Imprint
Imprint | |
---|---|
Ability Word | |
Introduced | Mirrodin |
Last used | Commander 2014 |
Typical Text | Imprint — ... exile [a card] ... [do something with exiled card]. |
Statistics |
23 cards 4.3% 4.3% 4.3% 87% |
Scryfall Search | |
keyword:"Imprint" |
Imprint is a mechanic that was introduced in Mirrodin as a keyword ability.[1] It was updated as an ability word in Magic 2010 rules,[2] and thus then officially reintroduced in Scars of Mirrodin.[3][4]
Description
Some abilities associated with the imprint ability word are triggered, commonly by entering the battlefield; and some are activated abilities, but both exile cards from some zone. Prior to the reintroduction of Imprint as an ability word in Scars of Mirrodin, this was referred to as "imprinting" that card.[5] Imprint was an artifact-centric keyword / ability word until the release of New Phyrexia where it saw use on colored cards.[6]
Rulings
- Each permanent with an imprint ability also has an ability that refers to the "exiled card(s)." These two abilities are linked. The second ability refers only to cards exiled as a result of the imprint ability, not by any other ability.
- If all cards exiled by an imprint ability somehow leave the exile zone, or if a card isn't exiled by an optional imprint ability, or if the ability failed to exile a card because it was countered, then it is possible for an imprint ability to have no exiled card to refer to. In this case, the linked ability associated with the imprint ability has no card values to refer to and will only do as much as possible. It may do nothing at all.
- If a permanent with an imprint ability leaves the battlefield and then returns to the battlefield, it is a new object. It has no association with any cards it exiled during its previous existence.
Rules
From the glossary of the Comprehensive Rules (June 7, 2024—Modern Horizons 3)
- Imprint
- “Imprint” used to be a keyword ability. It is now an ability word and has no rules meaning. All cards printed with the imprint keyword have received errata in the Oracle card reference.
As a keyword ability (Obsolete)
From the Comprehensive Rules (February 1, 2009—Conflux)
- 502.34. Imprint
- 502.34a Imprint is an activated or triggered ability, written “Imprint — [text],” where “[text]” is a triggered or activated ability. Cards that are in the removed-from-the-game zone because they were removed from the game by an imprint ability are imprinted on the source of that ability.
- 502.34b The phrase “imprinted [quality] card” means the card with that quality that’s imprinted on the permanent. If a permanent has more than one card with that quality imprinted on it, each of those cards is an “imprinted [quality] card.”
Examples
Example
Phyrexian Ingester
Creature — Beast
3/3
Imprint — When Phyrexian Ingester enters the battlefield, you may exile target nontoken creature.
Phyrexian Ingester gets +X/+Y, where X is the exiled creature card's power and Y is its toughness.
Notable cards with imprint
Trivia
- Imprint was featured as rules card 4 of 5 in the Scars of Mirrodin set and as rules card 2 of 5 in the Mirrodin Besieged set.
References
- ↑ Mark Rosewater (September 01, 2003). "Someday My Imprints Will Come". magicthegathering.com. Wizards of the Coast.
- ↑ Mark L. Gottlieb (July 08, 2009). "July 2009 Update Bulletin". magicthegathering.com. Wizards of the Coast.
- ↑ Mark Rosewater (September 13, 2010). "Something Wicked This Way Comes, Part 2". magicthegathering.com. Wizards of the Coast.
- ↑ A Planeswalker's Primer for Scars of Mirrodin: Imprint
- ↑ Mark Rosewater (November 29, 2010). "Imprints Charming". magicthegathering.com. Wizards of the Coast.
- ↑ Tom LaPille (December 03, 2010). "Out of Imprint". magicthegathering.com. Wizards of the Coast.