Evasion ability: Difference between revisions

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*[[Landwalk]] (Is completely unblockable if defending player controls a land with this property.) e.g. <c>Rushwood Dryad</c>.
*[[Landwalk]] (Is completely unblockable if defending player controls a land with this property.) e.g. <c>Rushwood Dryad</c>.
*[[Protection]] (Cannot be blocked by creatures with this quality) e.g. <c>Paladin en-Vec</c>.
*[[Protection]] (Cannot be blocked by creatures with this quality) e.g. <c>Paladin en-Vec</c>.
*Specific 'Cannot be blocked by' clauses. e.g. <c>Vindictive Mob</c>.
*Specific 'Cannot be blocked by' clauses. e.g. <c>Sacred Knight</c>, <c>Vindictive Mob</c>.


Some abilities act as pseudo-evasion abilities, not affecting how creatures block but instead affecting how combat damage can be assigned.
Some abilities act as pseudo-evasion abilities, not affecting how creatures block but instead affecting how combat damage can be assigned.

Revision as of 16:22, 28 November 2007

An evasion ability is an ability of a creature that improves its chances of damaging the defending player by restricting which creatures can block it. The ultimate example is "This creature is unblockable" (e.g. Tidal Kraken), but there are several other evasion abilities:

Some abilities act as pseudo-evasion abilities, not affecting how creatures block but instead affecting how combat damage can be assigned.

From the ()


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