Comprehensive Rules: Difference between revisions

From MTG Wiki
Jump to navigation Jump to search
>Strand312@legacy41915495
m (linked to keyword)
>Gwiz665
(Added lots of links, and <div> instead of <blockquote>)
Line 11: Line 11:




<blockquote>'''Index of the Comprehensive Rules''' ''(Included for reference)''
<div style="background-color: #f5ece5; border: 1px solid #111111; padding: 10px; padding-top: 0px; margin-top: 20px; margin-bottom:20px; margin-right: 100px; margin-left: 100px;">'''Index of the Comprehensive Rules''' ''(Included for reference)''
*1. The Game
*1. '''The Game'''
**100. General
**100. General
**101. Starting the Game
**101. Starting the Game
Line 19: Line 19:
**104. Numbers and Symbols
**104. Numbers and Symbols


*2. Parts of the Game
*2. '''Parts of the Game'''
**200. General
**200. General
**201. Characteristics
**201. Characteristics
**202. Name
**202. Name
**203. Mana Cost and Color
**203. [[Mana|Mana Cost and Color]]
**204. Illustration
**204. Illustration
**205. Type Line
**205. Type Line
Line 33: Line 33:
**211. Collector Number
**211. Collector Number
**212. Type, Supertype, and Subtype
**212. Type, Supertype, and Subtype
**213. Spells
**213. [[Spells]]
**214. Permanents
**214. [[Permanents]]
**216. Tokens
**216. [[Tokens]]
**217. Zones
**217. [[Zones]]


*3. Turn Structure
*3. '''[[Turn structure|Turn Structure]]'''
**300. General
**300. [[Turn structure|General]]
**301. Beginning Phase
**301. [[Beginning Phase]]
**302. Untap Step
**302. [[Untap Step]]
**303. Upkeep Step
**303. [[Upkeep Step]]
**304. Draw Step
**304. [[Draw Step]]
**305. Main Phase
**305. [[Main Phase]]
**306. Combat Phase
**306. [[Combat Phase]]
**307. Beginning of Combat Step
**307. [[Beginning of Combat Step]]
**308. Declare Attackers Step
**308. [[Declare Attackers Step]]
**309. Declare Blockers Step
**309. [[Declare Blockers Step]]
**310. Combat Damage Step
**310. [[Combat Damage Step]]
**311. End of Combat Step
**311. [[End of Combat Step]]
**312. End Phase
**312. [[End Phase]]
**313. [[End of turn step|End of Turn Step]]
**313. [[End of turn step|End of Turn Step]]
**314. Cleanup Step
**314. [[Cleanup Step]]


*4. Spells, Abilities, and Effects
*4. '''Spells, Abilities, and Effects'''
**400. General
**400. General
**401. Spells on the Stack
**401. Spells on the Stack
**402. Abilities
**402. [[Abilities]]
**403. Activated Abilities
**403. [[Activated ability|Activated Abilities]]<!-- should probably be pluralized and capitalized --~~~~ -->
**404. Triggered Abilities
**404. [[Triggered ability|Triggered Abilities]]
**405. Static Abilities
**405. [[Static Abilities]]
**406. Mana Abilities
**406. [[Mana#Mana_Abilities|Mana Abilities]]
**407. Adding and Removing Abilities
**407. Adding and Removing Abilities
**408. Timing of Spells and Abilities
**408. Timing of Spells and Abilities
Line 72: Line 72:
**414. Countering Spells and Abilities
**414. Countering Spells and Abilities
**415. Targeted Spells and Abilities
**415. Targeted Spells and Abilities
**416. Effects
**416. [[Effects]]
**417. One-Shot Effects
**417. [[One-Shot Effects]]
**418. Continuous Effects
**418. [[Continuous Effects]]
**419. Replacement and Prevention Effects
**419. Replacement and Prevention Effects
**420. State-Based Effects
**420. [[State-Based Effects]]
**421. Handling “Infinite” Loops
**421. Handling "Infinite" Loops
**422. Handling Illegal Actions
**422. Handling Illegal Actions


