Planeswalker: Difference between revisions
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{{rules|text= | {{rules|text= | ||
'''From the [[Comprehensive Rules]]''' | '''From the [[Comprehensive Rules]]''' | ||
'''212.9. Planeswalkers''' | *'''212.9. Planeswalkers''' | ||
*'''212.9a''' A player who has priority may play a planeswalker card from his or her hand during a main phase of his or her turn when the stack is empty. Playing a planeswalker as a spell uses the stack. (See rule 409, “Playing Spells and Activated Abilities.”) | **'''212.9a''' A player who has priority may play a planeswalker card from his or her hand during a main phase of his or her turn when the stack is empty. Playing a planeswalker as a spell uses the stack. (See rule 409, “Playing Spells and Activated Abilities.”) | ||
*'''212.9b''' When a planeswalker spell resolves, its controller puts it into play under his or her control. | **'''212.9b''' When a planeswalker spell resolves, its controller puts it into play under his or her control. | ||
*'''212.9c''' Planeswalker subtypes are always a single word and are listed after a long dash: “Planeswalker — Jace.” Each word after the dash is a separate subtype. Planeswalker subtypes are also called planeswalker types. Planeswalkers may have multiple subtypes. (You can find the complete list of planeswalker subtypes under “Planeswalker Types” in the glossary at the end of this document.) If two or more planeswalkers that share a planeswalker type are in play, all are put into their owners’ graveyards as a state-based effect. See rule 420.5. | **'''212.9c''' Planeswalker subtypes are always a single word and are listed after a long dash: “Planeswalker — Jace.” Each word after the dash is a separate subtype. Planeswalker subtypes are also called planeswalker types. Planeswalkers may have multiple subtypes. (You can find the complete list of planeswalker subtypes under “Planeswalker Types” in the glossary at the end of this document.) If two or more planeswalkers that share a planeswalker type are in play, all are put into their owners’ graveyards as a state-based effect. See rule 420.5. | ||
*'''212.9d''' Loyalty is a characteristic only planeswalkers have. The loyalty of a planeswalker not in play is equal to the number printed in its lower right corner. The loyalty of a planeswalker in play is equal to the number of loyalty counters on it. A planeswalker is treated as if its text box included, “This permanent comes into play with a number of loyalty counters on it equal to its printed loyalty number”; this ability creates a replacement effect (see rule 419.1). As a planeswalker gains or loses loyalty, loyalty counters are put on it or removed from it, respectively. Damage dealt to a planeswalker results in that many loyalty counters being removed from it. If a planeswalker’s loyalty is 0, it’s put into its owner’s graveyard as a state-based effect. See rule 420.5. | **'''212.9d''' Loyalty is a characteristic only planeswalkers have. The loyalty of a planeswalker not in play is equal to the number printed in its lower right corner. The loyalty of a planeswalker in play is equal to the number of loyalty counters on it. A planeswalker is treated as if its text box included, “This permanent comes into play with a number of loyalty counters on it equal to its printed loyalty number”; this ability creates a replacement effect (see rule 419.1). As a planeswalker gains or loses loyalty, loyalty counters are put on it or removed from it, respectively. Damage dealt to a planeswalker results in that many loyalty counters being removed from it. If a planeswalker’s loyalty is 0, it’s put into its owner’s graveyard as a state-based effect. See rule 420.5. | ||
*'''212.9e''' Planeswalkers can be attacked. (See rule 308, “Declare Attackers Step.”) | **'''212.9e''' Planeswalkers can be attacked. (See rule 308, “Declare Attackers Step.”) | ||
*'''212.9f''' Each planeswalker has a number of activated abilities. A player may play an activated ability of a planeswalker only during a main phase of his or her turn, when he or she has priority and the stack is empty, and only if none of its activated abilities have been played that turn. The cost to play an activated ability of a planeswalker is to put on or remove from that planeswalker a certain number of loyalty counters, as shown by the loyalty symbol in the ability’s cost. An ability with a negative loyalty cost can’t be played unless the planeswalker has at least that many loyalty counters on it. | **'''212.9f''' Each planeswalker has a number of activated abilities. A player may play an activated ability of a planeswalker only during a main phase of his or her turn, when he or she has priority and the stack is empty, and only if none of its activated abilities have been played that turn. The cost to play an activated ability of a planeswalker is to put on or remove from that planeswalker a certain number of loyalty counters, as shown by the loyalty symbol in the ability’s cost. An ability with a negative loyalty cost can’t be played unless the planeswalker has at least that many loyalty counters on it. | ||
*'''212.9g''' If noncombat damage would be dealt to a player by a source controlled by an opponent, that opponent may have that source deal that damage to a planeswalker the first player controls instead. This is a redirection effect (see rule 419.6c) and is subject to the normal rules for ordering replacement effects (see rule 419.9). The opponent chooses whether to redirect the damage as the redirection effect is applied.}} | **'''212.9g''' If noncombat damage would be dealt to a player by a source controlled by an opponent, that opponent may have that source deal that damage to a planeswalker the first player controls instead. This is a redirection effect (see rule 419.6c) and is subject to the normal rules for ordering replacement effects (see rule 419.9). The opponent chooses whether to redirect the damage as the redirection effect is applied.}} | ||
{{rules|text= | {{rules|text= | ||
'''From the [[Comprehensive Rules]]''' | '''From the [[Comprehensive Rules]]''' | ||
Planeswalker Type | *'''Planeswalker Type''' | ||
*Planeswalker subtypes are always a single word and are listed after a long dash: “Planeswalker — Jace.” Planeswalker subtypes are also called planeswalker types. | **Planeswalker subtypes are always a single word and are listed after a long dash: “Planeswalker — Jace.” Planeswalker subtypes are also called planeswalker types. | ||
**The list of planeswalker types, updated through the Lorwyn set, is as follows: Ajani, Chandra, Garruk, Jace, Liliana.}} | ***The list of planeswalker types, updated through the Lorwyn set, is as follows: Ajani, Chandra, Garruk, Jace, Liliana.}} | ||
{{Cardtypes}} | {{Cardtypes}} | ||
[[Category:Magic rules]] | [[Category:Magic rules]] |
Revision as of 14:27, 21 October 2007
- For the immensely powerful beings from Magic lore, see Planeswalkers.
Planeswalker is a new card type, first introduced in Lorwyn.
From the ()
From the ()