Flavor
Flavor is the concept of evoking a specific feeling and the intent of creating a universe and telling a story with the game of Magic.[1][2] This provides a unique and distinguishable quality to the game and each individual card or product. Flavor is accomplished via non-functional parts of cards, such as the Illustration or flavor text, the card face, and other visual clues, but also outside information such as marketing, web-presence, books, etc.[3][4]
Magic flavor should have both breadth (the broad scope of Magic, the sheer number of flavor elements) and depth (intensity of focus, growing investment in its core iconic elements).[5][6]
On most Magic cards, the mechanics mesh incredibly well with the flavor. This is not always the case, though. Even the most evocative cards face flavor issues from time to time.[7] A draft format that remedies this is flavor draft. It is drafted and played as normal, except for the fact that in-game flavor trumps the written text of the cards.[8][9]
References
- ↑ Mark Rosewater (February 24, 2003). "Bursting with Flavor". magicthegathering.com. Wizards of the Coast.
- ↑ Matt Cavotta (August 24, 2005). "The Flavor of Magic". magicthegathering.com. Wizards of the Coast.
- ↑ Brady Dommermuth (May 27, 2003). "The Story of the Story". magicthegathering.com. Wizards of the Coast.
- ↑ Doug Beyer (November 26, 2008). "The Needs of Cards and Beyond". magicthegathering.com. Wizards of the Coast.
- ↑ Doug Beyer (July 29, 2009). "The Widening Spiral". magicthegathering.com. Wizards of the Coast.
- ↑ Doug Beyer (May 26, 2010). "What Is Flavor?". magicthegathering.com. Wizards of the Coast.
- ↑ Sam Stoddard (September 4, 2015). "Origins of a Vorthos". magicthegathering.com. Wizards of the Coast.
- ↑ Chas Andres (June 16, 2015). "Flavor Draft". magicthegathering.com. Wizards of the Coast.
- ↑ Chas Andres (December 8, 2015). "The Return of Flavor Draft". magicthegathering.com. Wizards of the Coast.