Detain: Difference between revisions
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*'''701.26.''' Detain | *'''701.26.''' Detain | ||
**'''701.26a''' Certain spells and abilities can detain a [[permanent]]. Until the next turn of the controller of that spell or ability, that permanent can’t [[attack]] or [[block]] and its [[activated ability|activated abilities]] can’t be activated. | **'''701.26a''' Certain spells and abilities can detain a [[permanent]]. Until the next turn of the controller of that spell or ability, that permanent can’t [[attack]] or [[block]] and its [[activated ability|activated abilities]] can’t be activated. | ||
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*If a noncreature permanent is detained and later turns into a creature, it won’t be able to attack or block. | *If a noncreature permanent is detained and later turns into a creature, it won’t be able to attack or block. | ||
*When a player leaves a multiplayer game, any continuous effects with durations that last until that player's next turn or until a specific point in that turn will last until that turn would have begun. They neither expire immediately nor last indefinitely. | *When a player leaves a multiplayer game, any continuous effects with durations that last until that player's next turn or until a specific point in that turn will last until that turn would have begun. They neither expire immediately nor last indefinitely. | ||
==Example== | |||
{{examples|text='' | |||
*<c>Lyev Skyknight</c> - {{1}}{{W}}{{U}}<br>Creature {{-}} Human Knight<br>3/1<br>Flying<br>When Lyev Skyknight enters the battlefield, detain target nonland permanent an opponent controls. ''(Until your next turn, that permanent can't attack or block and its activated abilities can't be activated.)''''<br> | |||
}} | |||
==Color percentages== | ==Color percentages== |
Revision as of 16:59, 12 February 2013
Detain is a keyword action that was introduced in Return to Ravnica. In effect, for one round of turns, it is an Arrest or Faith's Fetters for any permanent.
From the ()
Rulings
- Activated abilities include a colon and are written in the form “[cost]: [effect].” No one can activate any activated abilities, including mana abilities, of a detained permanent.
- The static abilities of a detained permanent still apply. The triggered abilities of a detained permanent can still trigger.
- If a creature is already attacking or blocking when it’s detained, it won’t be removed from combat. It will continue to attack or block.
- If a permanent’s activated ability is on the stack when that permanent is detained, the ability will be unaffected.
- If a noncreature permanent is detained and later turns into a creature, it won’t be able to attack or block.
- When a player leaves a multiplayer game, any continuous effects with durations that last until that player's next turn or until a specific point in that turn will last until that turn would have begun. They neither expire immediately nor last indefinitely.
Example
Color percentages
There is a total of 9 cards that involve detain, which divide by color as such:
- White = 33 %
- Blue = 33 %
- Multicolor = 33 %