Sejiri

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Revision as of 15:02, 28 October 2015 by >Hunterofsalvation (→‎General)
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Sejiri is one of the seven continents of Zendikar. [1]

General

Sejiri is a plateau surrounded by cliffs and since it is located at the northern pole, it is constantly covered in permafrost tundras, wind-blasted mountains, and impossibly tall cliffs that encircle the continent.

Despite its inhospitable terrain, creatures such as goblins, felidars, griffins, drakes, wolves, yeti, snow rocs, elk and sphinxes make their home in the snow-covered wastes. There are many ruins, and explorers brave the cold to see what treasures lie deep beneath the snowy surface.

Notable locations

  • Midnight Pass, the only way to access Sejiri. Only ships with a dedicated merfolk navigator have any real hope of successfully steering into the pass. Deep into the pass, ships can dock and adventurers can begin the slow and dangerous ascent to the tundra plateau.
  • Ikiral, an outpost hidden in the ruins of a massive broken hedron.
  • Benthidrix, a mythic underwater shrine supposedly belonging to a lost culture of ice merfolk.

Rise of the Eldrazi

Within two years of the release of the Eldrazi, the entire continent of Sejiri was overrun and destroyed. [2]

References

  1. Magic Creative Team (January 27, 2010). "A Planeswalker's Guide to Zendikar: Murasa and Sejiri". magicthegathering.com. Wizards of the Coast.
  2. Template:NewRef