Indestructible: Difference between revisions
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'''Indestructible''' is an attribute that some [[permanent]]s have. Indestructible permanents can't be [[destroy]]ed by rules or effects. Indestructible permanents can still be put into their owner's [[graveyard]] by other means, such as by the [["Legend rule"|"legend rule"]], by being [[sacrifice|sacrificed]], or in the case of creatures having zero [[toughness]]. | |||
'''Indestructible''' is an attribute that some [[permanent]]s have. Indestructible permanents can't be [[destroy]]ed by rules or effects | |||
The first card that conferred indestructibility was <c>Consecrate Land</c> in [[Alpha]] followed by <c>Guardian Beast</c> in [[Arabian Nights]], but no other cards followed (and no formal rules existed) until [[Darksteel]]. | The first card that conferred indestructibility was <c>Consecrate Land</c> in [[Alpha]] followed by <c>Guardian Beast</c> in [[Arabian Nights]], but no other cards followed (and no formal rules existed) until [[Darksteel]]. |
Revision as of 12:57, 12 July 2013
Indestructible is an attribute that some permanents have. Indestructible permanents can't be destroyed by rules or effects. Indestructible permanents can still be put into their owner's graveyard by other means, such as by the "legend rule", by being sacrificed, or in the case of creatures having zero toughness.
The first card that conferred indestructibility was Consecrate Land in Alpha followed by Guardian Beast in Arabian Nights, but no other cards followed (and no formal rules existed) until Darksteel.
From the ()
Rulings
- Damage accumulates on indestructible creatures, and that damage is removed during the cleanup step.
- Lethal damage is defined as an amount of damage greater than or equal to a creature’s toughness. Even though an indestructible creature isn't destroyed by lethal damage, that definition is still used for things like assigning trample damage.
- If a creature with lethal damage on it stops being indestructible, it's destroyed the next time state-based effects are checked.
- Being indestructible stops only effects that would destroy the permanent, including destruction due to lethal damage and destruction that doesn't allow regeneration. An indestructible permanent can be exiled, returned to a player's hand, put into a graveyard for having 0 or less toughness, or sacrificed.
- You can use a regeneration effect on an indestructible permanent, but since that permanent can't be destroyed, the effect does not apply, unless it loses indestructibility before the end of the end step, then it would regenerate.
Reminder text
The latest reminder text for Indestructible reads "Effects that say "destroy" don't destroy that permanent. An indestructible creature can't be destroyed by damage."
Spells that just grant Indestructible
Instant
Enchantment
Creature
- Aegis Angel
- Avacyn, Angel of Hope
- Dauntless Escort
- Deathless Angel
- Slobad, Goblin Tinkerer
- Spearbreaker Behemoth
Artifact
Planeswalker
Spells that grant Indestructible and more
Instant
Enchantment
Creature
Artifact
Land
Cards that are Indestructible
Creature
- Angelic Overseer
- Avacyn, Angel of Hope
- Blightsteel Colossus
- Creepy Doll
- Darksteel Colossus
- Darksteel Gargoyle
- Darksteel Juggernaut
- Darksteel Myr
- Darksteel Sentinel
- Konda, Lord of Eiganjo
- Manor Gargoyle
- Myojin of Cleansing Fire
- Myojin of Infinite Rage
- Myojin of Life's Web
- Myojin of Night's Reach
- Myojin of Seeing Winds
- Phylactery Lich
- Predator Ooze
- Sapling of Colfenor Template:BgTemplate:Bg
- Spearbreaker Behemoth
- Stuffy Doll
- Transcendent Master
- Ulamog, the Infinite Gyre
Artifact
- Darksteel Axe
- Darksteel Brute
- Darksteel Forge
- Darksteel Ingot
- Darksteel Pendant
- Darksteel Plate
- Darksteel Reactor
- Darksteel Relic
- Myr Matrix
- Shield of Kaldra
Land