Detain: Difference between revisions
Jump to navigation
Jump to search
>RuleUpdateBot No edit summary |
>Hanmac mNo edit summary |
||
Line 1: | Line 1: | ||
{{Infobox action | |||
| name = Detain | |||
| first = Return to Ravnica | |||
| last = Dragon's Maze | |||
| reminder = Until your next turn, that permanent can't attack or block and its activated abilities can't be activated. | |||
| stats = 11 cards <br> | |||
{{W}}36% {{Wu}}36% {{U}}28% | |||
}} | |||
'''Detain''' is a [[keyword action]] that was introduced in ''[[Return to Ravnica]]''.<ref>{{DailyRef|mtg/daily/ld/219|Article I: Fun (see also Subsections F, J, and V.14.k)|[[Dave Guskin]]|November 02, 2012}}</ref> ''[[Dragon's Maze]]'' added 2 cards with detain. In effect, for one round of turns, it is an <c>Arrest</c> or <c>Faith's Fetters</c> for any permanent. | '''Detain''' is a [[keyword action]] that was introduced in ''[[Return to Ravnica]]''.<ref>{{DailyRef|mtg/daily/ld/219|Article I: Fun (see also Subsections F, J, and V.14.k)|[[Dave Guskin]]|November 02, 2012}}</ref> ''[[Dragon's Maze]]'' added 2 cards with detain. In effect, for one round of turns, it is an <c>Arrest</c> or <c>Faith's Fetters</c> for any permanent. | ||
{{ | ==Rules== | ||
{{CRTemp|lookup=Detain}} | |||
}} | |||
==Rulings== | ==Rulings== | ||
Line 17: | Line 26: | ||
*<c>Lyev Skyknight</c> - {{1}}{{W}}{{U}}<br>Creature {{-}} Human Knight<br>3/1<br>Flying<br>When Lyev Skyknight enters the battlefield, detain target nonland permanent an opponent controls. ''(Until your next turn, that permanent can't attack or block and its activated abilities can't be activated.)'''' | *<c>Lyev Skyknight</c> - {{1}}{{W}}{{U}}<br>Creature {{-}} Human Knight<br>3/1<br>Flying<br>When Lyev Skyknight enters the battlefield, detain target nonland permanent an opponent controls. ''(Until your next turn, that permanent can't attack or block and its activated abilities can't be activated.)'''' | ||
}} | }} | ||
==References== | ==References== |
Revision as of 11:36, 29 July 2015
Detain | |
---|---|
Keyword Action | |
Introduced | Return to Ravnica |
Last used | Dragon's Maze |
Reminder Text | Detain (Until your next turn, that permanent can't attack or block and its activated abilities can't be activated.) |
Statistics |
11 cards |
Scryfall Search | |
keyword:"Detain" |
Detain is a keyword action that was introduced in Return to Ravnica.[1] Dragon's Maze added 2 cards with detain. In effect, for one round of turns, it is an Arrest or Faith's Fetters for any permanent.
Rules
Rulings
- Activated abilities include a colon and are written in the form “[cost]: [effect].” No one can activate any activated abilities, including mana abilities, of a detained permanent.
- The static abilities of a detained permanent still apply. The triggered abilities of a detained permanent can still trigger.
- If a creature is already attacking or blocking when it’s detained, it won’t be removed from combat. It will continue to attack or block.
- If a permanent’s activated ability is on the stack when that permanent is detained, the ability will be unaffected.
- If a noncreature permanent is detained and later turns into a creature, it won’t be able to attack or block.
- When a player leaves a multiplayer game, any continuous effects with durations that last until that player's next turn or until a specific point in that turn will last until that turn would have begun. They neither expire immediately nor last indefinitely.
Example
References
- ↑ Dave Guskin (November 02, 2012). "Article I: Fun (see also Subsections F, J, and V.14.k)". magicthegathering.com. Wizards of the Coast.