Tempting offer: Difference between revisions

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A tempting offer allows a player to perform a certain beneficial action and then gives all opponents the chance to perform the same action. Then, for each opponent who does, the player may repeat the action.     
A tempting offer allows a player to perform a certain beneficial action and then gives all opponents the chance to perform the same action. Then, for each opponent who does, the player may repeat the action.     


==Example==
==Examples==
{{examples|text=''
{{examples|<c>Tempt with Glory</c> {{5}}{{W}}<br>Sorcery<br>''Tempting offer'' {{-}} Put a +1/+1 counter on each creature you control. Each opponent may put a +1/+1 counter on each creature he or she controls. For each opponent who does, put a +1/+1 counter on each creature you control.}}
*<c>Tempt with Glory</c> - {{5}}{{W}}<br>Sorcery<br>''Tempting offer'' {{-}} Put a +1/+1 counter on each creature you control. Each opponent may put a +1/+1 counter on each creature he or she controls. For each opponent who does, put a +1/+1 counter on each creature you control.
}}


==Rulings==
==Rulings==

Revision as of 18:33, 29 March 2019

Tempting Offer
Ability Word
Introduced Commander 2013
Last used Commander 2013
Typical Text Tempting offer — [do something]. Each opponent may [do the same]. For each opponent who does, [do something again].
Statistics 5 cards
{W}20% {U}20% {B}20% {R}20% {G}20%
Scryfall Search
keyword:"Tempting Offer"

Tempting offer is an ability word introduced in Commander 2013. It only appears on sorceries.

A tempting offer allows a player to perform a certain beneficial action and then gives all opponents the chance to perform the same action. Then, for each opponent who does, the player may repeat the action.

Examples

Example

Tempt with Glory {5}{W}
Sorcery
Tempting offer — Put a +1/+1 counter on each creature you control. Each opponent may put a +1/+1 counter on each creature he or she controls. For each opponent who does, put a +1/+1 counter on each creature you control.

Rulings

  • Opponents decide in turn order whether or not they accept the offer, starting with the opponent on the left. Each opponent will know the decisions of previous opponents in turn order when making his or her decision.
  • After each opponent has decided, the effect happens simultaneously for each one who accepted the offer. Then, the effect happens again for the acting player a number of times equal to the number of opponents who accepted.

Template:Keywords and abilities