Detain: Difference between revisions

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(Rulings)
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*<c>Lyev Skyknight</c> - {{1}}{{W}}{{U}}<br>Creature {{-}} Human Knight<br>3/1<br>Flying<br>When Lyev Skyknight enters the battlefield, detain target nonland permanent an opponent controls. ''(Until your next turn, that permanent can't attack or block and its activated abilities can't be activated.)''''<br>
*<c>Lyev Skyknight</c> - {{1}}{{W}}{{U}}<br>Creature {{-}} Human Knight<br>3/1<br>Flying<br>When Lyev Skyknight enters the battlefield, detain target nonland permanent an opponent controls. ''(Until your next turn, that permanent can't attack or block and its activated abilities can't be activated.)''''<br>
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==Rulings==
*Activated abilities include a colon and are written in the form “[cost]: [effect].” No one can activate any activated abilities, including mana abilities, of a detained permanent.
*The static abilities of a detained permanent still apply. The triggered abilities of a detained permanent can still trigger.
*If a creature is already attacking or blocking when it’s detained, it won’t be removed from combat. It will continue to attack or block.
*If a permanent’s activated ability is on the stack when that permanent is detained, the ability will be unaffected.
*If a noncreature permanent is detained and later turns into a creature, it won’t be able to attack or block.
*When a player leaves a multiplayer game, any continuous effects with durations that last until that player's next turn or until a specific point in that turn will last until that turn would have begun. They neither expire immediately nor last indefinitely.


==Color percentages==
==Color percentages==

Revision as of 16:58, 12 February 2013

Detain is a keyword action that was introduced in Return to Ravnica. In effect, for one round of turns, it is an Arrest or Faith's Fetters for any permanent.

From the ()


Example

Rulings

  • Activated abilities include a colon and are written in the form “[cost]: [effect].” No one can activate any activated abilities, including mana abilities, of a detained permanent.
  • The static abilities of a detained permanent still apply. The triggered abilities of a detained permanent can still trigger.
  • If a creature is already attacking or blocking when it’s detained, it won’t be removed from combat. It will continue to attack or block.
  • If a permanent’s activated ability is on the stack when that permanent is detained, the ability will be unaffected.
  • If a noncreature permanent is detained and later turns into a creature, it won’t be able to attack or block.
  • When a player leaves a multiplayer game, any continuous effects with durations that last until that player's next turn or until a specific point in that turn will last until that turn would have begun. They neither expire immediately nor last indefinitely.

Color percentages

There is a total of 9 cards that involve detain, which divide by color as such:

  • White = 33 %
  • Blue = 33 %
  • Multicolor = 33 %