Detain: Difference between revisions
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{{rules|text='''From the [[Comprehensive Rules]]''' | {{rules|text='''From the [[Comprehensive Rules]]''' | ||
*'''701.26.''' Detain | *'''701.26.''' Detain | ||
**'''701.26a''' Certain spells and abilities can detain a permanent. Until the next turn of the controller of that spell or ability, that permanent can’t attack or block and its activated abilities can’t be activated. | **'''701.26a''' Certain spells and abilities can detain a [[permanent]]. Until the next turn of the controller of that spell or ability, that permanent can’t [[attack]] or [[block]] and its [[activated ability|activated abilities]] can’t be activated. | ||
}} | }} | ||
Revision as of 07:20, 13 October 2012
Detain is a keyword action that was introduced in Return to Ravnica. In effect, for one round of turns, it is an Arrest or Faith's Fetters for any permanent.
From the ()
Example
Color percentages
There is a total of 9 cards that involve detain, which divide by color as such:
- White = 33 %
- Blue = 33 %
- Multicolor = 33 %