Animate: Difference between revisions

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Land is the most popular card type to be animated. [[Green]], as the color connected most closely to lands and creatures, is the color most likely to turn lands into creatures — usually still keeping them lands. The mechanic is [[secondary]] in [[red]] and tertiary in all other colors.<ref>{{DailyRef|making-magic/mechanical-color-pie-2017-2017-06-05|Mechanical Color Pie 2017|[[Mark Rosewater]]|June 5, 2017}}</ref>  
Land is the most popular card type to be animated. [[Green]], as the color connected most closely to lands and creatures, is the color most likely to turn lands into creatures — usually still keeping them lands. The mechanic is [[secondary]] in [[red]] and tertiary in all other colors.<ref>{{DailyRef|making-magic/mechanical-color-pie-2017-2017-06-05|Mechanical Color Pie 2017|[[Mark Rosewater]]|June 5, 2017}}</ref>  
* <c>Animate Land</c>
* <c>Animate Land</c>
* <c>Avalanche Caller</c>
* <c>Awakener Druid</c>
* <c>Awakener Druid</c>
* <c>Awakening of Vitu-Ghazi</c>
* <c>Awakening of Vitu-Ghazi</c>
* <c>Balduvian Frostwaker</c>
* <c>Balduvian Conjurer</c>
* <c>Clan Guildmage</c>
* <c>Cyclone Sire</c>
* <c>Destiny Spinner</c>
* <c>Elemental Uprising</c>
* <c>Genju of the Cedars</c>
* <c>Genju of the Cedars</c>
* <c>Genju of the Falls</c>
* <c>Genju of the Falls</c>
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* <c>Genju of the Spires</c>
* <c>Genju of the Spires</c>
* <c>Hunting Wilds</c>
* <c>Hunting Wilds</c>
* <c>Hydroform</c>
* <c>Jolrael, Empress of Beasts</c>
* <c>Jolrael, Empress of Beasts</c>
* <c>Kamahl, Fist of Krosa</c>
* <c>Kamahl, Fist of Krosa</c>
* <c>Kamahl, Heart of Krosa</c>
* <c>Koth of the Hammer</c>
* <c>Lifespark Spellbomb</c>
* <c>Lifespark Spellbomb</c>
* <c>Mishra's Groundbreaker</c>
* <c>Nissa, Vital Force</c>
* <c>Nissa, Who Shakes the World</c>
* <c>Nissa, Worldwaker</c>
* <c>Noyan Dar, Roil Shaper</c>
* <c>Obuun, Mul Daya Ancestor</c>
* <c>Quirion Druid</c>
* <c>Quirion Druid</c>
* <c>Rude Awakening</c>
* <c>Rude Awakening</c>
* <c>Siege of Towers</c>
* <c>Soilshaper</c>
* <c>Soilshaper</c>
* <c>Skarrg Guildmage</c>
* <c>Spike Tiller</c>
* <c>Vastwood Animist</c>
* <c>Verdant Touch</c>
* <c>Vivify</c>
* <c>Vivify</c>
* <c>Waker of the Wilds</c>
* <c>Wakeroot Elemental</c>
* <c>Woodwraith Corrupter</c>
* <c>Wall of Resurgence</c>


If a land is self-animating it is called a [[manland]].
If a land is self-animating it is called a [[manland]].

Revision as of 21:35, 16 February 2021

An animate effect or spell is one that turns a non-creature into a creature, most of the times for a certain amount of time. The mechanic was first introduced in Alpha with Animate Artifact, Animate Dead and Mishra's Factory.[1]

Examples

Animated Artifacts

Self-animating

Animate others

Animated creature cards in the graveyard

This category is thin due to the inability of the rules engine to handle such effects - simple under game actions, but messy in order to preserve the rules of card types. Effects of this type are unlikely to be printed going forward.

Animated Enchantments

Self-animating

Animate others

Animated Instants and Sorceries

Animated Lands

Land is the most popular card type to be animated. Green, as the color connected most closely to lands and creatures, is the color most likely to turn lands into creatures — usually still keeping them lands. The mechanic is secondary in red and tertiary in all other colors.[2]


If a land is self-animating it is called a manland.

Animated Planeswalkers

Animated Library

Variants

"Artifact-ize"

There are spells or effects that turn non-artifacts into artifacts.

References

  1. Magic Arcana (June 17, 2004). "The animating principle". magicthegathering.com. Wizards of the Coast.
  2. Mark Rosewater (June 5, 2017). "Mechanical Color Pie 2017". magicthegathering.com. Wizards of the Coast.
  3. Mark Rosewater (November 27, 2017). "Unstable Scraps, Part 1". magicthegathering.com. Wizards of the Coast.