Mutant
Mutants are altered beings by unnatural factors whether magical or biological origin. They can theorically be found in any plane.
Grixis Mutants
In the Shard of Alara known as Grixis, uncontrolled magical radiations have mutated some of it's denizens.
Dominarian Mutants
Terisiarian Mutants
To be written
Otarian Mutants
The barbarian turned druid, Kamahl, resided in the Otarian forest of Krosa, and it was he who planted the Mirari there thinking that without a wielder the artifact would be harmless. However its power was soaked into the entire continent and the radiation mutated the inhabitants, especially those within the forest, transforming many of the beasts into enormous in fiercer and stronger monsters. This caused the animals of the forest to go mad, wildly attacking anyone that entered the forest and even leaving the forest to attack surrounding farmsteads and villages.
Ravnican Mutants
Biomancers (genetic biologists affiliated with the Simic Combine) were responsible for the mutants of Ravnica in their attempts to improve the life forms of that plane. Most members of the Simic Combine even alter themselves purposedly, becoming mutants to enhance their abilities. One such technique uses cytoplast implants which, within the game, is represented with the Graft ability.
This article about the Magic Story is a stub. |