Gerritt Turner: Difference between revisions
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>Hunterofsalvation (Created page with "'''Gerritt Turner''' is an employee of Wizards of the Coast, where he has worked as Senior Narrative Designer since January, 2016.<ref>{{WebRef|url=https://www.linkedin.co...") |
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'''Gerritt Turner''' is an employee of [[Wizards of the Coast]], where he has worked as Senior Narrative Designer since January | '''Gerritt Turner''' is an employee of [[Wizards of the Coast]], where he has worked as Senior Narrative Designer since January 2016.<ref>{{WebRef|url=https://www.linkedin.com/in/gerritt-turner/|title=Gerritt Turner Profile|publisher=LinkedIn}}</ref> As part of the ''Magic'' Franchise Team, his job is to grow the ''[[Magic: The Gathering]]'' IP as an entertainment brand beyond the [[TCG|trading card game]]. He writes content and dialogue for ''Magic'' [[digital]] games. He also created the [[Brawl]] play format: identified business needs, pitched concepts, tested rules, and collaborated with [[R&D]] to finalize global release for [[tabletop]] and digital channels. | ||
He was part of the [[Set Design]] team of ''[[Commander 2019]]''.<ref>{{DailyRef|feature/commander-2019-edition-design-philosophy-2019-08-09|''Commander (2019 Edition)'' Design Philosophy|[[Glenn Jones]]|August 9, 2019}}</ref> | He was part of the [[Set Design]] team of ''[[Commander 2019]]''.<ref>{{DailyRef|feature/commander-2019-edition-design-philosophy-2019-08-09|''Commander (2019 Edition)'' Design Philosophy|[[Glenn Jones]]|August 9, 2019}}</ref> | ||
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==References== | ==References== | ||
{{Reflist}} | {{Reflist}} | ||
[[Category:Wizards of the Coast employees|Turner, Gerritt]] | [[Category:Wizards of the Coast employees|Turner, Gerritt]] |
Latest revision as of 16:40, 31 August 2022
Gerritt Turner is an employee of Wizards of the Coast, where he has worked as Senior Narrative Designer since January 2016.[1] As part of the Magic Franchise Team, his job is to grow the Magic: The Gathering IP as an entertainment brand beyond the trading card game. He writes content and dialogue for Magic digital games. He also created the Brawl play format: identified business needs, pitched concepts, tested rules, and collaborated with R&D to finalize global release for tabletop and digital channels.
He was part of the Set Design team of Commander 2019.[2]
References
- ↑ Gerritt Turner Profile. LinkedIn.
- ↑ Glenn Jones (August 9, 2019). "Commander (2019 Edition) Design Philosophy". magicthegathering.com. Wizards of the Coast.