Jodah

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Template:Character Jodah was a powerful archmage during Dominaria's Dark Age and Ice Age, who was present for many of the important historical events on Terisiare during the periods.

Jodah was very influential during the Ice age in developing and researching the aspects of color magic on dominaria. He was also a major contributor to the returning of the Shard to the rest of the multiverse.

Jodah's Intro

Jodah was born in 413 AR, several generations after the Sylex Blast that ended the brother's war between Urza and Mishra. He was born into a wealthy family that was in fact a direct blood relation of Urza and Mishra themselves. This wealthy family resided as farm land owners in Giva Province, previously Argive, and had many notable names such as Jarsyl. After the argothian blast and because the ever shortening summers and therefor the overfarming the land the wealth of Jodah's family began to decline. The family finally abandoned their estate and wealth when Jodah was just a young man.

Shortly after Jodah took up an apprenticeship with a small-time mage by the name of Voska who had promised Jodah's mother that he would take care of him. This red mage instructed Jodah in his first spell casting skills. Voska also gave Jodah a magical mirror which became very influential later in Jodah's history. During a brief skirmish and the use of magic (which was illegal at that time dictated by the laws of the Book of Tal) by Voska, Vaska and Jodah were both apprehended by the Church of Tal.

Jodah and Voska were shortly taken to the city of Alsoor where Jodah and Voska were charged with the use of magic and interrogated by the Church of Tal under the judgment of Primata Delphine. Jodah and Voska were torturously interrorgated by Primata Delphine into informing her that Voska was instructing Jodah in how to use magic. Jodah then released a spell that momentarily blinded Primata Delphine and the guards detaining Voska and Jodah which allowed them to escape. During the escape, in an attempt to avoid the Church of Tal, Voksa ordered Jodah to flee to the city of Alsoor and seek refuse in the next closest city of Ghed where he would meet him shortly. Voska also informed Jodah that if he failed to meet him then he should seek out a certain secret society of wizards that would become much more important further on in the story of Jodah.

Jodah in Ghed

Shortly after splitting up with Voska and in an attempt to escape from the city of Alsoor, Jodah found that the city was heavily guarded and was nearly apprehended. In an attempt to avoid guard patrols Jodah hid in an ally way and it was here that he made his first true contact with the Rag Man. The unspeaking Rag Man that Jodah encountered pointed him in the direction of a local fish shop that was preparing to ship out empty fish barrels to the port city of Ghed. These barrels allowed Jodah unfettered transportation out of the city of Alsoor.

Once Jodah reached the city of Ghed he awaited the return of Voska, but Voska did not return. The city of Ghed was then struck by disease called the spotted Plague. This Plagueallowed Jodah to obtain employment as a deliverer of remedies with a local healer within Ghed known as Mother Dobbs. The remedies that were supplied by Mother Dobbs essentially acted at laxatives but Jodah took it upon himself and under secrecy to imporove the remedies by infusing them with healing White magic. This infusion later led to the capture and persecution of Mother Dobbs by the Church of Tal.

During the last delivery in which Jodah made for Mother Dobbs he came in contact and had a minor skirmish with a fellow wizard by the name of Sima that would become very important later in the story. After losing his employment under Mother Dobbs through her being mistakenly accused of use of magic by the Church of Tal, Jodah promptly saught new employment with the army of Ghed.

Jodah's Enlistment

A week after Jodah's enlistment in the army at Ghed and the plague on Ghed had lifted Jodah marched north with the army towards Alsoor. This march towards Alsoor was part of the constant debate over ownership of land by the many city-states that existed during this time in dominaria. At the same time Alsoorian forces had been mobolized. In a short time the two forces of Ghed and Alsoor clashed in what was later know as the battle of Pitdown. During this battle Jodah acheived his first experience of killing and death. The battle lasted a short while but halfway through an extremely large force of goblins attacked both armies and effectly killed and disbanded troops from both Ghed and Alsoor forces. During the confusion and retreat from the battle Jodah managed to flee into the nearby fog filled countryside before callapsing into unconsciousness from exhaustion and blood loss through injuries inflicted during the battle.

After Jodah returned to consciousness he staggered in what he seamed was a southernly directection before stumbling upon an old abandoned town.

Abandoned Town

Jodah wearily searched through this newfound abandonded town and shortly found that their were no remaining citizens outside of feral wildlife. The town had very few signs of war as its cause of anbandonment which led Jodah to believe that something of a magical or disease nature was the cause. Jodah soon searched out the center of the city and found that a great fountain resided their. The fountain contained few alarming properties outside of its still constant working condition even after the apparent duration of the cities abandonment but under further review of the second and third book of the Ice Age Cycle the fountain contained magical properties. During Jodah's inspection of the fountain he was suddently alarmed by the presence of the Rag Man yet again. After Jodah's realization of the presence of the rag man he was alarmed to hear goblins approaching his position which prompted him to seek a hiding place in the building that the rag man had indicated but the proximity of the goblins only allowed Jodah to seek refuge in the fountain itself.

