Evasion ability: Difference between revisions

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(Protection is not technically an evasion ability.)
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*[[Shadow]] (Can only block or be blocked by other creatures with Shadow) e.g. <c>Soltari Priest</c>.
*[[Shadow]] (Can only block or be blocked by other creatures with Shadow) e.g. <c>Soltari Priest</c>.
*[[Landwalk]] (Is completely unblockable if defending player controls a land with this property.) e.g. <c>Rushwood Dryad</c>.
*[[Landwalk]] (Is completely unblockable if defending player controls a land with this property.) e.g. <c>Rushwood Dryad</c>.
*[[Protection]] (Cannot be blocked by creatures with this quality) e.g. <c>Paladin en-Vec</c>.
*Specific '[[unblockable#"Cannot be blocked by"|Cannot be blocked by]]' clauses. e.g. <c>Sacred Knight</c>, <c>Vindictive Mob</c>.
*Specific '[[unblockable#"Cannot be blocked by"|Cannot be blocked by]]' clauses. e.g. <c>Sacred Knight</c>, <c>Vindictive Mob</c>.
*[[Protection]] also functions much like an evasion ability. (Cannot be blocked by creatures with this quality) e.g. <c>Paladin en-Vec</c>.


Some abilities act as pseudo-evasion abilities, not affecting how creatures block but instead affecting how combat damage can be assigned.
Some abilities act as pseudo-evasion abilities, not affecting how creatures block but instead affecting how combat damage can be assigned.

Revision as of 10:54, 26 June 2015

An evasion ability is an ability of a creature that improves its chances of damaging the defending player by restricting which creatures can block it. The ultimate example is "This creature is unblockable" (e.g. Tidal Kraken), but there are several other evasion abilities:


Some abilities act as pseudo-evasion abilities, not affecting how creatures block but instead affecting how combat damage can be assigned.

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