Crew: Difference between revisions
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'''Crew''' is a [[keyword ability]] introduced in ''[[Kaladesh]]'' to enable the [[vehicle]] artifact subtype. It allows vehicles to become [[artifact creatures]] until end of turn.<ref>{{ | '''Crew''' is a [[keyword ability]] introduced in ''[[Kaladesh]]'' to enable the [[vehicle]] artifact subtype. It allows vehicles to become [[artifact creatures]] until end of turn.<ref>{{DailyRef|feature/kaladesh-mechanics-2016-09-02|''Kaladesh'' Mechanics|[[Matt Tabak]]|September 2, 2016}}</ref> It was also used in ''[[Aether Revolt]]''.<ref>{{DailyRef|making-magic/revolting-development-and-design-part-1-2017-01-02|A Revolting Development (and Design), Part 1|[[Mark Rosewater]]|January 2, 2017}}</ref><ref>{{DailyRef|feature/aether-revolt-mechanics-2017-01-02|''Aether Revolt'' Mechanics|[[Matt Tabak]]|January 2, 2017}}</ref> and ''[[Ixalan]]''<ref>{{DailyRef|feature/ixalan-mechanics|''Ixalan'' Mechanics|[[Matt Tabak]]|August 28, 2017}}</ref> which made the mechanic ''Crew'' available in two different non-neighbouring blocks in [[Standard]]. It was also used for the [[Skyship Weatherlight|''Weatherlight'']] in ''[[Dominaria]]''.<ref>{{DailyRef|making-magic/returning-home-2018-04-02|Returning Home|[[Mark Rosewater]]|Mark Rosewater}}</ref> | ||
==Description== | ==Description== | ||
To [[activate]] the crew ability, tap any number of [[creatures]] you control with total power equal to or greater than the crew number. Because the crew ability doesn't use the [[tap symbol]], you can tap any untapped creature you control, even one that just entered the battlefield. You can even tap an animated Vehicle to crew another Vehicle. | To [[activate]] the crew ability, tap any number of [[creatures]] you control with total power equal to or greater than the crew number. Because the crew ability doesn't use the [[tap symbol]], you can tap any untapped creature you control, even one that just entered the battlefield. You can even tap an animated Vehicle to crew another Vehicle. | ||
Crew evolved from a "location" mechanic, originally envisioned for ''[[Ixalan]]''.<ref>{{ | Crew evolved from a "location" mechanic, originally envisioned for ''[[Ixalan]]''.<ref>{{DailyRef|card-preview/conquering-design-ixalan-2017-09-05|Conquering the Design of ''Ixalan''|[[Ken Nagle]]|September 5, 2017}}</ref> The mechanic was first previewed on the card <c>Ovalchase Dragster</c> at [[PAX|Pax West]] [[2016]].<ref>[https://www.twitch.tv/magic/profile Magic Twitch channel] (September 2, 2016). [https://www.twitch.tv/magic/v/87178950 Magic at PAX: Kaladesh Debut].</ref> | ||
==Rules== | ==Rules== |
Revision as of 23:14, 6 April 2019
Crew | |
---|---|
Keyword Ability | |
Type | Activated |
Introduced | Kaladesh |
Last used | War of the Spark |
Reminder Text | Crew N (Tap any number of untapped creatures you control with total power N or greater: This permanent becomes an artifact creature until end of turn.) |
Statistics |
25 cards 100% |
Scryfall Search | |
keyword:"Crew" |
Crew is a keyword ability introduced in Kaladesh to enable the vehicle artifact subtype. It allows vehicles to become artifact creatures until end of turn.[1] It was also used in Aether Revolt.[2][3] and Ixalan[4] which made the mechanic Crew available in two different non-neighbouring blocks in Standard. It was also used for the Weatherlight in Dominaria.[5]
Description
To activate the crew ability, tap any number of creatures you control with total power equal to or greater than the crew number. Because the crew ability doesn't use the tap symbol, you can tap any untapped creature you control, even one that just entered the battlefield. You can even tap an animated Vehicle to crew another Vehicle.
Crew evolved from a "location" mechanic, originally envisioned for Ixalan.[6] The mechanic was first previewed on the card Ovalchase Dragster at Pax West 2016.[7]
Rules
From the Comprehensive Rules (June 7, 2024—Modern Horizons 3)
- 702.122. Crew
- 702.122a Crew is an activated ability of Vehicle cards. “Crew N” means “Tap any number of other untapped creatures you control with total power N or greater: This permanent becomes an artifact creature until end of turn.”
- 702.122b A creature “crews a Vehicle” when it’s tapped to pay the cost to activate a Vehicle’s crew ability.
- 702.122c If an effect states that a creature “can’t crew Vehicles,” that creature can’t be tapped to pay the crew cost of a Vehicle.
- 702.122d Some Vehicles have abilities that trigger when they become crewed. “Whenever [this Vehicle] becomes crewed” means “Whenever a crew ability of [this Vehicle] resolves.” If that ability has an intervening “if” clause that refers to information about the creatures that crewed it, it means only creatures that were tapped to pay the cost of the crew ability that caused it to trigger.
From the glossary of the Comprehensive Rules (June 7, 2024—Modern Horizons 3)
- Crew
- A keyword ability that lets you tap creatures to turn a Vehicle into an artifact creature. See rule 301, “Artifacts,” and rule 702.122, “Crew.”
Examples
Example
Cultivator's Caravan
Artifact — Vehicle
5/5
: Add one mana of any color.
Crew 3 (Tap any number of creatures you control with total power 3 or more: This Vehicle becomes an artifact creature until end of turn.)
References
- ↑ Matt Tabak (September 2, 2016). "Kaladesh Mechanics". magicthegathering.com. Wizards of the Coast.
- ↑ Mark Rosewater (January 2, 2017). "A Revolting Development (and Design), Part 1". magicthegathering.com. Wizards of the Coast.
- ↑ Matt Tabak (January 2, 2017). "Aether Revolt Mechanics". magicthegathering.com. Wizards of the Coast.
- ↑ Matt Tabak (August 28, 2017). "Ixalan Mechanics". magicthegathering.com. Wizards of the Coast.
- ↑ Mark Rosewater (Mark Rosewater). "Returning Home". magicthegathering.com. Wizards of the Coast.
- ↑ Ken Nagle (September 5, 2017). "Conquering the Design of Ixalan". magicthegathering.com. Wizards of the Coast.
- ↑ Magic Twitch channel (September 2, 2016). Magic at PAX: Kaladesh Debut.