Triple land
Triple lands is common slang for any nonbasic land that produces three colors of mana.
Homelands tri-color lands
The earliest triple land cycles from Homelands which produces three colors of mana conditionally by ": add to your mana pool. ,: Add C to your mana pool. ,: Add D or E to your mana pool." where D and E are the allied colors of C.
- Aysen Abbey (//)
- Wizards' School (//)
- Castle Sengir (//)
- Koskun Keep (//)
- An-Havva Township (//)
Invasion sac lands
Invasion sac lands that can be sacrificed for one of each of that color's allied colors.
- Irrigation Ditch ()
- Ancient Spring ()
- Sulfur Vent ()
- Geothermal Crevice ()
- Tinder Farm ()
Planeshift lairs
Planeshift lairs that must be sacrificed when it comes into play unless return a non-Lair land to owner's hand and can be tapped for one mana of any of three colors.
- Treva's Ruins (//)
- Dromar's Cavern (//)
- Crosis's Catacombs (//)
- Darigaaz's Caldera (//)
- Rith's Grove (//)
Shards of Alara shardlands
Shardlands (or Trilands) are taplands from Shards of Alara, which produce A; B; or C, where A and C are allied colors to B.
- Seaside Citadel (//)
- Arcane Sanctum (//)
- Crumbling Necropolis (//)
- Savage Lands (//)
- Jungle Shrine (//)
Shards of Alara panoramas
Shards of Alara also brought Panoramas, similar to fetch lands. These have an additional ability to tap for and for , and sacrifice they search for one basic land of the three according basic land types and put it onto the battlefield tapped.
- Bant Panorama (//)
- Esper Panorama (//)
- Grixis Panorama (//)
- Jund Panorama (//)
- Naya Panorama (//)