Menace: Difference between revisions

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==Rules==
==Rules==
{{CR|lookup=Menace}}
{{CR|Menace}}
{{CR|glossary|Menace}}


==Rulings==
==Rulings==

Revision as of 20:39, 4 May 2016

Menace
Keyword Ability
Type Evasion
Introduced Fallen Empires (mechanic)
Magic Origins (keyword)
Last used Evergreen
Reminder Text Menace (This creature can't be blocked except by two or more creatures.)
Statistics

31 cards

  • {R}70.9%
  • {G}9.7%
  • multicolor 9.7%
  • {B}6.4%
  • {U}3.2%
Scryfall Search
keyword:"Menace"

Menace is an evergreen keyword ability which was introduced in Magic Origins to replace Intimidate which had turned out to be too "swingy". The Menace mechanic had existed since Goblin War Drums from Fallen Empires and is primary in black and secondary in red.[1][2][3]

Some older cards with this ability received errata so they now have menace.

Rules

From the Comprehensive Rules (June 7, 2024—Modern Horizons 3)

  • 702.111. Menace
    • 702.111a Menace is an evasion ability.
    • 702.111b A creature with menace can’t be blocked except by two or more creatures. (See rule 509, “Declare Blockers Step.”)
    • 702.111c Multiple instances of menace on the same creature are redundant.

From the glossary of the Comprehensive Rules (June 7, 2024—Modern Horizons 3)

Menace
An evasion ability that makes creatures unblockable by a single creature. See rule 702.111, “Menace.”

Rulings

  • Once a creature with menace is legally blocked by two or more creatures, removing those blockers from combat won't change or undo the block.

Example

References

Template:Keywords and abilities