Committing a crime: Difference between revisions
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==Example== | ==Example== | ||
{{examples|<c>Gisa, the Hellraiser</c> {{3}}{{B}}{{B}}<br>Legendary Creature {{-}} Human Warlock<br>4/5<br>Ward {{-}} {{2}}, Pay 2 life.<br>Skeletons and Zombies you control get +1/+1 and have menace.<br>Whenever you commit a crime, create two tapped 2/2 blue and black Zombie Rogue creature tokens. This ability triggers only once each turn. ''(Targeting opponents, anything they control, and/or cards in their graveyards is a crime.'')}} | {{examples|<c>Gisa, the Hellraiser</c> {{3}}{{B}}{{B}}<br>Legendary Creature {{-}} Human Warlock<br>4/5<br>Ward {{-}} {{2}}, Pay 2 life.<br>Skeletons and Zombies you control get +1/+1 and have menace.<br>Whenever you commit a crime, create two tapped 2/2 blue and black Zombie Rogue creature tokens. This ability triggers only once each turn. ''(Targeting opponents, anything they control, and/or cards in their graveyards is a crime.'')}} | ||
==References== | ==References== |
Revision as of 06:30, 27 March 2024
Committing a crime is a rules term introduced in Outlaws of Thunder Junction.[1][2] Whenever you cast a spell or activate an ability that targets an opponent, or their stuff (spells, permanents, hand, library or graveyard) you are "committing a crime.
Description
You commit a crime as you cast a spell, activate an ability, or put a triggered ability on the stack that targets one or more of the following:
- An opponent
- A spell or ability an opponent controls
- A permanent an opponent controls
- A card in an opponent's graveyard
Once you cast the spell, activate the ability, or put the triggered ability on the stack, the crime has been committed. It doesn't matter what happens to the spell or ability (or any of its targets) after that point.
Untargeted removal is not a crime, however, technically not-harmful targeted effects (like healing or putting counters) are.[3]
Committing a crime was designed to be backward compatible.[4] Cards may reward or punish you for committing a crime. In Outlaws of Thunder Junction, they reward you for committing crimes. In the villain set, you get to be the villain.[5]
Example
Example
Gisa, the Hellraiser
Legendary Creature — Human Warlock
4/5
Ward — , Pay 2 life.
Skeletons and Zombies you control get +1/+1 and have menace.
Whenever you commit a crime, create two tapped 2/2 blue and black Zombie Rogue creature tokens. This ability triggers only once each turn. (Targeting opponents, anything they control, and/or cards in their graveyards is a crime.)
References
- ↑ The Preview Panel - MagicCon Chicago (Video). Magic: The Gathering. YouTube (February 23 2024).
- ↑ Matt Tabak (March 26, 2024). "Outlaws of Thunder Junction Mechanics". magicthegathering.com. Wizards of the Coast.
- ↑ Mark Rosewater (February 26, 2024). "Using Healing Salve to save an opponent's creature is a crime, but bringing down the Wrath of God and destroying all creatures isn't?". Blogatog. Tumblr.
- ↑ Mark Rosewater (February 29, 2024). "I've been having trouble with the new keyword actions that are kind of just groupings or names for existing mechanics.". Blogatog. Tumblr.
- ↑ Mark Rosewater (March 10, 2024). "In OTJ, who is rewarded when I commit a crime?". Blogatog. Tumblr.