Flicker

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Flicker
Mechanic
Introduced Magic 2015
Last used Evergreen
Reminder Text Exile target [permanent], then return that card to the battlefield...
Statistics
140 cards
{C} 0.7% {W} 44.3% {U} 30% {W/U} 9.3% {U/B} 0.7% {G/W} 1.4% {W/B} 2.9% {U/R} 1.4% {R/W} 2.1% {M} 2.9% {artifact symbol} 2.9% {land symbol} 1.4%

Flicker or Flickering is the nickname (alluding to the effect of its namesake, the Urza's Destiny card Flicker) for exiling something, then returning it to the battlefield.[1][2][3][4] The mechanic is sometimes also called blinking[5] after Blinking Spirit (which actually has a self-bounce effect and not a flicker).

Description

The Flicker ability was inspired by phasing. Flicker originally was designed as a vertical cycle in white but development moved the common to rare, changed it to sorcery, and dropped the other two.[6] There are some variants, but the general gist it that a permanent is exiled and is returned to the battlefield. The permanent can be restricted to being one's own or any player's; then, it may return to its owner or the effect's controller. These secondary templates do not cross but it is designed to be possible for players to flicker a stolen permanent to either keep it on their side or retrieve them from their opponent's, depending on the effect.

When you "flicker" a permanent, it's treated as a new card that just entered the battlefield. The mechanic appears primary on white and blue, tertiary on black and also on artifacts. "Flickering" removes all counters and auras from a creature, and makes it dodge targeted removal if a spell "flickering" that creature is played in response to the removal spell targeting it.[7]

With Core Set 2021, experiments have been made at returning phasing - specifically the action to phase out, not the ability - as a design tool in premier sets, as its ability to retain object memory and avoid various triggers make it more suitable in certain scenarios. The usage balance between them is not yet fully realized.

Flicker can appear in both white and blue, although R&D recently has been trying to push it a little more in white. Black can sacrifice a creature and then later reanimate it (Rescue from the Underworld as an example), but while this functions similarly to flicker, it's a separate thing.[8]

Name confusion

As noted above, Flicker and Blink have both been used as terms for effects that return immediately and return at the end step. However, the definitions have been muddled due to Flickerwisp and Momentary Blink, two popular cards that run opposed to the definition to the originals.

R&D used "insta-flicker" and "flicker" as terminology to distinguish between 'exile and return immediately' and 'exile and return at next end step'.[9] Later, they called it “fast flicker” and “slow flicker”.[10] Others differentiate between "flicker" and "blink", "short blink" and "long blink", or "blink" (after Momentary Blink) and "slide" (after Astral Slide).

One of the most iconic episodes of Doctor Who is Blink, which was made into a Saga (Blink) and a spell (Don't Blink), printed in the Universes Beyond set Doctor Who.[11] While the Saga doesn't have any relevance to blinking as a mechanic, Don't Blink acts as a hate spell a la Hallowed Moonlight, punishing opponents who are trying to "blink".

Rulings

  • A permanent that returns to the battlefield after being exiled does so as an entirely new object. It will have no memory of or connection to its previous existence.
  • Unless an effect says otherwise, permanents enter the battlefield untapped, creatures can't attack or {T} until they've been continuously under your control since the start of your most recent turn, and double-faced cards enter the battlefield with their front face up.
  • Any Auras attached to a permanent that leaves the battlefield will be put into their owner's graveyard the next time state-based actions are checked. Any Equipment attached to a permanent that leaves the battlefield become unattached and remain on the battlefield. Any counters on a permanent that leaves the battlefield cease to exist.
  • If a token creature is exiled, it will cease to exist. It won't return to the battlefield.
  • If a paired creature is exiled, the pair will break. However, the creature entering the battlefield again will cause its soulbond ability (or the soulbond ability of the creature it was paired with, as appropriate) to trigger again. This may cause the creature to pair with the creature it was previously paired with or another creature.
  • If a creature you've gained control of temporarily (perhaps due to the ability of Zealous Conscripts) is exiled and returns to the battlefield under your control, you will control that creature indefinitely.
    • Note that many flickering cards return such creatures under their owner's control, which is also the default if the card does not specify who controls the returned creature. Therefore the flicker effect must explicitly say "under your control", such as with Cloudshift.

List of Cards

{W} White

{U} Blue

{M} Multicolored

{artifact symbol} Artifacts

{land symbol} Lands

{CHAOS} Planes

References