Team
In Magic, a team is a group of players who share a common victory condition in a multiplayer game.
Definition
From the glossary of the Comprehensive Rules (June 7, 2024—Modern Horizons 3)
- Team
- A group of players who share a common victory condition in a multiplayer game. See rule 808, “Team vs. Team Variant,” rule 809, “Emperor Variant,” rule 810, “Two-Headed Giant Variant,” and rule 811, “Alternating Teams Variant.”
From the glossary of the Comprehensive Rules (June 7, 2024—Modern Horizons 3)
- Teammate
- In a multiplayer game between teams, a player’s teammates are the other players on their team. See rule 102.3.
From the Comprehensive Rules (June 7, 2024—Modern Horizons 3)
- 102.4. A spell or ability may use the term “your team” as shorthand for “you and/or your teammates.” In a game that isn’t a multiplayer game between teams, “your team” means the same thing as “you.”
Your team
Battlebond introduced "your team". Any card that refers to "your team" refers to you or a teammate.[1] If you're not playing a team game, "your team" just means "you."
Teams can have the same roles as players: starting, active, non-active, attacking and defending.
From the glossary of the Comprehensive Rules (June 7, 2024—Modern Horizons 3)
- Starting Team
- The team chosen to take the first turn of a game using the shared team turns option. See rule 103.1.
From the glossary of the Comprehensive Rules (June 7, 2024—Modern Horizons 3)
- Active Team
- The team whose turn it is in a game using the shared team turns option. See rule 805.4a.
From the glossary of the Comprehensive Rules (June 7, 2024—Modern Horizons 3)
- Attacking Team
- The team who can attack during the combat phase of a multiplayer game using the shared team turns option. See rule 805, “Shared Team Turns Option.”
From the glossary of the Comprehensive Rules (June 7, 2024—Modern Horizons 3)
- Defending Team
- The team who can be attacked, and whose planeswalkers can be attacked, during the combat phase of a multiplayer game using the shared team turns option. See rule 805, “Shared Team Turns Option.”
Team variants
Professional play
In Professional play, most Magic players also work with a team of some sort, to brew and playtest.[2]
References
- ↑ Matt Tabak (May 21, 2018). "Battlebond Mechanics". magicthegathering.com. Wizards of the Coast.
- ↑ Gavin Verhey (November 16, 2017). "Getting Ahead". magicthegathering.com. Wizards of the Coast.