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Comprehensive Rules
100.
Game Concepts
The Magic Golden Rules
Players
Starting the Game
Ending the Game
Colors
Mana
Numbers and Symbols
Cards
Objects
Permanents
Spells
Abilities
Emblems
Targets
Special Actions
Timing and Priority
Costs
Life
Damage
Drawing a Card
Counters
200.
Parts of a Card
Name
Mana Cost and Color
Illustration
Color Indicator
Type Line
Expansion Symbol
Text Box
Power/Toughness
Loyalty
Hand Modifier
Life Modifier
Information Below the Text Box
300.
Card Types
Artifacts
Creatures
Enchantments
Instants
Lands
Planeswalkers
Sorceries
Tribals
Planes
Phenomena
Vanguards
Schemes
Conspiracies
400.
Zones
Library
Hand
Battlefield
Graveyard
Stack
Exile
Ante
Command
500.
Turn Structure
Beginning Phase
Untap Step
Upkeep Step
Draw Step
Main Phase
Combat Phase
Beginning of Combat Step
Declare Attackers Step
Declare Blockers Step
Combat Damage Step
End of Combat Step
Ending Phase
End Step
Cleanup Step
600.
Spells, Abilities, and Effects
Casting Spells
Activating Activated Abilities
Handling Triggered Abilities
Handling Static Abilities
Mana Abilities
Loyalty Abilities
Linked Abilities
Resolving Spells and Abilities
Effects
One-Shot Effects
Continuous Effects
Text-Changing Effects
Interaction of Continuous Effects
Replacement Effects
Prevention Effects
Interaction of Replacement and/or Prevention Effects
700.
Additional Rules
Keyword Actions
Keyword Abilities
Turn-Based Actions
State-Based Actions
Flipping a Coin
Copying Objects
Face-Down Spells and Permanents
Split Cards
Flip Cards
Leveler Cards
Double-Faced Cards
Controlling Another Player
Ending the Turn
Restarting the Game
Subgames
Taking Shortcuts
Handling Illegal Actions
800.
Multiplayer Rules
Limited Range of Influence Option
Attack Multiple Players Option
Attack Left and Attack Right Options
Deploy Creatures Option
Shared Team Turns Option
Free-for-All Variant
Grand Melee Variant
Team vs. Team Variant
Emperor Variant
Two-Headed Giant Variant
Alternating Teams Variant
900.
Casual Variants
Planechase
Vanguard
Commander
Archenemy
Conspiracy Draft
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