*5. Additional Rules
*5. '''Additional Rules'''
**500. Legal Attacks and Blocks
**500. Legal Attacks and Blocks
**501. Evasion Abilities
**501. [[Evasion Abilities]]
**502. [[Keyword|Keyword Abilities]]
**502. [[Keyword|Keyword Abilities]]
**503. Copying Objects
**503. Copying Objects
**504. Face-Down Spells and Permanents
**504. Face-Down Spells and Permanents
**505. Split Cards
**505. [[Split Cards]]
**506. Subgames
**506. Subgames
**507. Controlling Another Player’s Turn
**507. Controlling Another Player’s Turn
**508. Flip Cards
**508. [[Flip Cards]]
**509. Ending the Turn
**509. Ending the Turn
**510. Status
**510. Status
**511. Flipping a Coin
**511. Flipping a Coin


*6. Multiplayer Rules
*6. '''Multiplayer Rules'''
**600. General
**600. General
**601. Limited Range of Influence Option
**601. Limited Range of Influence Option
Line 105: Line 105:
**608. Grand Melee Variant
**608. Grand Melee Variant
**609. Teams Variant
**609. Teams Variant
</blockquote>
</div>


[[Category:Magic Rules]]
[[Category:Magic Rules]]

Revision as of 01:27, 20 September 2006

The Comprehensive Rules are designed to be the end-all, be-all of the Magic rules. In this mighty tome everything from Banding to the layerering of continuous effects is described and explained. As Wizards of the Coast warns, this is not for the faint of heart.


When making a reference to a specific rule the clearest way to do it is as follows [CR <rule>]. An example, if someone explains Mana Abilities and ends his or her explanation with [CR 406.1], then he makes a reference to rule 406.1 which states:

CR 406.1

  • A mana ability is either (a) an activated ability that could put mana into a player's mana pool when it resolves or (b) a triggered ability that triggers from a mana ability and could produce additional mana. A mana ability can generate other effects at the same time it produces mana.

The Comprehensive Rules are available from Wizards of the Coast in TXT, DOC, Rich Text and PDF formats, and are approximately 123 pages. They are current as of July 15, 2006.


Index of the Comprehensive Rules (Included for reference)
  • 1. The Game
    • 100. General
    • 101. Starting the Game
    • 102. Winning and Losing
    • 103. The Magic Golden Rules
    • 104. Numbers and Symbols
  • 2. Parts of the Game
    • 200. General
    • 201. Characteristics
    • 202. Name
    • 203. Mana Cost and Color
    • 204. Illustration
    • 205. Type Line
    • 206. Expansion Symbol
    • 207. Text Box
    • 208. Power/Toughness
    • 209. Illustration Credit
    • 210. Legal Text
    • 211. Collector Number
    • 212. Type, Supertype, and Subtype
    • 213. Spells
    • 214. Permanents
    • 216. Tokens
    • 217. Zones
  • 5. Additional Rules
    • 500. Legal Attacks and Blocks
    • 501. Evasion Abilities
    • 502. Keyword Abilities
    • 503. Copying Objects
    • 504. Face-Down Spells and Permanents
    • 505. Split Cards
    • 506. Subgames
    • 507. Controlling Another Player’s Turn
    • 508. Flip Cards
    • 509. Ending the Turn
    • 510. Status
    • 511. Flipping a Coin
  • 6. Multiplayer Rules
    • 600. General
    • 601. Limited Range of Influence Option
    • 602. Attack Multiple Players Option
    • 603. Deploy Creatures Option
    • 604. Attack Left and Attack Right Options
    • 605. Free-for-All Variant
    • 606. Two-Headed Giant Variant
    • 607. Emperor Variant
    • 608. Grand Melee Variant
    • 609. Teams Variant