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An '''animate''' effect or spell is one that turns a non-creature into a [[creature]], most of the times for a certain amount of time. The mechanic was first introduced in ''[[Alpha]]'' with <c>Animate Artifact</c>, <c>Animate Dead</c> and <c>Mishra's Factory</c>.
An '''animate''' effect or spell is one that turns a non-creature into a [[creature]], most of the times for a certain amount of time. The mechanic was first introduced in ''[[Alpha]]'' with <c>Animate Artifact</c>, <c>Animate Dead</c> and <c>Mishra's Factory</c>. <ref>{{DailyRef|mtgcom/arcana/588|The animating principle|[[Magic Arcana]]|June 17, 2004}}</ref>


==Examples==
==Examples==
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*<c>Xathrid Gorgon</c>
*<c>Xathrid Gorgon</c>


==References==
{{reflist}}
[[Category:Magic slang]]
[[Category:Magic slang]]
[[Category:Miscellaneous mechanics]]
[[Category:Miscellaneous mechanics]]

Revision as of 08:30, 22 August 2014

An animate effect or spell is one that turns a non-creature into a creature, most of the times for a certain amount of time. The mechanic was first introduced in Alpha with Animate Artifact, Animate Dead and Mishra's Factory. [1]

Examples

Animated Artifacts

Self-animating

Animate others

Animated creature cards in the graveyard

Animated Enchantments

Self-animating

Animate others

Animated Lands

Land is the most popular card type to be animated

If a land is self-animating its is called a manland.

Animated Planeswalkers

Variants

"Artifact-ize"

There are spells or effects that turn non-artifacts into artifacts.

References

  1. Magic Arcana (June 17, 2004). "The animating principle". magicthegathering.com. Wizards of the Coast.