Indestructible

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Revision as of 07:03, 17 May 2014 by >Hunterofsalvation
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Indestructible was an attribute that some permanents had [1] and has become a keyword in Magic 2014. Indestructible permanents can't be destroyed by rules or effects. Indestructible permanents can still be put into their owner's graveyard by other means, such as by the "legend rule", by being sacrificed, or in the case of creatures having zero toughness.

The first card that conferred indestructibility was Consecrate Land in Alpha followed by Guardian Beast in Arabian Nights, but no other cards followed (and no formal rules existed) until Darksteel. [2] [3]

Rules

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Rulings

  • Damage accumulates on indestructible creatures, and that damage is removed during the cleanup step.
  • Lethal damage is defined as an amount of damage greater than or equal to a creature’s toughness. Even though an indestructible creature isn't destroyed by lethal damage, that definition is still used for things like assigning trample damage.
  • If a creature with lethal damage on it stops being indestructible, it's destroyed the next time state-based effects are checked.
  • Being indestructible stops only effects that would destroy the permanent, including destruction due to lethal damage and destruction that doesn't allow regeneration. An indestructible permanent can be exiled, returned to a player's hand, put into a graveyard for having 0 or less toughness, or sacrificed.
  • You can use a regeneration effect on an indestructible permanent, but since that permanent can't be destroyed, the effect does not apply, unless it loses indestructibility before the end of the end step, then it would regenerate.
  • Planeswalkers with indestructible will still have loyalty counters removed from them as they are dealt damage. If planeswalker with indestructible has no loyalty counters, it will still be put into its owner's graveyard, as the rule that does this doesn't destroy the planeswalker.

Magic 2014 updates:

  • In most cases, indestructible becoming a keyword doesn’t represent a functional change. There are two exceptions:
  • Previously, if a permanent was made indestructible by a resolving spell or ability (such as Withstand Death), and then that permanent lost its abilities, it would still be indestructible. This was because indestructible wasn’t an ability; it was just something true about the permanent. Now, the permanent will gain the ability indestructible, and it will lose this ability along with its other abilities.
  • Previously, if a group of permanents were made indestructible by a resolving spell or ability (such as creatures you control being affected by Rootborn Defenses), permanents that joined that group or entered the battlefield after that spell or ability resolved would also be indestructible. This was because the effect making the permanents indestructible wasn’t changing any of those permanents’ characteristics. Now, a permanent that enters the battlefield or comes under your control after the spell or ability resolves won’t have indestructible as it wasn’t under your control at the appropriate time to gain it.

Reminder text

The latest reminder text for Indestructible reads "Effects that say "destroy" don’t destroy this artifact."

Example

Spells that just grant Indestructible

Instant

Enchantment

Creature

Artifact

Planeswalker

Spells that grant Indestructible and more

Instant

Enchantment

Creature

Artifact

Land

Cards that are Indestructible

Creature

Artifact

Land

References

  1. Randy Buehler (January 09, 2004). "Developing Indestructibility". magicthegathering.com. Wizards of the Coast.
  2. Mark Rosewater (January 05, 2004). "Enter… The Matrix". magicthegathering.com. Wizards of the Coast.
  3. Mark Rosewater (December 13, 2010). "The Darksteel Returns". magicthegathering.com. Wizards of the Coast.