Committing a crime: Difference between revisions

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{{Infobox action
'''Committing a crime''' is a rules term introduced in ''[[Outlaws of Thunder Junction]]''.<ref name="Chicago Preview Panel">{{YouTubeRef|CzU5u3WUlM8|The Preview Panel - MagicCon Chicago|channel=[[Magic: The Gathering]]|date=February 23 2024}}</ref><ref>{{DailyRef|feature/outlaws-of-thunder-junction-mechanics|''Outlaws of Thunder Junction'' Mechanics|[[Matt Tabak]]|March 26, 2024}}</ref> Whenever you cast a [[spell]] or activate an [[ability]] that [[target]]s an [[opponent]], or their stuff ([[spell]]s, [[permanent]]s, [[hand]], [[library]] or [[graveyard]]) you are "committing a '''crime'''.
| first = Outlaws of Thunder Junction
| first_mech = Alpha
| last = Outlaws of Thunder Junction
| reminder = targeting opponents, anything they control, and/or cards in their graveyards is a crime<ref>{{EzTumblr|https://markrosewater.tumblr.com/post/744235689256878080|title=The Reminder Text for Committing a Crime|March 6, 2024}}</ref>
| stats = {{stats|W=|U=|B=|R=|G=}}
| searchtype = fulloracle
}}
'''Commit a crime''' is a [[keyword action]] introduced in ''[[Outlaws of Thunder Junction]]''.<ref name="Chicago Preview Panel">{{YouTubeRef|CzU5u3WUlM8|The Preview Panel - MagicCon Chicago|channel=[[Magic: The Gathering]]|date=February 23 2024}}</ref>


==Description==
==Description==
Whenever you cast a [[spell]] or activate an [[ability]] that [[target]]s an [[opponent]], or their stuff ([[spell]]s, [[permanent]]s, [[hand]], [[library]] or [[graveyard]]) you are "committing a [[crime]]". Untargeted removal is not a crime, however, technically not-harmful targeted effects (like healing or putting counters) are.<ref>{{EzTumblr|https://markrosewater.tumblr.com/post/743401860192403457|title=Using Healing Salve to save an opponent's creature is a crime, but bringing down the Wrath of God and destroying all creatures isn't?|February 26, 2024}}</ref>
You commit a crime as you cast a [[spell]], activate an [[ability]], or put a [[triggered ability]] on the [[stack]] that [[target]]s one or more of the following:
*An opponent
*A spell or ability an opponent controls
*A permanent an opponent controls
*A card in an opponent's graveyard


''Commit a crime'' was designed to be backward compatible.<ref>{{EzTumblr|https://markrosewater.tumblr.com/post/743690921163505664|title=I've been having trouble with the new keyword actions that are kind of just groupings or names for existing mechanics.|February 29, 2024}}</ref> Cards may reward or punish you for committing a crime. In ''[[Outlaws of Thunder Junction]]'', they reward you for committing crimes. In the villain set, you get to be the villain.<ref>{{EzTumblr|https://markrosewater.tumblr.com/post/744595371841503232|title=In OTJ, who is rewarded when I commit a crime?|March 10, 2024}}</ref>
Once you cast the spell, activate the ability, or put the triggered ability on the stack, the crime has been committed. It doesn't matter what happens to the spell or ability (or any of its targets) after that point.
 
Untargeted removal is not a crime, however, technically not-harmful targeted effects (like healing or putting counters) are.<ref>{{EzTumblr|https://markrosewater.tumblr.com/post/743401860192403457|title=Using Healing Salve to save an opponent's creature is a crime, but bringing down the Wrath of God and destroying all creatures isn't?|February 26, 2024}}</ref>
 
''Committing a crime'' was designed to be backward compatible.<ref>{{EzTumblr|https://markrosewater.tumblr.com/post/743690921163505664|title=I've been having trouble with the new keyword actions that are kind of just groupings or names for existing mechanics.|February 29, 2024}}</ref> Cards may reward or punish you for committing a crime. In ''[[Outlaws of Thunder Junction]]'', they reward you for committing crimes. In the villain set, you get to be the villain.<ref>{{EzTumblr|https://markrosewater.tumblr.com/post/744595371841503232|title=In OTJ, who is rewarded when I commit a crime?|March 10, 2024}}</ref>


==Example==
==Example==
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==References==
==References==
{{reflist}}
{{reflist}}
[[Category:Game concepts]]
[[Category:Glossary]]

Revision as of 06:25, 27 March 2024

Committing a crime is a rules term introduced in Outlaws of Thunder Junction.[1][2] Whenever you cast a spell or activate an ability that targets an opponent, or their stuff (spells, permanents, hand, library or graveyard) you are "committing a crime.

Description

You commit a crime as you cast a spell, activate an ability, or put a triggered ability on the stack that targets one or more of the following:

  • An opponent
  • A spell or ability an opponent controls
  • A permanent an opponent controls
  • A card in an opponent's graveyard

Once you cast the spell, activate the ability, or put the triggered ability on the stack, the crime has been committed. It doesn't matter what happens to the spell or ability (or any of its targets) after that point.

Untargeted removal is not a crime, however, technically not-harmful targeted effects (like healing or putting counters) are.[3]

Committing a crime was designed to be backward compatible.[4] Cards may reward or punish you for committing a crime. In Outlaws of Thunder Junction, they reward you for committing crimes. In the villain set, you get to be the villain.[5]

Example

Example

Duelist of the Mind {1}{U}
Creature — Human Advisor
*/3
Flying, vigilance
Duelist of the Mind’s power is equal to the number of cards you’ve drawn this turn.
Whenever you commit a crime, you may draw a card. If you do, discard a card. This ability triggers only once each turn.
Nathan Steuer, World Champion XXVIII

References