Meld: Difference between revisions
>Hunterofsalvation No edit summary |
>Hunterofsalvation |
||
Line 9: | Line 9: | ||
==Description== | ==Description== | ||
Two cards that meld, change into one [[oversized]] card on the battlefield. <ref>{{NewRef|feature/eldritch-moon-mechanics-2016-06-27|Eldritch Moon Mechanics|[[Matt Tabak]]|June 27, 2016}}</ref> A '''melded'' card is one [[permanent]] represented by two cards. If it is one creature, it behaves like any other creature does. It can attack and block. It has abilities that work. It can be enchanted or equipped. You can put counters on it. And so on. You can think of it as one big card while on the battlefield and you won't be wrong. A single spell that says "Destroy target creature" takes out the whole permanent. | The design of Meld was inspired by the Un-card <c>B.F.M. (Big Furry Monster)</c> and the unreleased mechanic [[Link]]. <ref>{{NewRef|making-magic/over-moon-part-1-2016-06-27|Over the Moon, Part 1|[[Mark Rosewater]]|June 27, 2016}}</ref> | ||
Two cards that meld, change into one [[oversized]] card on the battlefield. That single card only exists on the [[card back|backs]] of the two other cards. <ref>{{NewRef|feature/eldritch-moon-mechanics-2016-06-27|Eldritch Moon Mechanics|[[Matt Tabak]]|June 27, 2016}}</ref> A '''melded''' card is one [[permanent]] represented by two cards. If it is one creature, it behaves like any other creature does. It can attack and block. It has abilities that work. It can be enchanted or equipped. You can put counters on it. And so on. You can think of it as one big card while on the battlefield and you won't be wrong. A single spell that says "Destroy target creature" takes out the whole permanent. | |||
Whenever the melded card leaves the battlefield, both cards go, and they each turn front face up again. | Whenever the melded card leaves the battlefield, both cards go, and they each turn front face up again. | ||
Line 17: | Line 19: | ||
* The [[rare]] <c>Hanweir Battlements</c> melds with the rare <c>Hanweir Garrison</c> into the rare <c>Hanweir, the Writhing Township</c> | * The [[rare]] <c>Hanweir Battlements</c> melds with the rare <c>Hanweir Garrison</c> into the rare <c>Hanweir, the Writhing Township</c> | ||
* The rare <c>Bruna, the Fading Light</c> melds with the [[mythic]] <c>Gisela, the Broken Blade</c> into the mythic <c>Brisela, Voice of Nightmares</c> | * The rare <c>Bruna, the Fading Light</c> melds with the [[mythic]] <c>Gisela, the Broken Blade</c> into the mythic <c>Brisela, Voice of Nightmares</c> | ||
==Rules== | ==Rules== | ||
{{CR|Meld}} | {{CR|Meld}} |
Revision as of 18:29, 27 June 2016
Meld | |
---|---|
Keyword Action | |
Introduced | Eldritch Moon |
Last used | Eldritch Moon |
Reminder Text | No official reminder text |
Scryfall Search | |
keyword:"Meld" |
Meld is a keyword action introduced in Eldritch Moon and means to turn a Double-faced card upside down, if you control a second card it can meld with.
Description
The design of Meld was inspired by the Un-card B.F.M. (Big Furry Monster) and the unreleased mechanic Link. [1]
Two cards that meld, change into one oversized card on the battlefield. That single card only exists on the backs of the two other cards. [2] A melded card is one permanent represented by two cards. If it is one creature, it behaves like any other creature does. It can attack and block. It has abilities that work. It can be enchanted or equipped. You can put counters on it. And so on. You can think of it as one big card while on the battlefield and you won't be wrong. A single spell that says "Destroy target creature" takes out the whole permanent.
Whenever the melded card leaves the battlefield, both cards go, and they each turn front face up again.
Cards with meld
There are three cards with meld in Eldritch Moon.
- The common Graf Rats melds with Midnight Scavengers into Chittering Host
- The rare Hanweir Battlements melds with the rare Hanweir Garrison into the rare Hanweir, the Writhing Township
- The rare Bruna, the Fading Light melds with the mythic Gisela, the Broken Blade into the mythic Brisela, Voice of Nightmares
Rules
From the Comprehensive Rules (June 7, 2024—Modern Horizons 3)
- 701.37. Meld
- 701.37a Meld is a keyword action that appears in an ability on one card in a meld pair. To meld the two cards in a meld pair, put them onto the battlefield with their back faces up and combined. The resulting permanent is a single object represented by two cards. See rule 712, “Double-Faced Cards.”
- 701.37b Only two cards belonging to the same meld pair can be melded. Tokens, cards that aren’t meld cards, or meld cards that don’t form a meld pair can’t be melded.
- 701.37c If an effect instructs a player to meld objects that can’t be melded, they stay in their current zone.
Example: A player owns and controls Midnight Scavengers and a token that’s a copy of Graf Rats. At the beginning of combat, both are exiled but can’t be melded. Midnight Scavengers remains exiled and the exiled token ceases to exist.
From the glossary of the Comprehensive Rules (June 7, 2024—Modern Horizons 3)
- Meld
- To turn two members of a meld pair so their back faces are up and combined into one oversized Magic card. See rule 701.37, “Meld.”
Rulings
- "Double-faced" always refers to the physical card. It is neither a characteristic nor a copiable value. For example, a token can never be a double-faced permanent even if it's a copy of one.
- Each face of a double-faced card has its own name, types, subtypes, power and toughness, abilities, and so on. While a double-faced card is not on the battlefield, consider only the characteristics of its front face. While a double-faced card is on the battlefield, consider only the characteristics of the face that's currently up. The other set of characteristics is ignored expect for the converted mana cost. The back face has by definition the same converted mana cost as the front face.[3]
- A double-faced card enters the battlefield with the front face up.
- The back face of a double-faced card can't be cast.