Menace: Difference between revisions
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==Rules== | ==Rules== | ||
{{CR| | {{CR|Menace}} | ||
{{CR|glossary|Menace}} | |||
==Rulings== | ==Rulings== |
Revision as of 20:39, 4 May 2016
Menace | |
---|---|
Keyword Ability | |
Type | Evasion |
Introduced |
Fallen Empires (mechanic) Magic Origins (keyword) |
Last used | Evergreen |
Reminder Text | Menace (This creature can't be blocked except by two or more creatures.) |
Statistics |
31 cards
|
Scryfall Search | |
keyword:"Menace" |
Menace is an evergreen keyword ability which was introduced in Magic Origins to replace Intimidate which had turned out to be too "swingy". The Menace mechanic had existed since Goblin War Drums from Fallen Empires and is primary in black and secondary in red.[1][2][3]
Some older cards with this ability received errata so they now have menace.
Rules
From the Comprehensive Rules (June 7, 2024—Modern Horizons 3)
- 702.111. Menace
- 702.111a Menace is an evasion ability.
- 702.111b A creature with menace can’t be blocked except by two or more creatures. (See rule 509, “Declare Blockers Step.”)
- 702.111c Multiple instances of menace on the same creature are redundant.
From the glossary of the Comprehensive Rules (June 7, 2024—Modern Horizons 3)
- Menace
- An evasion ability that makes creatures unblockable by a single creature. See rule 702.111, “Menace.”
Rulings
- Once a creature with menace is legally blocked by two or more creatures, removing those blockers from combat won't change or undo the block.