdin
1RR,T: Gain control of target artifact as long as you control Aladdin.
1/1

2000 Autumn
Aladdin {2}{R}

Creature — Aladdin
1RR,T: Gain control of target artifact as long as you control Aladdin.
1/1

2000 Autumn
Aladdin {2}{R}

Creature — Aladdin
1RR,T: Gain control of target artifact as long as you control Aladdin.
1/1

2000 Autumn
Aladdin {2}{R}

Creature — Aladdin
1RR,T: Gain control of target artifact as long as you control Aladdin.
1/1

2000 Autumn
Aladdin {2}{R}

Creature — Aladdin
1RR,T: Gain control of target artifact as long as you control Aladdin.
1/1

2000 Autumn
Aladdin {2}{R}

Creature — Aladdin
1RR,T: Gain control of target artifact as long as you control Aladdin.
1/1

2000 Autumn
Aladdin {2}{R}

Creature — Aladdin
1RR,T: Gain control of target artifact as long as you control Aladdin.
1/1

2000 Autumn
Aladdin {2}{R}

Creature — Aladdin
1RR,T: Gain control of target artifact as long as you control Aladdin.
1/1

2000 Autumn
Aladdin {2}{R}

Creature — Aladdin
1RR,T: Gain control of target artifact as long as you control Aladdin.
1/1

2000 Autumn
Aladdin {2}{R}

Creature — Aladdin
1RR,T: Gain control of target artifact as long as you control Aladdin.
1/1

2000 Autumn
Aladdin {2}{R}

Creature — Aladdin
1RR,T: Gain control of target artifact as long as you control Aladdin.
1/1

2000 Autumn
Aladdin {2}{R}

Creature — Aladdin
1RR,T: Gain control of target artifact as long as you control Aladdin.
1/1

2000 Autumn
Aladdin {2}{R}

Creature — Aladdin
1RR,T: Gain control of target artifact as long as you control Aladdin.
1/1

2000 Autumn
Aladdin {2}{R}

Creature — Aladdin
1RR,T: Gain control of target artifact as long as you control Aladdin.
1/1

2000 Autumn
Aladdin {2}{R}

Creature — Aladdin
1RR,T: Gain control of target artifact as long as you control Aladdin.
1/1

2000 Autumn
Aladdin {2}{R}

Creature — Aladdin
1RR,T: Gain control of target artifact as long as you control Aladdin.
1/1

2000 Autumn
Aladdin {2}{R}

Creature — Aladdin
1RR,T: Gain control of target artifact as long as you control Aladdin.
1/1

2000 Autumn
Aladdin {2}{R}

Creature — Aladdin
1RR,T: Gain control of target artifact as long as you control Aladdin.
1/1

2000 Autumn
Aladdin {2}{R}

Creature — Aladdin
1RR,T: Gain control of target artifact as long as you control Aladdin.
1/1

2000 Autumn
Aladdin {2}{R}

Creature — Aladdin
1RR,T: Gain control of target artifact as long as you control Aladdin.
1/1

2000 Autumn
Aladdin {2}{R}

Creature — Aladdin
1RR,T: Gain control of target artifact as long as you control Aladdin.
1/1

2000 Autumn
Aladdin {2}{R}

Creature — Aladdin
1RR,T: Gain control of target artifact as long as you control Aladdin.
1/1

2000 Autumn
Aladdin {2}{R}

Creature — Aladdin
1RR,T: Gain control of target artifact as long as you control Aladdin.
1/1

2000 Autumn
Aladdin {2}{R}

Creature — Aladdin
1RR,T: Gain control of target artifact as long as you control Aladdin.
1/1

2000 Autumn
Aladdin {2}{R}

Creature — Aladdin
1RR,T: Gain control of target artifact as long as you control Aladdin.
1/1

2000 Autumn
Aladdin {2}{R}

Creature — Aladdin
1RR,T: Gain control of target artifact as long as you control Aladdin.
1/1

2000 Autumn
Aladdin {2}{R}

Creature — Aladdin
1RR,T: Gain control of target artifact as long as you control Aladdin.
1/1

2000 Autumn
Aladdin {2}{R}

Creature — Aladdin
1RR,T: Gain control of target artifact as long as you control Aladdin.
1/1

2000 Autumn
Aladdin {2}{R}

Creature — Aladdin
1RR,T: Gain control of target artifact as long as you control Aladdin.
1/1

2000 Autumn
Aladdin {2}{R}

Creature — Aladdin
1RR,T: Gain control of target artifact as long as you control Aladdin.
1/1

2000 Autumn
Aladdin {2}{R}

Creature — Aladdin
1RR,T: Gain control of target artifact as long as you control Aladdin.
1/1

2000 Autumn
Aladdin {2}{R}

Creature — Aladdin
1RR,T: Gain control of target artifact as long as you control Aladdin.
1/1

2000 Autumn
Aura of Need {W}

Enchant Creature
Whenever any player plays an enchant creature spell, put a +1/+1 counter on the creature Aura of Need enchants.

2001
Death Mage {B}

Creature — Spellshaper
Shadow B,T, Discard a card from your hand: When target creature attacks this turn, destroy it at end of turn. Play this ability before attackers are declared.
0/1

2001
Elven Enchanter {G}

Creature — Elf Spellshaper
G,T, Discard a card from your hand: Target creature gets +1/+1 until end of turn for each creature enchantment enchanting it.
1/1

2001
Flying Camel {W}

Creature — Spirit
Flying, banding All creatures attacking in a band with Flying Camel are immune to damage done by Deserts.
0/1

2001
Goblin Thaumaturgist {R}

Creature — Spellshaper
R,T, Discard a card from your hand: Switch power and toughness of target creature until end of turn. Effects that alter that creature's power alter its toughness instead, and vice versa, until end of turn.
1/1

2001
Nasty Spite {B}

Sorcery
Destroy target non-black creature. You lose 4 life.

2001
Partial Recall {U}

Instant
Name a non-land card. Reveal the top three cards of your library to all players. If at least one of the revealed cards is the named card, put all three cards in your hand. If it is not, put the three cards on the bottom of your library in any order.

2001
Silkwood Armor {G}

Enchant Creature
Enchanted creature gets +0/+2. Sacrifice Silkwood Armor: Destroy target creature enchantment.

2001
Static Shield {R}

Enchant Creature
Enchanted creature gets +1/+1. Whenever enchanted creature becomes blocked, Static Shield deals 1 damage to enchanted creature's controller.

2001
Teferi's Pet Serpent {U}

Creature — Serpent
Phasing Teferi's Pet Serpent can't attack unless defending player controls an island.
3/3

2001

References