Landhome: Difference between revisions

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Example Creature that had landhome (using current oracle text)
Example Creature that had landhome (using current oracle text)
 
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Gorilla Pack<br>
<c>Gorilla Pack</c> - {2}{G}<br>
Casting cost - 2G<br>
Creature - Ape<br>
Creature - Ape<br>
Gorilla Pack can't attack unless defending player controls a Forest. <br>
Gorilla Pack can't attack unless defending player controls a Forest. <br>
When you control no Forests, sacrifice Gorilla Pack.<br>
When you control no Forests, sacrifice Gorilla Pack.<br>
3 / 3<br>
3 / 3<br>
</div>


==Color Percentages==
==Color Percentages==

Revision as of 13:33, 25 March 2007

Landhome is an obsolete generic keyword ability used in conjunction with a quality such as land type. It was originally a group of abilities (islandhome, mountainhome, and so on) that prevent the creature with the ability from being declared an attacker if the defending player controlled no lands of the appropriate type. Additionally, creatures with landhome are buried if their controller doesn't control any lands of the appropriate type.

It is now printed as two abilities: <This creature> can't attack unless defending player controls a <land type>. When you control no <land type>, sacrifice <this creature>. Like Haste and Vigilance, Landhome was not originally keyworded, but unlike those abilities, it lost its keyword after WotC decided it was 'uninteresting,' and appeared on too few cards.

Example Creature that had landhome (using current oracle text)

Gorilla Pack - {2}{G}
Creature - Ape
Gorilla Pack can't attack unless defending player controls a Forest.
When you control no Forests, sacrifice Gorilla Pack.
3 / 3

Color Percentages

There is a total of 26 cards that involve Landhome, which are divided among the five colors as such:

  • Blue = 88 % (23 cards)
  • Red = 4 % (1 card)
  • Black = 4 % (1 card)
  • Green = 4 % (1 card)

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