Tempting offer: Difference between revisions
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| last = Commander 2013 | | last = Commander 2013 | ||
| reminder = [do something]. Each opponent may [do the same]. For each opponent who does, [do something again]. | | reminder = [do something]. Each opponent may [do the same]. For each opponent who does, [do something again]. | ||
| stats = | | stats = {{stats|W=1|U=1|B=1|R=1|G=1}} | ||
}} | }} | ||
'''''Tempting offer''''' is an [[ability word]] introduced in ''[[Commander 2013]]''. It only appears on [[sorceries]]. | '''''Tempting offer''''' is an [[ability word]] introduced in ''[[Commander 2013]]''. It only appears on [[sorceries]]. |
Revision as of 04:20, 11 April 2019
Tempting Offer | |
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Ability Word | |
Introduced | Commander 2013 |
Last used | Commander 2013 |
Typical Text | Tempting offer — [do something]. Each opponent may [do the same]. For each opponent who does, [do something again]. |
Statistics |
5 cards 20% 20% 20% 20% 20% |
Scryfall Search | |
keyword:"Tempting Offer" |
Tempting offer is an ability word introduced in Commander 2013. It only appears on sorceries.
A tempting offer allows a player to perform a certain beneficial action and then gives all opponents the chance to perform the same action. Then, for each opponent who does, the player may repeat the action.
Examples
Example
Tempt with Glory
Sorcery
Tempting offer — Put a +1/+1 counter on each creature you control. Each opponent may put a +1/+1 counter on each creature he or she controls. For each opponent who does, put a +1/+1 counter on each creature you control.
Rulings
- Opponents decide in turn order whether or not they accept the offer, starting with the opponent on the left. Each opponent will know the decisions of previous opponents in turn order when making his or her decision.
- After each opponent has decided, the effect happens simultaneously for each one who accepted the offer. Then, the effect happens again for the acting player a number of times equal to the number of opponents who accepted.