Unstable/Variant cards
Thirteen cards in Unstable were printed with multiple variants.[1] These variants can differ on rules text, power and toughness, flavor text, art, watermark, and even card name. However all have the some collector number and color.
The rarity of all the variations of a particular card add up to the regular listed rarity.[2]
Amateur Auteur (#3)
Four common 2/2 Humans with "Sacrifice Amateur Auteur: Destroy target enchantment" for .
They vary in art and flavor text. Each depicts a different plane-themed musical.
- Amateur Auteur (Ravnica)
- Amateur Auteur (Innistrad)
- Amateur Auteur (Theros)
- Amateur Auteur (Zendikar)
Knight of the Kitchen Sink (#12)
Six uncommon 2/2 Cyborg Knights with first strike and protection for .
They vary in with different rules and flavor text. Each protects from a different characteristics.
- Knight of the Kitchen Sink (Protection from black borders)
- Knight of the Kitchen Sink (Protection from even collector numbers)
- Knight of the Kitchen Sink (Protection from loose lips)
- Knight of the Kitchen Sink (Protection from odd collector numbers)
- Knight of the Kitchen Sink (Protection from two-word names)
- Knight of the Kitchen Sink (Protection from watermarks)
Novellamental (#41)
Four common 2/1 Elementals with high flying for .
They vary in flavor text. All flavor texts together tell one story in four parts.
- Novellamental (Part 1/4)
- Novellamental (Part 2/4)
- Novellamental (Part 3/4)
- Novellamental (Part 4/4)
Very Cryptic Command (#49)
Six rare instant modal spells with four modes of which you choose two for .
They vary in art and rules text.
- Very Cryptic Command
- Switch target creature's power and toughness until end of turn.
- Target creature can't be blocked this turn.
- Draw a card. If that card’s art is by Wayne England, you may reveal it and draw another card.
- Assemble a Contraption
- Very Cryptic Command
- Untap two target permanents.
- Tap each permanent target player controls with exactly one word in its name.
- Discard all the cards in your hand, then draw that many cards.
- Return target instant or sorcery card from your graveyard to your hand.
- Very Cryptic Command
- Draw a card from an opponent's library.
- Copy target instant or sorcery spell. You may choose new targets for the copy.
- Until end of turn, target creature loses all abilities and becomes a blue Frog with base power and toughness 1/1.
- Create a 1/1 colorless Gnome artifact creature token.
- Very Cryptic Command
- Return target permanent to its controller’s hand.
- Draw two cards, then discard a card.
- Change the target of target spell with a single target.
- Turn over target nontoken creature.
- Very Cryptic Command
- Counter target black-bordered spell.
- Return target creature to its owner's hand.
- Untap each permanent you control with a watermark.
- Roll two six-sided dice. Target player puts the top X cards of their library into their graveyard, where X is the total of those results.
- Very Cryptic Command
- Scry 3.
- Create a 2/2 black Rogue creature token with menace.
- Add or subtract 1 or one from a number or number word on target spell or permanent until end of turn.
- Return all artifacts target player controls to their owner's hand.
Extremely Slow Zombie (#54)
Four common 3/3 Zombies with last strike for .
They vary in art and flavor text. Each depicts a zombie in different seasons.
- Extremely Slow Zombie (Summer)
- Extremely Slow Zombie (Fall)
- Extremely Slow Zombie (Winter)
- Extremely Slow Zombie (Spring)
Sly Spy (#67)
Six uncommon 2/2 Human Spies with a saboteur ability for .
They vary in art, flavor and rules text. Each of them have a different saboteur ability and a different explanation for what S.N.E.A.K. stands.
- Sly Spy (That player reveals their hand. You choose a card from it with the longest name. That player discards that card.)
- Sly Spy (You may destroy target creature facing left in its art.)
- Sly Spy (That player loses a finger until Sly Spy leaves the battlefield.)
- Sly Spy (You may destroy target creature facing right in its art.)
