Mutant

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Revision as of 16:37, 25 August 2011 by >LegacymtgsalvationUser1033
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Mutants are altered beings by unnatural factors whether magical or biological origin. They can theorically be found in any plane.

Grixis Mutants

In the Shard of Alara known as Grixis, uncontrolled magical radiations have mutated some of it's denizens.

Dominarian Mutants

Terisiarian Mutants

To be written

Otarian Mutants

The barbarian turned druid, Kamahl, resided in the Otarian forest of Krosa, and it was he who planted the Mirari there thinking that without a wielder the artifact would be harmless. However its power was soaked into the entire continent and the radiation mutated the inhabitants, especially those within the forest, transforming many of the beasts into enormous in fiercer and stronger monsters. This caused the animals of the forest to go mad, wildly attacking anyone that entered the forest and even leaving the forest to attack surrounding farmsteads and villages.

As the Mirari's magic washed across Otaria, many aven became taller and more muscular, with long, razor-like talons jutting from their wings. The most advanced of these mutants lost their arms, regressing into huge sentient raptors.

On the other hand, mutant owl aven, known as crookclaws, also grew larger and sprouted talons from their wings, but retained independent use of their arms. The crookclaws' magical abilities were also enhanced by the Mirari's emanations.

Ravnican Mutants

Biomancers (genetic biologists affiliated with the Simic Combine) were responsible for the mutants of Ravnica in their attempts to improve the life forms of that plane. Most members of the Simic Combine even alter themselves purposedly, becoming mutants to enhance their abilities. One such technique uses cytoplast implants which, within the game, is represented with the Graft ability.

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