Evasion ability: Difference between revisions

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>LegacymtgsalvationUser1033
(fix wording)
>Unistardust
(Banding and Specific damage reassignment (abilities))
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An '''evasion ability''' is an ability of a creature that improves its chances of damaging the defending player by restricting which creatures can block it. The ultimate example is "This creature is unblockable" (e.g. <c>Tidal Kraken</c>), but there are several other evasion abilities:
An '''evasion ability''' is an ability of a creature that improves its chances of damaging the defending player by restricting which creatures can block it. The ultimate example is "This creature is [[unblockable]]" (e.g. <c>Tidal Kraken</c>), but there are several other evasion abilities:
*[[Flying]] (Can only be blocked by other creatures with flying or [[reach]]) e.g. <c>Wild Griffin</c>.
*[[Flying]] (Can only be blocked by other creatures with flying or [[reach]]) e.g. <c>Wild Griffin</c>.
*[[Fear]] (Can only be blocked by [[Black]]/[[Artifact]] creatures) e.g. <c>Gluttonous Zombie</c>.
*[[Fear]] (Can only be blocked by [[Black]]/[[Artifact]] creatures) e.g. <c>Gluttonous Zombie</c>.
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Some abilities act as pseudo-evasion abilities, not affecting how creatures block but instead affecting how combat damage can be assigned.
Some abilities act as pseudo-evasion abilities, not affecting how creatures block but instead affecting how combat damage can be assigned.
*[[Banding]] (Defending player chooses how the creature blocked by the creature(s) with Banding assigns combat damage) e.g. <c>Benalish Hero</c>.
*[[Trample]] (Allows excess [[combat damage]] to be dealt to the defending player) e.g. <c>Force of Nature</c>.
*[[Trample]] (Allows excess [[combat damage]] to be dealt to the defending player) e.g. <c>Force of Nature</c>.
*Specific damage reassignment. e.g. <c>Nomads en-Kor</c>, <c>Thorn Elemental</c>.
*Specific damage reassignment. e.g. <c>Nomads en-Kor</c> ([[en-Kor ability|''en''-Kor ability]]), <c>Thorn Elemental</c> ([[super trample]]), <c>Farrel's Zealot</c> ([[untrample]]).


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{{rules|text=

Revision as of 04:30, 1 March 2012

An evasion ability is an ability of a creature that improves its chances of damaging the defending player by restricting which creatures can block it. The ultimate example is "This creature is unblockable" (e.g. Tidal Kraken), but there are several other evasion abilities:

Some abilities act as pseudo-evasion abilities, not affecting how creatures block but instead affecting how combat damage can be assigned.

From the ()


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