Flavor word

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Revision as of 12:35, 17 April 2022 by >Hunterofsalvation (→‎Description)
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Dungeons & Dragons: Adventures in the Forgotten Realms introduced a very loose approach to ability words called flavor words, which are used to represent themed actions, character feats or magic, or monster abilities, instead of grouping similarly functioning cards. Flavor words also appeared on cards of the Secret Lair: Street Fighter set, which will later be reskinned to in-multiverse Magic cards.

Description

Flavor words are not used to thematically group cards (like ability words), but to refer to iconic Dungeons & Dragons abilities, actions, or spells.[1] In some cases, these precede triggered or activated abilities on a card.[2] Flavor words contribute to the theme of many individual abilities. In many cases, they identify a particular skill or feat a creature from the Forgotten Realms could have. They were created to capture a sense of being on a D&D campaign.[3] A few modal cards in the set use flavor words to better illustrate your choices.[4] In this, they are similar to anchor words. Flavor words use title case as opposed to regular ability words that use proper case.[5] They aren't traditionally used on multiple cards.[6]

Forgotten Realms
  • Acid Breath
  • Animate Walking Statue
  • Antimagic Cone
  • Archery
  • Bardic Inspiration
  • Beacon of Hope
  • Bear Form
  • Befriend Them
  • Bewitching Whispers
  • Binding Contract
  • Brave the Stench
  • Break Their Chains
  • Charge Them
  • Clever Conjurer
  • Climb Over
  • Combat Inspiration
  • Cold Breath
  • Cone of Cold
  • Cunning Action
  • Cure Wounds
  • Dispel Magic
  • Displacement
  • Dissolve
  • Distract the Guard
  • Divine Intervention
  • Dominate Monster
  • Drag Below
  • Engulf
  • Fear Ray
  • Fend Them Off
  • Fight the Current
  • Find a Crossing
  • Flurry of Blows
  • Foil Their Scheme
  • Form a Party
  • Gentle Repose
  • Grant an Advantage
  • Hide
  • Interrogate Them
  • Intimidate Them
  • Journey On
  • Keen Senses
  • Learn Their Secrets
  • Life Drain
  • Lift the Curse
  • Lightning Breath
  • Magical Tinkering
  • Make a Retreat
  • Make Camp
  • Poison Breath
  • Pry It Open
  • Psionic Spells
  • Rappel Down
  • Rejuvenation
  • Rouse the Party
  • Search the Body
  • Search the Room
  • Set Off Traps
  • Siege Monster
  • Smash It
  • Smash the Chest
  • Song of Rest
  • Split
  • Stand and Fight
  • Start a Brawl
  • Steal Its Eyes
  • Stunning Strike
  • Tail Spikes
  • Teleport
  • Tie Up
  • Tragic Backstory
  • Trapped!
  • Two-Weapon Fighting
  • Whirlwind
  • Whispers of the Grave
  • Wild Magic Surge

Forgotten Realms Commander Decks

  • Astral Projection
  • Berserk
  • Breathe Flame
  • Create Undead
  • Enrage
  • Focus Beam
  • Mystic Arcanum
  • Negative Energy Cone
  • Pact Boon
  • Perfect Illumination
  • Smash Relics

Street Fighter

  • Electric Thunder
  • Fierce Punch
  • Flash Kick
  • Hadoken
  • Hundred Hand Slap
  • Iron Muscle
  • Lightning Kick
  • Rolling Attack
  • Teleport
  • Shoryuken
  • Sonic Boom
  • Spinning Piledriver
  • Sumo Spirit

Flavor words have been used before in other Wizards of the Coast TCGs.[7] Their use in future sets is not off the table, but more likely for Universes Beyond than normal Magic.[8][9] If necessary, flavor words may be removed if a card is reprinted.[10] Something being a flavor word doesn't prevent R&D from later using it as a card name or mechanic name. There will probably at least a few years where they won't use it, but after that, Mark Rosewater thinks that the flavor text phrases will be fair game as card or mechanic names.[11]

Flavor words involving a modal choice can also be accounted as anchor words.[12] [13]

References