Living weapon

From MTG Wiki
Revision as of 21:45, 29 September 2016 by >Tuamir
Jump to navigation Jump to search
Living Weapon
Keyword Ability
Type Triggered
Introduced Mirrodin Besieged
Last used Commander 2015
Reminder Text Living weapon (When this Equipment enters the battlefield, create a 0/0 black Germ creature token, then attach this Equipment to it.)
Statistics 10 cards
Artifact 100%
Scryfall Search
keyword:"Living Weapon"

Living weapon is a keyword ability for equipment cards introduced in Mirrodin Besieged.[1][2][3] It was reused in New Phyrexia and the Commander series.

Description

When a card with Living weapon enters the battlefield, it puts a 0/0 black Germ creature token into play and attaches itself to it. [4] [5] [6] Thus Living weapons are themselves creatures until they die or their controller chooses to upgrade a different creature, with the detaching of the equipment and killing the Germ, as it is now a 0/0 creature. Due to state-based effects it is put into the graveyard and ceases to exist.

Rules

Template:Keyword CR

Rulings

  • Like other Equipment, each Equipment with living weapon has an equip cost. You can pay this cost to attach an Equipment to another creature you control. Once the Germ token is no longer equipped, it will be put into your graveyard, unless another effect raises its toughness above 0.

Example

Germ

Living Weapon does create Germ Creature tokens:

Token Name Color Type Line P/T Text Box Source Printings
Phyrexian Germ Black Creature — Phyrexian Germ 0/0

Trivia

  • Living Weapon was featured as rules card 3 of 5 in the Mirrodin Besieged set and as rules card 2 of 4 in the New Phyrexia set.

References

External links

Template:Keywords and abilities