As the goblin troop investigated the town center Jodah emerged himself in the water of the fountain. One of the goblins soon reached the fountain which forced Jodah to completely emerge himself. After a short while shouts from nearby urged the attention of the goblins elsewhere and allowed Jodah to ressurface and seek refuge in away from the town. After Jodah post camp and settled for the night he found that the many wounds inflicted by the previous day's fighting were healed over completely.


Sima

After the events in the abandoned town and at the fountain Jodah continued his journey to Alsoor in an attempt to rescue Voska from the Church of Tal. During Jodah's track to the city he encountered Alsoorian and Ghedian forces and was informed that the small war between these city-states had been ended in a treaty by the church. During this encounter Jodah also learned that a small caravan of churchmen were camped nearby and were on their way to Ghed. Upon further investigation Jodah found that Primata Delphine was amongst this caravan along with several condemned prisoners that were to be burned at the steak. Jodah, disguised in Ghedian armor, joined this caravan in their march to Ghed.

During his march with the church caravan Jodah found that his earlier acquaintance from Ghed, Sima, was amongst the church prisoners. Through bribery and other actions Jodah was stationed as a personal guard for sima becuase she was considered dangerous by the church. During his shift for guarding Sima he gained entrance to her tent to gather information from her. Amongst the information that he gathered Jodah learned that Voska had been killed. Jodah then used a small spell that Sima breifly taught him to release her from her manacles and allow them to escape.

Fleeing the Encampment

Sima tried to convince Jodah to immediately flee the camp but Jodah wished to remain to rescue the remaining prisoners. At this time Sima and Jodah split up to accomplish this task with greater efficiency and they agreed to meet later outside of the camp after all the prisoners had been freed.

Jodah drifted through the encampment until he came upon a great white tent that he identified as the command tent. Around this tent he placed seeds comprised of mana made from a spell of his creation. At nearly the same time as a distant distraction from the other side of the encampment Jodah released his spell which ignited the tent and a nearby wagon that contained many copies of the book of Tal. After this spell was released Jodah fled to the center of camp and caused a distraction amongst the troups by informing them that the camp was under attack by goblins.

As Jodah fled he directed fleeing prisoners to safety and caused other forms of confusion. Upon reaching a far end of the camp he procured a couple of horses from the armies temporary stables and met up with Sima who was then fleeing the camp. Just as they were preparing to leave Primata Delphine appeared and attempted to thwart the attempt of Jodah and Sima to flee the encampment.

Primata delphine then used a form of holy magic to summon a sword made of fire so that she could kill Jodah and Sima. Because of the previous battle neither Sima nor Jodah and the strength or energy to summon their magical abilities to defend themselves. As Primata Delphine attacked Jodah attempted to block her magical sword with the use of his own material sword and magical mirror. The mirror reflected the magical energy from the sword back at Primata Delphine which effecively lit her ablaze and allowed Jodah and Sima to escape.

Lost at Sea

To be written

The Conclave of Mages

To be written

Mairsil's Interest in Jarsyl's Line

To be written

Gate to Phyrexia

To be written

Sima's Return

To be written

Attack of Tal

To be written

Releasing Ith

To be written

Ascension to Archmage

To be written

Abduction and Deceit

To be written

Jaya's Rescue

To be written

Freyalise's Touch

To be written

The Mirror

To be written

Kjeldor

To be written

A Plot Uncovered

To be written

Showdown with Mairsil

To be written

Argoth Repeated

To be written

Twenty Years Later...

To be written

The Hunt for the Ring

To be written

Blood of Urza

To be written

The Spark

To be written

Purifying Ascension

To be written

Family Reunion

Three hundred years after Lat-Nam's destruction, Jodah arrives in a small valley, and watches a man and a woman depart a small cottage. Jodah knocks on the door and a third man's voice answers. He tells Jodah to go away, but Jodah grabs his attention by speaking in the language of his childhood, Argivian. The man opens the door, and it's no other than Urza, Jodah's ancestor, working on his spiders to purge Dominaria of Phyrexian Sleeper Agents. Urza sences Jodah's relation to himself. Jodah explains to the Planeswalker that he has taken it upon himself to protect Terisiare from more powerful beings, and both men sit down while Jodah tells Urza what has happened in his absence.