Flying: Difference between revisions

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* <c>Orchard Spirit</c> {{2}}{{G}}
* <c>Orchard Spirit</c> {{2}}{{G}}
* <c>Signal Pest</c> {{1}}
* <c>Signal Pest</c> {{1}}
==Tunneling==
==Can't be blocked by creatures with flying==
Some creatures without flying can't be blocked by creatures with flying. This is a [[red]] ability, and is nicknamed "Tunneling"<ref>{{EzTumblr|http://markrosewater.tumblr.com/post/173838388783/commanderjim-asked-what-color-is-cant-be|title=What color is "can't be blocked by creatures with flying"?|May 12, 2018}}</ref>  
Some creatures without flying can't be blocked by creatures with flying. This is a [[red]] ability, and is sometimes nicknamed "Tunneling"<ref>{{EzTumblr|http://markrosewater.tumblr.com/post/173838388783/commanderjim-asked-what-color-is-cant-be|title=What color is "can't be blocked by creatures with flying"?|May 12, 2018}}</ref> However, "Tunneling" is more often used for “target creature with power 2 or less is [[unblockable]] this turn”.<ref>{{EzTumblr|https://markrosewater.tumblr.com/post/187863654138/whatever-happened-to-tunneling-we-still-do-it|title=Whatever happened to tunneling?|September 21, 2019}}</ref><ref>{{EzTumblr|https://markrosewater.tumblr.com/post/187863717598/i-was-just-reading-a-wiki-article-on-flying-and-it|title=I was just reading a wiki article on flying and it referenced tunneling as "can't be blocked by creatures with flying."|September 21, 2019}}</ref>
* <c>Stone Spirit</c> {{4}}{{R}}
* <c>Stone Spirit</c> {{4}}{{R}}
* <c>Gnat Alley Creeper</c> {{2}}{{R}}
* <c>Gnat Alley Creeper</c> {{2}}{{R}}

Revision as of 07:05, 22 September 2019

Flying
[[File:{{#setmainimage:mtga_flying.png}}|70x70px]]
Keyword Ability
Type Evasion
Introduced Alpha
Last used Evergreen
Reminder Text Flying (This creature can't be blocked except by creatures with flying and/or reach.)
Scryfall Search
keyword:"Flying"

Flying is an evergreen evasion ability that makes creatures without flying unable to block creatures with flying. It has been in Magic since the original Alpha set.[1][2] It was the first mechanic that Richard Garfield designed for the game.[3]

Description

Flying appears on over 1,000 different cards and is scattered wildly on the color wheel, mostly being found on blue and white cards, and to a lesser extent in black and red.[4] Green rarely has flying creatures, but is the best color at destroying them (e.g. Hurricane, Plummet).[4] There are a number of creature types that almost always have flying, such as Angels, Birds, Sphinxes, Dragons, and Griffins (each of these generally being creatures with wings).

Rules

From the glossary of the Comprehensive Rules (June 7, 2024—Modern Horizons 3)

Flying
A keyword ability that restricts how a creature may be blocked. See rule 702.9, “Flying.”

From the Comprehensive Rules (June 7, 2024—Modern Horizons 3)

  • 702.9. Flying
    • 702.9a Flying is an evasion ability.
    • 702.9b A creature with flying can’t be blocked except by creatures with flying and/or reach. A creature with flying can block a creature with or without flying. (See rule 509, “Declare Blockers Step,” and rule 702.17, “Reach.”)
    • 702.9c Multiple instances of flying on the same creature are redundant.

Examples

Example

Bog Imp {1}{B}
Creature — Imp
1/1
Flying (This creature can't be blocked except by creatures with flying or reach.)

Enchantments that grant just Flying

One creature

All your creatures

Pseudo-flying

Some creatures without flying can't be blocked except by creatures with flying or reach. Mark Rosewater is not a fan of this design.[5]

Can't be blocked by creatures with flying

Some creatures without flying can't be blocked by creatures with flying. This is a red ability, and is sometimes nicknamed "Tunneling"[6] However, "Tunneling" is more often used for “target creature with power 2 or less is unblockable this turn”.[7][8]

See also

References

External links

Template:Keywords and abilities