Tempting offer: Difference between revisions

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* Opponents decide in turn order whether or not they accept the offer, starting with the opponent on the left. Each opponent will know the decisions of previous opponents in turn order when making his or her decision.
* Opponents decide in turn order whether or not they accept the offer, starting with the opponent on the left. Each opponent will know the decisions of previous opponents in turn order when making his or her decision.
* After each opponent has decided, the effect happens simultaneously for each one who accepted the offer. Then, the effect happens again for the acting player a number of times equal to the number of opponents who accepted.
* After each opponent has decided, the effect happens simultaneously for each one who accepted the offer. Then, the effect happens again for the acting player a number of times equal to the number of opponents who accepted.
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[[Category:Ability words]]
[[Category:Ability words]]

Revision as of 22:53, 4 June 2014

Tempting offer is an ability word introduced in Commander 2013. It only appears on sorceries.

A tempting offer allows a player to perform a certain beneficial action and then gives all opponents the chance to perform the same action. Then, for each opponent who does, the player may repeat the action.

Example

Rulings

  • Opponents decide in turn order whether or not they accept the offer, starting with the opponent on the left. Each opponent will know the decisions of previous opponents in turn order when making his or her decision.
  • After each opponent has decided, the effect happens simultaneously for each one who accepted the offer. Then, the effect happens again for the acting player a number of times equal to the number of opponents who accepted.