- This variant has its art flipped so that the agent faces right. All other variants face left.
- Sly Spy (That player reveals the top card of their library. Put that card into your hand and you lose life equal to its converted mana cost.)
- Sly Spy (Roll a six-sided die. That player loses life equal to the result.)
Garbage Elemental (#82)
Six uncommon Elementals for .
They vary in rules text, creature type, power and toughness. Each has one keyword ability and another ability. In addition one of the abilities works in black border rules, white the other works only in silver border rules.
- Garbage Elemental (2/4)
- Garbage Elemental (3/1; Rigger)
- When Garbage Elemental enters the battlefield, it assembles a Contraption.
- Undying
- Garbage Elemental (3/2)
- Battle cry
- When Garbage Elemental enters the battlefield, roll two six-sided dice. Create a number of 1/1 red Goblin creature tokens equal to the difference between those results.
- Garbage Elemental (3/3)
- Cascade
- When Garbage Elemental enters the battlefield, roll a six-sided die. Garbage Elemental deals damage equal to the result to target opponent or planeswalker.
- Garbage Elemental (4/3)
- Unleash
- Each creature you control with any kind of counter on it has art menace.
- Garbage Elemental (6/5)
- Last strike
- Battalion — Whenever Garbage Elemental and at least two other creatures attack, target creature can't block this turn.
Target Minotaur (#98)
Four common 2/1 Minotaur Warriors with prowess for .
They vary in art and flavor text. Each depicts the Minotaur being hit with a different spell.
- Target Minotaur (Ice blast)
- Target Minotaur (Acid rain)
- Target Minotaur (Fire strike)
- Target Minotaur (Tangle roots)
Beast in Show (#103)
Four common 6/4 Beasts with trample for .
They vary in art and flavor text. Each depicts a different looking beast in a museum.
- Beast in Show (Dinosaur like)
- Beast in Show (Capricorn poodle like)
- Beast in Show (Dragon dog like)
- Beast in Show (Bull like)
Ineffable Blessing (#113)
Six uncommon enchantments for .
They vary in rules and flavor text. Each allows you to choose a characteristic when it enters the battlefield and have "Whenever a creature with the chosen characteristic enters the battlefield under your control, draw a card."
- Ineffable Blessing (Choose with or without flavor text)
- Ineffable Blessing (Chosen an artist)
- Ineffable Blessing (Chosen white-bordered or silver-bordered)
- Ineffable Blessing (Chosen a rarity)
- Ineffable Blessing (Chosen odd or even collector number)
- Ineffable Blessing (Chosen a number of words in the card name)
Killbots (#145)
Four common 2/1 Killbots for .
They vary in card name and flavor text. This means that you can have 16 Killbots in a deck.[3]
Everythingamajig (#147)
Six rare artifacts with three activated abilities.
They vary in rules text and mana cost.
- Everythingamajig
- Everythingamajig
- Everythingamajig
- Everythingamajig
- Everythingamajig
- Everythingamajig
Secret Base (#165)
Five common lands with ": Add " and ": Add one mana of any color. Spend this mana only to cast a spell that shares a watermark with Secret Base".
They vary in art and watermark. Each depicts the secret base and watermark of one Unstable faction.
- Secret Base (Order of the Widget)
- Secret Base (Agents of S.N.E.A.K.)
- Secret Base (League of Dastardly Doom)
- Secret Base (Goblin Explosioneers)
- Secret Base (Crossbreed Labs)
References
- ↑ Template:NewRef
- ↑ [[Lua error in Module:EzTumblr at line 40: Malformed URL.]]. "[{{{1}}} Do the variations on cards all add up to the same as a normal rarity?]". Lua error in Module:EzTumblr at line 50: Malformed URL.. Tumblr.
- ↑ [[Lua error in Module:EzTumblr at line 40: Malformed URL.]]. "[{{{1}}} The four Killbot variants all have different names.]". Lua error in Module:EzTumblr at line 50: Malformed URL.. Tumblr.