Ferocious
Ferocious | |
---|---|
Ability Word | |
Introduced | Khans of Tarkir |
Last used | Fate Reforged |
Typical Text | Ferocious — …, if you control a creature with power 4 or greater, … |
Storm Scale | 7[1] |
Statistics |
19 cards 15.8% 36.8% 47.4% |
Scryfall Search | |
keyword:"Ferocious" |
Ferocious is an ability word introduced in Khans of Tarkir, wherein it is the Temur Frontier clan mechanic.[2] It triggers an advantage for the player if they control a creature with power 4 or greater. The mechanic was also featured in Fate Reforged.[3]
Rulings
- Some ferocious abilities that appear on instants and sorceries use the word "instead." These spells have an upgraded effect if you control a creature with power 4 or greater as they resolve. For these, you only get the upgraded effect, not both effects.
- Ferocious abilities of instants and sorceries that don't use the word "instead" will provide an additional effect if you control a creature with power 4 or greater as they resolve.
Example
Example
Heir of the Wilds
Creature — Human Warrior
2/2
Deathtouch
Ferocious — Whenever Heir of the Wilds attacks, if you control a creature with power 4 or greater, Heir of the Wilds gets +1/+1 until end of turn.
See also
- 5-power matters, a similar theme from Shards of Alara
References
- ↑ Mark Rosewater (February 29, 2016). "Storm Scale: Khans of Tarkir Block". magicthegathering.com. Wizards of the Coast.
- ↑ Matt Tabak (August 31, 2014). "Mechanics of Khans of Tarkir". magicthegathering.com. Wizards of the Coast.
- ↑ Matt Tabak (December 29, 2014). "Mechanics of Fate Reforged". magicthegathering.com. Wizards of the Coast.